Secret of the Little Lamb by bigteddy

[raw]
made by bigteddy for LD34 (JAM)
You are a ghost, trapped inside Evil Udolfs Castle. Every time you jump, you grow. But you can Shrink by activating powerups. Escape Evil Udolfs Castle.

Ratings

Coolness 45% 1562
Overall(Jam) 2.83 919
Audio(Jam) 2.90 557
Fun(Jam) 2.50 970
Graphics(Jam) 2.52 903
Humor(Jam) 2.72 469
Innovation(Jam) 2.64 836
Mood(Jam) 3.11 602
Theme(Jam) 3.73 463

Feedback

Lancelot Gao
15. Dec 2015 · 00:50 UTC
Cute! Great Art!
bobismijnnaam
15. Dec 2015 · 10:41 UTC
The web version wouldn't load, so I downloaded the windows version.

Looked fun to play, but the spikes are really unforgiving and it's kind of a drag to have to play through the tutorial (as in, wait for 30 secs) every time you die/make a wrong jump by one millisecond. The game looked pretty good and gave off the right atmosphere, and the music fit nicely with the whole. You got a very nice and complete base for a game, but next time try to make it a bit more forgiving or give a way to skip the introduction (or make the introduction more exciting).
terry90
15. Dec 2015 · 10:45 UTC
Fun game. Had the same problem with the webplayer though.
LostTrainDude
15. Dec 2015 · 10:56 UTC
Cute litte concept and nicely played :D You put a great effort in delivering nice, challenging levels (how tough is Level 5?! :P) with just a simple mechanic!

I had the feeling that you could only activate the shrinking power while you're on the ground and not while jumping (= just colliding with the power up is not enough).

Since every now and then I felt the controls were not very responsive, I thought this was the reason. I was trying to get the power up as soon as possible so I'd hit "down" constantly, which probably messed up a lot of my jumps.

Again, nice little game! Congratulations!
Oneiric Worlds
15. Dec 2015 · 11:43 UTC
The concept is very interesting (jump=grow), but sadly, I was a bit annoyed by the long unskippable introduction that you have to watch each time you die. As this is a kind of "die and retry" game, the long intro is killing the player motivation. Moreover, it's really difficult to anticipate what obstacles are coming because the character is so close to the right side of the screen that you almost have no time to react (but I have very slow reactions ;) ). This might be on purpose however? Anyways, great concept, and very moody music too.
Polith Games
15. Dec 2015 · 18:54 UTC
Polished game, very nice.
elliottd
15. Dec 2015 · 19:02 UTC
I couldn't stand the wait of restarting after hitting the first spike twice. the text in the background was talking about shawn in the third person and then to said the ghost was me in the second person? maybe there is a narrative theme in there I didn't get to. game just seemed to laugh at me for not getting it's joke about the level difficulty i guess. Nice entry
tyrants.not.found.team
15. Dec 2015 · 19:11 UTC
Nice game but, as everyone said, you really need a way to skip the long intro as it's very easy to die. Or at least, we shouldn't be locked on the right side of the screen.
Nice atmosphere and cute looking character!
Solifuge
17. Dec 2015 · 09:49 UTC
Really moody and simple Infinite Runner, with some neat tweaks to the forumla! Thanks for putting this together!

1) I thought that making your hitbox grow when you jumped was clever; it's a punishment for unnecessary jumping, making it more tactical. Still, jumping is fun for players (it's a way to play around and "express" themselves during downtime, especially in rail-games like this), so some other way for players to express themselves would be nice.

2) Moving the character to the left of the screen would help give players more advance warning; you'll notice platformers like Mario shift the camera toward where you're going, since what's behind you usually isn't as important.

3) As folks said, restarting without the intro, letting players skip it, or even starting the jumping part of the level during the opening part (you can still deliver the story without slowing things down) would all help. Starting off with controls, and letting the narrative come after would probably work fine in that case.
Shovix
18. Dec 2015 · 20:29 UTC
i like it :)
Jesse Freeman
19. Dec 2015 · 23:00 UTC
Controls are a little unforgiving. The ghost should be more to the left so you have time to plan your action. Interesting idea though and could be good with more polish. Great job!
Mr MadCat
23. Dec 2015 · 14:06 UTC
Very cute protagonist.
Also music and sound effects were nicely fitting.
However I found the controls in combination with the collision detection a bit unfair. This would need some finetuning.
But it is a great entry with a nice use of the themes.
Jupiter_Hadley
03. Jan 2016 · 17:12 UTC
Neat concept, I liked playing. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/6QI1ZQ7v1fA