Tiny Guardian by Nelios

Screenshots:





Team: * Claire Le Guludec - Game Art * Florent Jamet - Game Design * Clément Duranti - Programming
| Source code | https://github.com/Sookhaal/TinyGuardian |
| HTML5 (web) | https://nelios.itch.io/tiny-guardian |
| Windows | https://nelios.itch.io/tiny-guardian |
| Original URL | https://ldjam.com/events/ludum-dare/40/tiny-guardian |
Ratings
| Overall | 574th | 3.455⭐ | 24🧑⚖️ |
| Fun | 670th | 3.205⭐ | 24🧑⚖️ |
| Innovation | 915th | 2.773⭐ | 24🧑⚖️ |
| Theme | 868th | 3.023⭐ | 24🧑⚖️ |
| Graphics | 68th | 4.477⭐ | 24🧑⚖️ |
| Humor | 736th | 2.594⭐ | 18🧑⚖️ |
| Mood | 516th | 3.361⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 0🗨️ |
In my mind, the game is too slow
The artist definitely is a professional artist (in game dev i'm assuming?)
Bullet hells are a bit of my forte , so I didn't fine this very hard, though the bg sometimes distracted me from the bullet sprites, which made it a bit unfair. Overall, I enjoyed the experience, this could be a full fledge release - post jam.
Great job!
the web version took a long time to load but it was good!!
We tried our best to make it so that the game explains how it plays itself but it looks we failed haha! Some notes on how to play will be added a bit later.
We're planning on adding audio as well, we just didn't have enough time to do that :/
Also for the flaws regarding the shmap genre:
- MC's hitbox is waaaaay too big
- Bullets and enemies should stand out from background more
- Player's and enemies bullets should always differ
- Lack of destroy animation can be confusing to player
My only real complaint is that I would have liked to have been able to use the mouse to fire or at least switch elements. It was sometimes difficult to move while switching. I'm glad that the controls were posted on the page, as I didn't figure out how to switch elements the first playthrough. It was also sometimes difficult to differeniate between player bullets and enemy bullets.
Keep up the great work! I would love to see this released after the jam.
GG !
Go see our work : https://ldjam.com/events/ludum-dare/40/the-darkest-light
Arte muito bonita! A mecânica principal está bem relacionada ao tema. Pessoalmente sinto que o jogo precisa de mais feedbacks para acelerar o ritmo e ter um impacto mais forte. Parabéns. :flag_br: