Disphere by TerraCottaFrog

[raw]
made by TerraCottaFrog for LD34 (COMPO)
Made in 48 hours for Ludum Dare 34. Theme: Two Button Controls

Use only two buttons to control your fast moving craft around an abstract obstacle course of moving spikes. Collect prizes for points, and survive for as long as you can.

Use Z to move outwards from the center of the circles, and X to move inwards. Play for the highscore! Highscores are saved from play to play.

**Download for Windows for High Resolution Mode!**

Ratings

Coolness 69% 3
Overall 3.52 263
Audio 3.16 245
Fun 3.30 371
Graphics 3.28 386
Innovation 3.48 271
Mood 2.93 503
Theme 3.93 311

Feedback

timtipgames
14. Dec 2015 · 03:12 UTC
those links don't work :(
just a 404 on itch.io
Borodar
14. Dec 2015 · 03:18 UTC
Looks like web-link is broken...
schizoid2k
14. Dec 2015 · 03:21 UTC
Link not working
xWarZonex
14. Dec 2015 · 03:28 UTC
Game not found
Jakylgamer
14. Dec 2015 · 03:29 UTC
yup links are broken
mukult
14. Dec 2015 · 03:30 UTC
The links are broken! Please fix it asap mate... The screenshots are pretty interesting! :)
🎤 TerraCottaFrog
14. Dec 2015 · 03:35 UTC
Sorry about that. It should be working now.
jcmonkey
14. Dec 2015 · 03:36 UTC
was a interesting game.
Mithreindeir
14. Dec 2015 · 03:36 UTC
Interesting idea, it started out slow but got better.
Crafting4U
14. Dec 2015 · 03:39 UTC
Mildly addictive game. Use of simple graphics and audio was well.
emmes
14. Dec 2015 · 03:39 UTC
Web Link was working for me...
amras0000
14. Dec 2015 · 03:42 UTC
Overall, a fun little game; difficult but very nice-looking and easy to grasp, fits with the theme.

There were a handful of times I really don't feel like I should have survived when I did. The spikes sometimes line up perfectly and the only way to avoid them is to use the invulnerability of the movement animation, which doesn't feel terribly fair or intended. I feel like the game would've worked much better with clearer deliniations of where the player should be at a given point. I'm mostly nitpicking here, though. The system works and isn't hard to learn.

Only other complaint is that the sound effects are a bit grating.
cxsquared
14. Dec 2015 · 03:44 UTC
Really like the idea of it. It's quite hard but I kinda like that. It was rough getting above 3. Nice work.
tuben999
14. Dec 2015 · 10:06 UTC
Pretty good game! :) bit confusing at first what and where is the player?
nonetheless
14. Dec 2015 · 19:33 UTC
Nice, challenging entry :)
midgard
14. Dec 2015 · 21:05 UTC
I find it impossible :/ but well fitting the Two Button controls theme.
AlexaCol
14. Dec 2015 · 21:05 UTC
Love the artstyle, the game is quite fun. 9/10
sputnik
15. Dec 2015 · 02:16 UTC
Nice game! simple but addictive. love it! I think w and s or up and down arrow would have been more intuitive for controls.
Akhera
16. Dec 2015 · 11:36 UTC
Good concept, although it feels like you can get into situations it's impossible to get from a bit too often.

Personally, I'd prefer if the controls were up and down arrows instead, because this way I sometimes forget which button is inwards and which is outwards.
OrangeeZ
18. Dec 2015 · 22:21 UTC
Real hardcore...
ethankennerly
19. Dec 2015 · 15:26 UTC
When I dodged the spikes by shifting orbits, picked up a blue square and saw my score increase, I felt excited! If you continue to develop this, for a while I sometimes reversed thinking of the Z key as Move Out and the X key as Move In. Have you considered how the spikes rotations could ramp difficulty over time to onboard a casual player like me?
aemiliu5
20. Dec 2015 · 13:55 UTC
it's a bit too hard for me but i liked it!
Blobo
20. Dec 2015 · 16:23 UTC
Really cool concept. i really enjoyed this game, high score of 8. it's pretty hard, but i liked the challenge.
Hot Box Games
20. Dec 2015 · 16:24 UTC
Good idea, good execution, challenging and addictive!
Overall pretty neat entry!
rjhelms
21. Dec 2015 · 04:42 UTC
Solid take on the theme, and good addictive game play. Really hard, but that suits a game like this well.
freaknarf
22. Dec 2015 · 17:30 UTC
Nice simple, and hard game ! I thought your last game was easy but this one is super difficult !
I can't beat for now :) and i'm not talking about manic mode, really for ... manics :p
Very simple and enjoyable aestetics and mechanics, i was a bit frustrated when i died almost as soon as i started the game ...
Good job !
Diel Mormac
27. Dec 2015 · 00:33 UTC
Nice game!

I think you should improve the level generator, because many times I did born died...

Overall, it's a really cool idea!

Congratulations
Geckoo1337
31. Dec 2015 · 19:38 UTC
Mildly addictive game. Use of simple graphics and audio was well. Addictive. Neat ++
LittleThor
02. Jan 2016 · 10:04 UTC
Simple but efficient game.
Be careful with the procedural level design, it builds some impossible or very frustrating situations like "starting directly in a spike"
Good job!
ranmaru90
02. Jan 2016 · 14:32 UTC
I love games like this. Small and simple, yet fun and challenging.
SecondDimension
02. Jan 2016 · 14:55 UTC
Fun, simple game play and great use of the theme.
BunchaSapsGames
05. Jan 2016 · 01:09 UTC
A simple but interesting game. Really lenient in terms of when the game decides you hit a spike it seems.
Solifuge
05. Jan 2016 · 01:24 UTC
Solid game! I rather preferred the pacing on Manic better than Normal; it made it feel exciting, and let you quickly put an end to the frustrations of bad RNG giving you an impossible layout (only happened a few times). No advice here, other than to consider generation algorithms that didn't make impossible levels, or hand design the layout for consistency.

Thanks for putting this together!