One Button Hero by Taldius

Where can you play:
- Post jam version on Gamejolt (WebGL, Windows, Mac and Linux)
- Original version on Itch.io (WebGL, Windows, Mac and Linux)
What it's about:
You play has a robot which have only one button to trigger all his abilities. Unfortunately, the more abilitis he has, the worst it gets...
How to play:
- Move - A and D or arrow keys
- Trigger abilities - Spacebar
- Reorder abilities - Mouse
Who has made it:
- Antoine "Taldius" Semblat - Game designer / Programmer / Artist
- Aurélien Montero - Composer / Sound designer



| HTML5 (web) | https://gamejolt.com/games/onebuttonhero/307718 |
| HTML5 (web) | https://taldius.itch.io/one-button-hero |
| Original URL | https://ldjam.com/events/ludum-dare/40/one-button-hero |
Ratings
| Overall | 178th | 3.844⭐ | 34🧑⚖️ |
| Fun | 317th | 3.594⭐ | 34🧑⚖️ |
| Innovation | 3th | 4.438⭐ | 34🧑⚖️ |
| Theme | 80th | 4.156⭐ | 34🧑⚖️ |
| Audio | 218th | 3.613⭐ | 33🧑⚖️ |
| Given | 24🗳️ | 35🗨️ |
The Controls aren't responsive enough, and we failed to progress after the first three abilities.
As Sushiy said the controls are a bit special and the character feels a little slippery, it makes the game a little hard.
The graphics look great and suits very well into this kind of game.
Concerning the audio i loved it, the sound effects and the music in the background made me want to play for at least 10 more minutes.
Overall I enjoyed this game and I had an amazing time playing it. This is a fantastic LD game. Thank you so much for this experience and good luck in the future! Have an awesome day, and I hope to see you in the next jam!
// Isak from @liquidbrain
really floaty and frictionless making it a bigger challenge than using the skills correctly! But other than that, solid stuff!
I really enjoyed that.
A lot of good ideas in here!
The automatic saves, for example.
It's just really enjoyable and well-done!
I'd say to try to be a little critical that "One Button Hero" is a little bit misleading... but all in all this is a damn good game, good job youg guys, respect :-O <3
In spite of all my criticisms, though, I'm really impressed at what you've put together in such a short amount of time, and I had a really fun time playing your game. Great work!
Overall, super concept, and very nice graphs. The music is pretty swell too.
Overall, it was a great game ! Clever mecanics, good level design, a little confusing when it come to reach plateforme outside the camera's limit, and some bounciness make me rage many time, but the whole game is very clear and the game design is, like as said, clever ! It really became a mix between reflexion like puzzle solving and skill, where one can save you if you lack from the other one.
Just started like that: "Holy crap the player move is not easy..."
...and then "mmmh, hey but if I do play in this order..."
...and then "oh god, I did it, easy-peasyyy!"
"...oh shit this one is insane... no wait, if I jump hook shoot? No, better to shoot jump hook..."
"...jook shump hoot..."
"...raaaaaaah!"
"...raaaaaaaaaaaaaaah!"
"...oh wait, there is more abilities! But the worth it is! Aaaaaaah so marvelous!"
"...Hey the song is stuck into my head!"
"...Hahaha so preatilly chaotic"
"...Wow, that was really nice actually"
Well, thank you for making this game!