BATTER-E by Peredom
BATTER-E needs power to live, or else he explodes. His goal is to climb the Pear Tower and get the legendary Infinity Charger, a device that grants unlimitted power.

The more power you have, the better attacks you'll make -and the longer you'll live!
Will you find the Infinity Charger?

:book: TIPS:
- There's a battery upgrade at every level.
- Don't waste batteries if you're full: you might need them later!
- Find the ladders that go up to climb to the next level of the Pear Tower.
:video_game: CONTROLS:
- Move: Arrow Keys
- Shoot: Mouse
- Mute Music (recommended): [M]
- Toggle Fullscreen: [Alt] + [Enter]
| Linux | https://pere-dm.itch.io/batter-e |
| Windows | https://pere-dm.itch.io/batter-e |
| macOS | https://pere-dm.itch.io/batter-e |
| Original URL | https://ldjam.com/events/ludum-dare/39/batter-e |
Ratings
| Overall | 16th | 4.16⭐ | 52🧑⚖️ |
| Fun | 4th | 4.32⭐ | 52🧑⚖️ |
| Innovation | 333th | 3.08⭐ | 52🧑⚖️ |
| Theme | 69th | 4⭐ | 52🧑⚖️ |
| Graphics | 51th | 4.14⭐ | 52🧑⚖️ |
| Audio | 74th | 3.66⭐ | 52🧑⚖️ |
| Humor | 173th | 2.902⭐ | 43🧑⚖️ |
| Mood | 183th | 3.333⭐ | 50🧑⚖️ |
| Given | 44🗳️ | 51🗨️ |
Nuclear throne is obvious inspiration, and you are on the way to achieve that special juice Vlambeer games have.
Congrats!
First, the art style is absolutely fantastic. Gorgeous game, good animations, just a pleasure to look at. Screenshake is much appreciated, sound effects are all solid, and the music is really nice as well. It's pretty apparent that you spent a good chunk of your time making the game as gorgeous as possible, and it really shows! The fact that your shots get less powerful the more your power decreases is a wonderful implementation of the theme as well.
However, on the gameplay side, I do have a few suggestions. The camera is kinda unwieldy and unpleasant. It moves far too much, far too quickly. Coin drops could also be increased or item cost lowered, as it really isn't all that fun to endlessly farm enemies for powerups. Enemy count could also probably be reduced a bit as well. Finally, a way to quit the game beyond ALT-F4 would be appreciated, as it automatically starts in full screen.
Still, probably one of the prettiest games I'm going to play from LD39. A few tweaks, some expanded content, and I'd purchase this in the future.
I think it plays great, but having your gun degrade with time is difficult. The game is sooo much easier with your big gun, and the dropoff means you want your power to always be maxed out. Also, the sounds are a biiit loud. That being said, it's the most playable game ive played in the jam yet, and i plan on coming back. Nice job!
P.S I made a windows version for my game so you can play it.
As far as things to improve the game for the future, i feel making the enemies more threatening would help since they didn't pose much of a threat, especially with how absurd your shoots become later :).
Something about your screen shake implementation gives me a headache. Can't really put my finger on what it is, tho. Never had a problem like that before. Would have like to see some more threatening enemies thrown into the mix on the early levels.
Looks and sounds great! A real class act!
There's no challenge, ever. The level 3 spread shot you start with is more than enough to dispatch all and any enemies. There are batteries everywhere so I never had to use the level 1 blaster after trying it out. The lack of challenge only intensifies with every battery upgrade you find. The purple death lasers are so over powered that I genuinely zoned out of boredom and nearly died as a result. That should not happen!
On top of this the screenshake gives me a headache, seems I'm not the only one either.
Without challenge there is no fun, simply grind. Here are a few suggestions.
Power should be rare to come by. This creates a sense of urgency: find the next battery at any cost. To mitigate the frustration of not finding a battery the player could have refillable (costs money!) reserve tank which is automatically used should they run out of energy.
The super weapons should drain a lot of power, choosing to switch to a lower powered weapon conserves energy. Fighting enemies is a choice, avoiding them might save energy after all.
One excellent example of urgency and challenge from LD 38 is [Quantum Catburetor](https://ldjam.com/events/ludum-dare/38/quantum-catburetor). It has a shrinking level mechanic, which is fitting to the theme and more importantly works like a charm. Do give it a spin if you missed it last time.
In conclusion: Quality workmanship, yet the design is a bit lacking. Good work for 48 hours, don't get me wrong.
Love the graphics too and works great on linux via wine :D
Congrats on the entry!
Now there is a really huge problem with this game that I have. After the last level it brings me back to the first level and when I do it again it brings me back again and again... I'm stuck in a loop! Help! How do I get out?
I think the recoil effect might be *slightly* too strong / felt a little jarring, and I kind of wish I had a compass or minimap from the start. I also wanted to go down the ladders and get more money to buy things, but that didn't seem to be an option.
All very minor things though, great overall!
Not much more to say, polish it more, give it a good backstory and some cutscenes and you have a good arcade game for release :)
Great work!