Robin Loot by zanzavar

Plot:
Help Robin grab all those overpriced artifacts from the museum! The more you get, the harder it is to move and be careful: those pesky dogs are very light sleepers...
Pencils & Brushes:> Stamatis Vasiliou (@eretzoum)
Words & Numbers:> Manos Kalaitzoglou (@zanzavar)
Preview:
https://www.youtube.com/watch?v=e5mJzond33w
Controls:
- Movement: Arrow keys to move, UP to enter doors
- Jump: Space
- Sneak: Shift
- Drop loot: Number keys
Music:
http://freemusicarchive.org/music/LoboLoco/RETRO/SundayPicnicID719 http://freemusicarchive.org/music/LoboLoco/RETRO/MalteJuniorID737
Software used:
- Gamemaker Studio 1.4
- Piskel
- Bfxr
Extra Info:
- ##### Don't forget to sneak past the sleeping dogs, otherwise you will have to rely on your superior jumping skills
- ##### Try to not carry too many items at the same time. Or just throw them around and pick them up again. Weirdo.
- ##### That shield looks shiny...
| HTML5 (web) | https://zanzavar.itch.io/robin-loot |
| Windows | https://zanzavar.itch.io/robin-loot |
| Original URL | https://ldjam.com/events/ludum-dare/40/robin-loot |
Ratings
| Overall | 55th | 4.067⭐ | 47🧑⚖️ |
| Fun | 98th | 3.92⭐ | 46🧑⚖️ |
| Innovation | 135th | 3.773⭐ | 46🧑⚖️ |
| Theme | 39th | 4.267⭐ | 47🧑⚖️ |
| Graphics | 162th | 4.211⭐ | 47🧑⚖️ |
| Humor | 459th | 3.155⭐ | 44🧑⚖️ |
| Mood | 264th | 3.656⭐ | 47🧑⚖️ |
| Given | 45🗳️ | 29🗨️ |
This is truly the best LD40 Jam game I have seen so far. Thanks for this great game! I can tell that you guys put a lot of effort into it. It is a great idea that is unique from others. This just couldn't get any better. I love the outstanding graphics, and even the music & sound effects! Great!
The game was good. Looked and sounded sweet. A bit on the easy side. I think the hardest part for me was actually getting all the five pieces to line up properly to the ending door on the last level. The biggest factor to the easiness was the lack of time (or any other) pressure really. Nothing prevented you from leisurely hauling all the valuables to the door one by one and then leaving with all of em.
The sneaking/dog functionality could use some work. I found it quite unsatisfying that just releasing the sneak button near a dog without moving triggered them. It would have been nice if the dogs had like a warning when you were getting close to triggering them (like a subtle ear wiggle or something). Maybe also make
them fall back sleep after some amount of time. And having a sweet failure state animation instead of just freeze frame and throwing on a message box would have been cool and would have made the failure less bitter.
This was bit of an annoying part because you couldn't see what was beneath. The camera could have panned down a bit (so like inverted amount of space on the top and bottom) when you were on the upper half of the play area.

Funny thing that after playing and now only reading the description I see your comment about the shield. I was confused about what the last piece was on that level too. Could have added bit of a sparkle animations to all the valuables to make them more distinct. I think I also tried to grab the paintings of pretty much all the levels.
Overall, very good job guys!
I agree with the above comment about the sneaking past dogs needs refining but the base mechanic works well.
also to stop people repeatedly throwing items each on could have a damage vs value ratio, so the more times you drop an item them more risk of damaging that item and losing its re sell value
overall a really fun game and one i might play again later
https://www.youtube.com/watch?v=moa4ZLJqVnE
Thanks for being part of the stream :)
Keep on the nicework. =]
A very good game.
graphics are cool, and idea is interesting!
It's a bit hard to drop item where we want. And I'm not sure that have one button for each is really useful...
Maybe it could be better to drop items with mouse (or holding a button and choose distance with arrows?)
Except that, pretty solid game. We had the same idea.
Congratulations! Keep up the amazing work!
Ótima mecânica! O jogo tem muito potencial, ele pode escalar rapidamente como um puzzle! :flag_br: