As the world burns by super8bitrafa
As the World Burns was a game submitted for Ludum Dare 42 by Super8BitRafa, a game-maker whose goal for 2018 was to make 50 video game prototypes (about one per week). In this top-down shooter, you must defeat the deadly slimes as flames engulf your surroundings.
KEYS
WASD -MOVE
MOUSE - SHOOT / AIM

I have added a Kongregate version where I will be adding to and fixing the game. New updates daily. All your suggestions will be taken into account.
| HTML5 (web) | https://gamejolt.com/games/ld42/360651 |
| HTML5 (web) | https://www.kongregate.com/games/Super8BitRafa/as-the-world-burns |
| Original URL | https://ldjam.com/events/ludum-dare/42/as-the-world-burns |
Ratings
| Overall | 41th | 3.987⭐ | 41🧑⚖️ |
| Fun | 6th | 4.218⭐ | 41🧑⚖️ |
| Innovation | 444th | 3.026⭐ | 41🧑⚖️ |
| Theme | 218th | 3.833⭐ | 41🧑⚖️ |
| Graphics | 152th | 3.769⭐ | 41🧑⚖️ |
| Audio | 18th | 3.947⭐ | 40🧑⚖️ |
| Mood | 80th | 3.628⭐ | 41🧑⚖️ |
| Given | 14🗳️ | 12🗨️ |
Also thanks for making the game playable in the browser!
Losing the gun upgrade after level change made me sad though
didnt get bored at all, but i think my left click has a lower life expectancy now
Really fun game. Pretty polished art and sounds! The little death animations made it feel super awesome! Great concept and delivery!
Really cool execution overall.
Some screenshake will make this game overpowered
What it lacks : health and hit feedback.
A next level door like in Nuclear throne would have been really nice. You miss coins if you kill all the enemies before you collect all coins. Also the character should keep the weapon to the next level.
I really enjoyed playing this game! Thank you for making it!
In spite of this... I really enjoyed this game! The stronger guns were enjoyable to play, the fire filling the levels was a nice mechanic, and there were lots of nice bits of polish here and there (e.g. weapon pickup) that made it really sing. I think this will place very well indeed! :smiley:
One more thing, I found the game very easy to go through, yet, I died unexpectedly once when touching the fire. I wasn't able to clearly determine where my HP were and make decisions according to my health status.
Other than that, I had fun playing it.
Later in the game last blue slime decided to stuck inside the house out of reach of my bullets, almost all screen got covered in fire because of that. Also some indication of taking damage would be nice.