Pulse Race by Chroma

[raw]
made by Chroma for LD 42 (JAM)

Made in 2 days for #LOWREZJAM 2018 and #LD42.

Theme: Running out of Space

You're an electric pulse racing against other pulses in a cyberspace. Challenge them to be the best!

As it was planned with Ludum Dare in mind, the game is very basic, with no outstanding features yet. But, consider it a prototype. :D

Any feedback is appreciated!

PS: This is my first racing game. I'm aware the position tracking system is flawed. But finish line detection is okay. My apologies

Ratings

Overall 786th 3.211⭐ 21🧑‍⚖️
Fun 805th 3⭐ 21🧑‍⚖️
Innovation 1134th 2.5⭐ 21🧑‍⚖️
Theme 1274th 1.868⭐ 21🧑‍⚖️
Graphics 875th 3⭐ 21🧑‍⚖️
Given 23🗳️ 6🗨️

Feedback

🎤 Chroma
14. Aug 2018 · 03:21 UTC
Fixing some issues that occur in high framerates, making it unplayable. My apologies
Michael Wingfield
14. Aug 2018 · 03:33 UTC
That game was tough. I don't think I ever got close to beating any of the other dots. It has a great look to it though. Well done!
heyycap
14. Aug 2018 · 04:46 UTC
Had to play a few times just to figure out the course. Good job with the sounds though, that helped.
RAFFE
14. Aug 2018 · 14:21 UTC
I think moving is a bit slow, for a game that has so much turning around corners. It was a nice game overall though. (You should have put audio as one category as well in my opinion C:)
🎤 Chroma
14. Aug 2018 · 17:46 UTC
Ah, it's because I just made the sound effects, so decided to play safe
ChicoMCastro
18. Aug 2018 · 20:45 UTC
I've missed a minimap to know where to go. It's not immediate to know how each feature works, but I think it has a good learning curve. A mini tutorial will work good and I'm not sure if I understand the menu, but the sound and art was coherent and well done. Congratulations!
RyanJavanshir
18. Aug 2018 · 20:55 UTC
I really like this game! Reminds me a bit of a 2D gameboy advance F-ZERO. The AI was much better than me and lapped me a few times XD. Once I got the feel of the vehicle, I was pretty good by the end! Good job, had a lot of fun.
Carlos Giraldo
18. Aug 2018 · 21:50 UTC
Pretty good for your first racing game! Loved the sound effects. I kept starting in the opposite direction because of the starting camera angle. I'ts a little tough right now. I didn't understand what the boost squares were since I didn't notice I was going faster. Overall a good building block for a very interesting retro racing game.
Coda Highland
23. Aug 2018 · 01:18 UTC
It's a really good start. Is the text SUPPOSED to be absolutely unreadable?
🎤 Chroma
25. Aug 2018 · 00:00 UTC
Yes, it's a made-up language
Grigory
29. Aug 2018 · 03:05 UTC
For me it was no possible to pass the game because keyboard controls are very sensitive. Maybe I need much time for training.
adhesion
29. Aug 2018 · 03:35 UTC
Nice! Great vibe & I like the f-zero callbacks. The camera is just way too zoomed in relative to your speed though, turns come up too fast for you to react so you just have to basically memorize the track layout. Even then I had trouble keeping up with the AI. I also had the issue where I couldn't tell which direction was the right way to go at the start. With some tweaks this could be pretty cool though, keep it up!
qzqxq
29. Aug 2018 · 04:02 UTC
Even though there's not much other than the basic racing, I had quite a bit of fun! On my first try I had no idea what was going on and died because I ran out of "energy", but after figuring out what was going on sort of I was able to almost get 3rd place (I think I lost by 1 or 2 seconds :P) It seems like green and yellow are impossible to beat unless you're really optimal, but it was fun trying to keep up with blue.

I thought the use of symbols instead of numbers/letters was really cool, but that did mean I wasn't sure how many laps I had to do, which I think is important information in any racing game. I also don't know if the flashing squares do anything other than restore "energy", it would be nice if this were explained somewhere.

I really like the overall aesthetic, but the background of simple colored squares feels a little flat; I think adding in a little animation or maybe some variation in the colors could add a lot to the visual polish. I thought the sound/music worked very well.

Overall, I just wish this had more features, but what you have is already quite fun and polished, so good work!
Cristi Mihai
29. Aug 2018 · 09:02 UTC
The track is difficult to follow as it looks very similar to the background, and adding a orientation to the bikes (or whatever they are:)) would have helped the steering a lot.
Overall I enjoyed it, good job!