Sacrif's Ice by Mekuri

[raw]
made by Mekuri for LD 43 (JAM)

We were two members on the team, one with prior experience in gamedev, and one without. We were off to a late start, due to hangovers and such, so we didn't actually start until Saturday night. With all the bad excuses out of the way, here goes:

We decided to interpret the Theme with a bit of wordplay.

The premise is that you play as Sacrif, and your goal is to sell ice cream cones to make money. You get orders from the Customers and based on that use the different ingredients in the stand to build the cone. When you're done you give it to the customer, and the next guy in line walks up. When all customers are gone, you can spend your hard earned money on new ingredients.

For those interested, the original idea was to have purchasable upgrades, such as a less-rusty (or not rusty at all) counter. The original ice booth, is actually a hot dog stand, with the writing "Joe's Sausages" on it, which you were then supposed to 'upgrade' by removing the old branding (And the hotdog on the roof). These "upgrades" was intended as motivation for saving up money, as well as the ability to upgrade your equipment. Upgrades could also increase the appeal of your ice cream stand, thus resulting in more customers. Factors like hygiene were also thought as factors, that could affect the amount of customers generated. Other than that, we would also have liked to have done some voice acting, but due to poor management of time, and the late start, we simply ran out of time, and didn't get around to it.

Ratings

Overall 955th 2.794⭐ 19🧑‍⚖️
Fun 965th 2.5⭐ 19🧑‍⚖️
Innovation 826th 2.765⭐ 19🧑‍⚖️
Theme 865th 2.882⭐ 19🧑‍⚖️
Graphics 866th 2.676⭐ 19🧑‍⚖️
Audio 548th 2.844⭐ 18🧑‍⚖️
Humor 482th 2.933⭐ 17🧑‍⚖️
Mood 921th 2.563⭐ 18🧑‍⚖️
Given 14🗳️ 17🗨️

Feedback

christina-antoinette-neofotistou
04. Dec 2018 · 23:45 UTC
I liked this game, it was very high-energy. I felt the narrative came through :) Good job!!
Icehottet
05. Dec 2018 · 20:59 UTC
Had trouble getting to grips with it. E wouldnt work on any item.
Sockyman
05. Dec 2018 · 21:25 UTC
Could not pick anything up
chrismcmath
05. Dec 2018 · 21:33 UTC
I was a little confused as to whether I was holding a cone or not- interacting with them seemed to do nothing (but I was still able to deliver the ice cream). In general I could do with a lot more feedback as a player- what the current state of the ice cream is, how satisfied the customer was etc
Cibum
05. Dec 2018 · 21:41 UTC
I couldn't figure out how to interact with anything
SKDF
05. Dec 2018 · 21:44 UTC
There is a big lack of feedback, it's hard to pick items and the controls/camera are messy... And I don't know if it's me but when I buy stuff, the count goes down. It's a good start but there's a lot of room for improvement. Still, a 3D game in this frame of time is impressive and I actually laughed at the pun on the title and the names of the mixtures.
ninjacreeper47
10. Dec 2018 · 22:50 UTC
I like how this game uses words both in the title and the icecream names ( I really liked how they looked handwritten). I would agree with everybody's elses assement of needing more feedback of what you pickup, the sound effect works sometimes until it randomly decides not to work (especially on strawberry)
Lukuluk
10. Dec 2018 · 23:37 UTC
This game could be a first-person style Overcooked! ;D
You could improve greatly the experience by adding feedback when you take an ingredient.
For 3D characters and animations you can use Mixamo, which provide lot of assets with a nice quality for a game jam ;)
https://www.mixamo.com/#/

Also, why don't you put interaction on mouse click instead of "E" ?
jk5000
21. Dec 2018 · 19:20 UTC
The idea for this game was really good, but sadly it feels really unfinished.