Flathates by llamaq

[raw]
made by llamaq for LD 42 (JAM)

screenshot.png Welcome to the world of apartment management! Your goal is to organize your tenants in such a way as to cause the least annoyance-by-neighbor possible.

How to play: New tenants will pop up at the top of the screen one at a time. The tenants next in line are visible on the right side of the screen. Tennants will slowly fall inwards automatically, but can be moved around the apartment building with the left and right arrow keys. Once they're inside the green zone you can no longer rotate them and they will continue moving until stopped. Pressing 2, colliding with another tenant, or letting them fall all the way through the green zone will stop them where they are. Holding 1 while colliding with another tenement will push that tenant and any that they collide with over a single space. Each tenant can make their neighbors in the cardinal directions more or less happy. This is shown with green and red arrows (if colorblind mode is marked, light blue and dark orange). The happier a tenant is, the more points they're worth. If you land or push a tenant outside of the apartment building, you get a strike. The game ends after 3 strikes. If you fill up the building with extra strikes left over, you can use use them to make last minute adjustments by pushing on entire rows or columns, or you can let them land out of bounds to end the game.

Scoring: Each tenant is worth 1 point to start. For every point of happiness from their neighbors, the tenant's worth doubles. If the tenant's net-happiness is negative, the same applies.

0 Happiness: 1 point

1 Happiness: 2 points

2 Happiness: 4 points

3 Happiness: 8 points

4 Happiness: 16 points

Controls:

Arrows, A/D - rotate tenant around building.

1 - Hold 1 to shove other tenants over by one block; be careful, pushing them out of the building will give you a strike!

2 - Pressing 2 while the active tenant is inside the apartment building will cause it to stop where it is and spawn the next tenant.


Programming - Llamaq

Sprites - Saikar

Backgrounds - The Zefarian

Music - Blooga the Whale

Ratings

Overall 929th 3.079⭐ 21🧑‍⚖️
Fun 1134th 2.583⭐ 20🧑‍⚖️
Innovation 359th 3.417⭐ 20🧑‍⚖️
Theme 403th 3.722⭐ 20🧑‍⚖️
Graphics 768th 3.167⭐ 20🧑‍⚖️
Audio 602th 2.861⭐ 20🧑‍⚖️
Given 25🗳️ 4🗨️

Feedback

Dark Roast Studios
22. Aug 2018 · 08:47 UTC
nice idea, and I really liked the little sprite animations in the blocks :D very nice touch. The music was fine but didnt seem to fit the game so well (maybe just my opinion). Would have been nice to have some more audio feedback as well, like maybe a thud sound when the blocks land etc. Being able to make the blocks fall faster when you had them in the right place would be nice as well.

This idea is intersting enough that you should consider a post LD version :)
Optimans
22. Aug 2018 · 09:11 UTC
I really liked the soundtrack! Good work! Yes, making fall the blocks faster would have made the game less slow, you have to wait just if you want to place a block in the right position but also pushing them will push just for one position. Also the score printed during the match would be great, so I can understand how I am playing
CristiHKJ
25. Aug 2018 · 09:56 UTC
Great game! Very cool and interesting! :D
alobker
25. Aug 2018 · 11:27 UTC
I agree with the top two commenters. I would also like a feature where you can see where your block is going to end up.

Interesting concept!
FoxisXIII
01. Sep 2018 · 19:39 UTC
Very nice idea and well finished!! Maybe putting a small tutorial before starting the game will clarify how the game works without having to read all the instructions. Keep on it!!!
JesterSeraph
03. Sep 2018 · 05:16 UTC
A small tutorial at the start would be cool. The menu was awesome, all the settings and even a colour-blind mode! The game play was fun, I think if you did a post LD it would really turn into something great. Good work!
Andrei9
03. Sep 2018 · 10:15 UTC
Nice idea! cool game! :thumbsup:
Autumnotopia
04. Sep 2018 · 01:46 UTC
I like the little pixel art portraits! I think the game would have maybe meshed a little better/been a little more cohesive if the other art elements were also pixelated though. I agree with the others about features that would have been nice (tutorial, more sound feedback, faster-falling button, etc) but obviously you were pretty limited on time so no foul.

I like the concept though, it'd be cool to see a more developed version of it!