The Astonishing Airscapade of Sir Bittergloom by Yuri Yakovlev

We present our entry for Ludum Dare 43
This game is about managing your belongings. If you need a lift, you must sacrifice one of your items, but be careful, as some items can be useful later.
Please, play the game with sound on!

It’s our first game jam project.
We did not sleep for 3 days!
We hope you enjoy it!
ATTENTION!! Please play in 16:9 resolution for things to appear correctly. Sorry for the inconvenience.
Ratings
| Overall | 183th | 3.83⭐ | 46🧑⚖️ |
| Fun | 363th | 3.455⭐ | 46🧑⚖️ |
| Innovation | 139th | 3.698⭐ | 45🧑⚖️ |
| Theme | 74th | 4.196⭐ | 48🧑⚖️ |
| Graphics | 85th | 4.365⭐ | 50🧑⚖️ |
| Audio | 86th | 3.925⭐ | 42🧑⚖️ |
| Humor | 270th | 3.349⭐ | 45🧑⚖️ |
| Mood | 178th | 3.767⭐ | 45🧑⚖️ |
| Given | 78🗳️ | 16🗨️ |
Great Job!
Will never give up my Edgar Allan Poe bust though ;p
The only thing I'd change is to make text pass with player input, rather than ina timed way. I can never finish reading texts like that, haha
I'd advice to be more benevolent and forgiving to the player, and always remember about difficulty/skill skew you get from essentially training in your game for three days straight vs me, the humble ludum darer who sees your game the first time ever, and has to see and rate many more.
Although we all sometimes can be bad at handling that skew =) testing on other people during dev can help a lot.
Can we have slower moving exposition texts or control over them please? Those went by too fast for me.
Absolutely fantastic work. You guys should be proud!
Cheers!
One of our ideas was also about air ballons and zeppelins.
We switched to something else and you nailed yours just perfect.
Art is awesome.