DWN by MicDoes

WELCOME TO DWN, YOUR NEW JOB UNTIL YOU'RE FIRED!!!!
In this game you play as a courier who's job is to check the information on the packages and then load them into his van. As the days go on the more packages you need to fit into the van.




The way I implemented the Running out of space theme after you check a package, you go to your van and play an almost Tetris game, you have to load more and more packages every day/level, as you load the packages you run out of space for the next
| Windows | https://micdoes.itch.io/dwn |
| Original URL | https://ldjam.com/events/ludum-dare/42/dwn |
Ratings
| Overall | 793th | 3.2⭐ | 47🧑⚖️ |
| Fun | 841th | 2.967⭐ | 47🧑⚖️ |
| Innovation | 683th | 3.089⭐ | 47🧑⚖️ |
| Theme | 787th | 3.267⭐ | 47🧑⚖️ |
| Graphics | 786th | 3.133⭐ | 47🧑⚖️ |
| Humor | 468th | 2.817⭐ | 43🧑⚖️ |
| Mood | 860th | 2.789⭐ | 47🧑⚖️ |
| Given | 47🗳️ | 23🗨️ |
A agree some music would be nice. I liked the way that the two games worked together.
Try our game too, maybe you'll like it)
Yeah, nice Papers Please style of game. Wish it was a bit more fast paced.
@darkmonkey-inc I'm torn about going back to it, its already one of my best games, and I am pretty sure if I went back to it I would need to re-write it because code gets real ugly in a hurry, but I am glad you found it funny I was going for that!
@yilian Dang, I don't know why it froze... I'll try to look into that.
@awix Thanks, I agree yes the music department is lacking, but I made everything but the audio myself, and that's because audio is my one weakness, also your game looks cool, I'll have a look now!
@disco Thanks, I meant to add instructions in the menu, hence the huge gap between play and exit, but suddenly realised I didn't have time to do that, I'll add better instructions in the Itch.io page
@m-dam any suggestions on how to make it less boring (apart from making it more fast paced)
@raivk Thanks so much, although I can't take any credit for the sounds, I just found them online
@poffle Super glad it comes off polished and fun, I myself did notice some bugs that I didn't have time to fix, but they were very minor
@happyhour I can understand the box loading stage being too slow, I thought that myself, one of my ideas was you click and it drops, but at least you didn't have the pain I had, when developing one of the first things I do is set it from 30 FPS to 60FPS, I must have forgotten, and on the last day I realised and luckily fixed it!
To everyone who said it was slow, I actually agree, that's half the reason I made the "story mode" (if you don't know the difference its basically no difference but the story mode has a cheat) If I was to go back to it, as I said before I am not sure I will, I will definitely try to make it more intense, and stressful, I do like stressful games, also I will actually play papers please before I start work again.
-The difference between days is sometimes seemingly non-existant.
-I hated having to open and close the phone list every time and that the phone book covered the adress of the package.
-I wish I could drop the package whenever I wanted and not having to wait for the timer.
-I didn't find the tetris package part challenging at all in a lot of the earlier days.
-I didn't like having to click to exit the tetris view every time.
-The lack of music is a shame, it helps a lot maintaining the momentum.
The Paper, please part was pretty nice, the sounds fit very well and it is actually very polished and with a lot of content. With some tweaks this could be a very fun game.
@notlivingpool Thank you so much :)
@g4mr Those are really good ideas, I'm going to steal them!
@star-garden As I said in my previous message I think that's a really good idea!
@le-slo Wow you had a lot of text, so I might as well have a lot of text back! A lot of the points you made do have reasons for why I didn't put them in Ludum Dare, Mainly time. But that doesn't mean they are bad ideas. (the list is replying to your list with each point in the same place)
-I agree, I probably had time to make some kind of transition
-Okay, that one didn't have a reason for doing, I could probably think of something!
-There was a good reason for that, originally I was going to do that, but because of certain problems I had, I, of course, didn't, now I am thinking of it I could always make it so you can't place it if it's in something!
-Yea thank makes sense, around 15-ish packages it becomes impossible, and I was trying to prolong the game, but keep an increase of packages per day.
-That is only because of Ludum Dare, it would have taken ages to figure out how to make it go back after things stop moving, I had ideas but GameMaker doesn't like those ideas, hence why I am starting to move to Unity.
-Seems music is my main problem, I'll figure something out for a later release!
All in all thanks for playing and let me know if I should continue, at the moment I have a different long-term project that you can keep up with here: https://twitter.com/MicDoes
The good:
* Excellent graphics, really fit (and enhance) the feel of the game
* Interface feels good, which is important in a game where the gameplay is basically the interface
* The mix up between the tetris part and the package checking part makes the gameplay more varied, keeping it interesting.
What I liked a bit less:
* I really liked the letters the first few days. Then I played until around day 6 or so and didn't get any letters for a few days, making me lose the interest in the story a little bit. I think it would be better (especially for a jam game) if the game was shorter and the story more condensed.
* I tried playing through it two times, and eventually got fired in both (first time in day 4, second time in day 6), and both times I got fired it came as a surprise. I think there is some UI that shows how many "hits" you get in the tetris view, but I'm not sure if there's anything showing that you've made a mistake in the package checking view (if there is one I've missed it).
Anyway, really liked this entry, think it could be a very fun game if you polish it post Ludum Dare.