Daily Commute by PKCat

[raw]
made by PKCat for LD34 (JAM)
This game combines bus riding with drag-racing in 2 buttons theme. Can be played against AI or second player. Instructions are inside the game.
Rules:
First player to stop on the finish line wins.
If buses drive too far from finish line - closest wins.
The trick is that going faster than your opponent won't always make you win...
Oh - and the "growing" is actually a bonus.

Ratings

Coolness 44% 1611
Overall(Jam) 3.00 788
Fun(Jam) 2.55 950
Graphics(Jam) 3.19 646
Humor(Jam) 3.13 272
Innovation(Jam) 3.10 551
Mood(Jam) 2.63 871
Theme(Jam) 3.62 566

Feedback

doitle
14. Dec 2015 · 23:15 UTC
Good use of the theme. Pretty hard game though. The only way I managed to do it was just copying what the computer did and then not creeping to a stop like they did. Maybe if there was some clue for the player when they were getting close so they can still go fast but aren't just playing blind?
broiledvictory
16. Dec 2015 · 22:12 UTC
The stop almost seems to require you to just copy the AI or to go just slightly faster than it. Still cute idea, though.
Reccy
16. Dec 2015 · 22:42 UTC
Cool idea, but it's a bit too easy to copy the AI.
monetai
17. Dec 2015 · 09:47 UTC
that game is too damn hard! and fun to play together! i like it!
Brightstar
21. Dec 2015 · 14:01 UTC
Cool game. I agree with what doitle said.
themadknights
21. Dec 2015 · 15:41 UTC
The idea is pretty good but a bit hard to play! I think it needs some kind of minimap or radar.
cptalbertwesker
30. Dec 2015 · 21:46 UTC
What a brilliant concept for a drag racing game, shame the brakes on a bus aren't very good! Surely if you slammed on the brakes they'd come to a quicker stop? :) Loads of fun in two player, very hard, but this is a drag racing game right?
🎤 PKCat
31. Dec 2015 · 10:57 UTC
Thanks for all your comments. Funny it came out that it requires a different approach in sp/mp (I will leave the second one for You to figure it out AND share in comments ;) ), as this was never a point in this project. Still, I think you're all right about the AI and on-road hints, but that will have to wait until I finish my exams...
zenmumbler
31. Dec 2015 · 13:53 UTC
Don't include the PDB files in your distribution as they're just debug info in and this case take up >50% of the download.

Game idea is good but deceleration is very slow and there is no cue other than the AI slowing down that you need to stop. I liked the visual detail of the wheels rolling forward after a crash.