An Outpost by Geukes Colin
An Outpost.
You are building an outpost. In order to do, you will get a random event each day. This event will result in winning, or losing you the game.
Winning conditions:
You will win the game, if one of the following conditions are met:
1) You reached day 100!
2) You have 250 renown.
3) There are no enemies left (you've killed 100).
Losing conditions:
You will lose the game, if the following condition is met:
1) Your outpost has no sign of life.
Keys:
You can play the entire game by pressing two keys:
Key Right and Key Left. If there is on the screen an "<", you can use your left Key, and if there is on the screen an ">", you can use the right key.
Usage of keys:
At the loadingscreen, you can select your tribe, using keys.
You can choose your actions with the keys, when an event is happening.
Resolution:
I do my games most in this resolution, love the 4:3 ratio. If your monitor can handle a 4:3. I recommend, to keep the screen as it is. But if you wish to change it, feel free, as I've not locked it ;)
Programs and things used:
Programming: Java, Eclipse (Android studio), LibGDX, Jar2Exe, TexturePacker, JD-GUI
Art: PyxelEdit (Font from DaFont.com 100% free)
Sounds: Bfxr, Audacity, FL10. (Sample from Freesound.org, 100% free)
If I continue with the game there will be added features:
1) Weapons and specialized buildings
2) Building upgrade
3) Small actions inside the game itself
4) More moving things(i.e. moles, seagulls
5) Armed villagers.
6) Android, Ios and Html (Android and Ios already possible, only need Touch)
Post Scriptum:
I can't test if OS/X and Linux is functional, but I hope for the best. (as I do not own those, in order to test)
This is actually my first 'finished' game I post after 8 years... And please, if possible criticize c:
TO ALL THAT HAVE ERRORS:
If you have errors, try opening the jar file.
You are building an outpost. In order to do, you will get a random event each day. This event will result in winning, or losing you the game.
Winning conditions:
You will win the game, if one of the following conditions are met:
1) You reached day 100!
2) You have 250 renown.
3) There are no enemies left (you've killed 100).
Losing conditions:
You will lose the game, if the following condition is met:
1) Your outpost has no sign of life.
Keys:
You can play the entire game by pressing two keys:
Key Right and Key Left. If there is on the screen an "<", you can use your left Key, and if there is on the screen an ">", you can use the right key.
Usage of keys:
At the loadingscreen, you can select your tribe, using keys.
You can choose your actions with the keys, when an event is happening.
Resolution:
I do my games most in this resolution, love the 4:3 ratio. If your monitor can handle a 4:3. I recommend, to keep the screen as it is. But if you wish to change it, feel free, as I've not locked it ;)
Programs and things used:
Programming: Java, Eclipse (Android studio), LibGDX, Jar2Exe, TexturePacker, JD-GUI
Art: PyxelEdit (Font from DaFont.com 100% free)
Sounds: Bfxr, Audacity, FL10. (Sample from Freesound.org, 100% free)
If I continue with the game there will be added features:
1) Weapons and specialized buildings
2) Building upgrade
3) Small actions inside the game itself
4) More moving things(i.e. moles, seagulls
5) Armed villagers.
6) Android, Ios and Html (Android and Ios already possible, only need Touch)
Post Scriptum:
I can't test if OS/X and Linux is functional, but I hope for the best. (as I do not own those, in order to test)
This is actually my first 'finished' game I post after 8 years... And please, if possible criticize c:
TO ALL THAT HAVE ERRORS:
If you have errors, try opening the jar file.
Ratings
| Coolness | 42% | 1648 |
| Overall | 3.50 | 278 |
| Audio | 3.78 | 72 |
| Fun | 3.08 | 536 |
| Graphics | 3.92 | 122 |
| Innovation | 3.39 | 334 |
| Mood | 3.60 | 124 |
| Theme | 3.79 | 438 |
Exception in thread "LWJGL Application" java.lang.ArithmeticException: / by zero
at com.coco.ld34.game.Village.killCharacters(Village.java:207)
at com.coco.ld34.game.Village.addChangedMaterials(Village.java:145)
at com.coco.ld34.game.Village.update(Village.java:221)
at com.coco.ld34.states.Play.update(Play.java:195)
at com.coco.ld34.handlers.GameStateManager.update(GameStateManager.java:33)
at com.coco.ld34.main.Game.render(Game.java:48)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
I think the game has a lot of potential and I think you should continue work on it.
I have to say I love the graphics especially the animated background. I'm impressed by the amount of work went into it. The music is lovely as well. I love the idea of the game, however, the gameplay is a bit lacking, while waiting for the event to happen, there is nothing to do. It was fine for the first few days because the graphics was great but then it gets repetitive after a while. The events are a bit random, I can kind of guess what the outcome might be but it is pure RNG I guess. However, congratulation on finishing the game! Well done!
Error will be fixed in a couple of seconds, and new version will be uploaded.
Thank you very much!
The game is up to date and I hope it's also errorless.
Windows 7 64-bit
java -version output:
java version "1.8.0_31"
Java(TM) SE Runtime Environment (build 1.8.0_31-b13)
Java HotSpot(TM) Client VM (build 25.31-b07, mixed mode, sharing)
The game should run on all Windows with java 1.3+, don't know what's the deal with that. But try the .Jar if everything fails.
@UncleChris, I am sorry to hear that, I have not run into any problem like that, could you provide the error log? Thanks for the feedback c: