Defuse by Andrew Garcia

[raw]
made by Andrew Garcia for LD 43 (COMPO)

Defuse all the towers while your manual dwindles. I hope your memory serves you well. You must destroy your information to survive.defuse1.PNG

defuse2.PNG

Things To Change

Thanks for everybody's feedback! - Make the manual text more readable - Add feedback for the completion of a module - Make the module's a little easier to read - Add easy restart button - Add pseudo RNG rather than true RNG - An UI element to tell how many strikes you have. - Allow input to be pressed while the text is displaying?

Ratings

Overall 25th 4.091⭐ 35🧑‍⚖️
Fun 116th 3.606⭐ 35🧑‍⚖️
Innovation 24th 4⭐ 35🧑‍⚖️
Theme 24th 4.227⭐ 35🧑‍⚖️
Graphics 32th 4.212⭐ 35🧑‍⚖️
Audio 9th 4.106⭐ 35🧑‍⚖️
Mood 7th 4.333⭐ 35🧑‍⚖️
Given 34🗳️ 21🗨️

Feedback

Chris Covert
03. Dec 2018 · 04:02 UTC
I get a 404 error on the itch.io link, so I couldn't play
Pukami
03. Dec 2018 · 04:09 UTC
I got the same error as the comment above. The screenshots already make me really interested to try it out though.
FussenKuh
03. Dec 2018 · 04:13 UTC
Time to beat the dead horse. One more "link isn't working" comment :(
🎤 Andrew Garcia
03. Dec 2018 · 04:14 UTC
Sorry bout that guys! I had the page in draft mode still! (I don't know how itch.io works lol) It's up to play!
scarfdev
03. Dec 2018 · 04:25 UTC
The graphics and the music are very pleasant, though some of the modules are a bit hard to read (though I guess that's the point) The concept is really really cool, but I just wish you could have chosen which pages to burn and when, so that on repeat plays you could keep the modules you have trouble with. Would have made the sacrifice more personal and tough. A sound effect of some sort when you fail or succeed would have helped too. The mood is very nice, just wish it was a bit more open.
CodeKim
03. Dec 2018 · 04:26 UTC
Were this to cost, say 2.50 Euro I would buy it. Straight up. Only things I found odd were that there's no confirmation of when a module is done (guessing that would screw up some of them), as well as the blank ending. Otherwise a brilliant little game!
Sarwin
03. Dec 2018 · 04:28 UTC
It is a really great game and the concept of scarifying your games to stay alive is really good.
Swanijam
03. Dec 2018 · 04:48 UTC
aside from not having confirmation when a module is done, this is REALLY well done. The cleverest use of the theme I've seen so far. 10/10
justalocalhero
03. Dec 2018 · 05:09 UTC
Looks gorgeous. Fun to play. The font could be a bit tough to read and the cutscenes were a bit slow.
wdelvi
03. Dec 2018 · 06:24 UTC
Couldn't figure out how to get through the menu. But the music is gorgeous and the snow affects are red!
iMer
03. Dec 2018 · 06:29 UTC
Damn, this is really well done. Art, sound, the mood - brilliant
s4m4di
03. Dec 2018 · 07:14 UTC
Loved Everything! I'm still wondering How on earth could you do it in 48 hours
SanyingLi
03. Dec 2018 · 08:07 UTC
Hi,there. May I ask how should I play? After hitting same times plus button the number display, nothing happened to me. The art and sounds are very cool, really like to know how to play through this.
Pez
03. Dec 2018 · 08:11 UTC
This is just excellent
William Derksen
03. Dec 2018 · 08:26 UTC
I wasn't able to get past the tutorial? I clicked the right number of times and nothing happened? What did I do incorrectly?
eroxxie
03. Dec 2018 · 08:28 UTC
Nice game!
🎤 Andrew Garcia
03. Dec 2018 · 08:58 UTC
So sorry @pez and @william-derksen! Totally my fault, turns out I broke it... I reuploaded the game back to the fixed state! Try it now! If you have any other gamebreaking issues make sure to comment!
BinaryLynx
03. Dec 2018 · 09:31 UTC
What a great game! Good job!
ConnorThompson
03. Dec 2018 · 10:29 UTC
What a great idea. Really love seeing the theme being worked into this idea. Great job on this and nice execution too!
WongKongPhooey
03. Dec 2018 · 10:42 UTC
It's a great take on the theme and theres so much logic and complexity packed in considering its a jam game! Well done! It plays really well.
Ravarion
03. Dec 2018 · 13:30 UTC
The RNG and the slow pace made me wait for longer than I'd have liked. Really great concept, and I loved the mood.
f4kethis
03. Dec 2018 · 14:24 UTC
This is great. It's like a version of Keep Talking and Nobody Explodes where the manual has to be destroyed to keep playing.

I love the art and music. They work together well, set a very clear mood, and with the snow outside where I live, it feels right.
Vasco Freitas
03. Dec 2018 · 16:47 UTC
Smart idea for the theme, and a great puzzle game. Unfortunately in the "level" where the numpad appears for the first time, when I used it the game returned to the main menu and I wasn't even able to restart.
DougDevs
03. Dec 2018 · 19:59 UTC
Wow. Blown away by the environment and feel of the game as it relates to the theme. Music and pixel art are spot-on, providing you with a sense of desolate coldness. Well done!
xesenix
04. Dec 2018 · 01:45 UTC
Nice theme interpretation the general mood is great. I have some issues with instructions readability you could use some more readable font. Also after defeat it needs page reload to restart. Also that pattern display doesn't seem to show any of the described patterns.
hukee
04. Dec 2018 · 11:32 UTC
Nice game, but the font looks a little awful, and after the defeat only can renew the webpage to replay.
saoi-games
05. Dec 2018 · 08:42 UTC
Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/344842762

You did an excellent job on the music.
ursagames
06. Dec 2018 · 09:28 UTC
Your game was played on my stream ( twitch.tv/ursagames ) for the second day of Ludum Dare streams - you can find the timestamp of your game here: https://goo.gl/N2rkr8
Linus
24. Dec 2018 · 11:41 UTC
Wow, this game was quite different. The difficulty scale was well balanced for a game made in 48 hours. Although the manual was a bit difficult to read and understand but I guess that's the point.

The idea is perfect for a game jam but after playing a few playthroughs I'm sure the manual would be useless unless you had implemented some random variation to the rules such as the patterns or number of consecutive flashes.

It was an enjoyable experience because I really had to focus to be able to memorize the instructions, this was enhanced by the beautiful music and quite simple but cool looking pixel art.

Great job on this game :Smile: