Awfultown by Matthew Di Mare Miller
Your city is too populated! Hazards are popping up left and right and spreading through the streets!
As mayor, it is your job to save the town using the specialists at your disposal, and when that doesn't work, it's time to cut your losses and call the wrecking crew!
Keep your population high while also keeping hazards contained!
Share your high score in the comments below!

| HTML5 (web) | https://team-elsewhere.itch.io/awfultown |
| Windows | https://team-elsewhere.itch.io/awfultown |
| macOS | https://team-elsewhere.itch.io/awfultown |
| Original URL | https://ldjam.com/events/ludum-dare/40/awfultown |
Ratings
| Overall | 834th | 3.15⭐ | 42🧑⚖️ |
| Fun | 997th | 2.72⭐ | 43🧑⚖️ |
| Innovation | 381th | 3.39⭐ | 43🧑⚖️ |
| Theme | 404th | 3.625⭐ | 42🧑⚖️ |
| Graphics | 735th | 3.202⭐ | 44🧑⚖️ |
| Audio | 619th | 2.713⭐ | 42🧑⚖️ |
| Humor | 533th | 3.013⭐ | 41🧑⚖️ |
| Mood | 805th | 2.973⭐ | 39🧑⚖️ |
| Given | 41🗳️ | 60🗨️ |
Super hectic to start, I ended up intentionally destroying a number of buildings just to keep myself sane :P
Agree, a little easy to accidentally demolish a building with a click. Overall, though, good job!
Played a few times to get the hang of it!
At first I thought the red angry faces were fire, not sure what you could change it to but I had a tough time with it for a bit.
It's a nice quick play sessions though, I liked that about it. I had time to play two or three games vs one long one that didn't go well, so good job on keeping the gameplay scope just about perfect!
Neat game \o/
And we didn’t even implement the main mechanic
So we are left with this: https://ldjam.com/events/ludum-dare/40/$56139
I need feedback so we know if we need to continue the game and make it much better
I kept accidentally deleting buildings when trying to send people to sort them out though - I didn't even realise that was what I was doing until the end of the second playthrough, I just thought they were burning down or whatever. I really enjoyed the little cheer when you saved a building though!
Sometimes it is hard to pick the right building, maybe you need to add some highlighting for building? Because particle effects can't do it alone.
Mecânica interessante, jogo simples mas com uma camada de possibilidades. Parabéns. :flag_br: