SpaceSnake by rplnt

[raw]
made by rplnt for LD34 (COMPO)
SPACESNAKE is a snake game set in space. Unlike many other versions, this one allows you to move freely (as many allow you as well).

Game modes:
* Classic - slow, casual, yet still challenging after a while
* Insane - you start faster and gain speed with every point you take (until you can't keep the snake within the bounds)

Controls:
* Use ←/→ or A/D or J/L to control the snake.
* M to MUTE the music (and all sounds)

Notes:
* If you can, use the Unity Plugin version or Windows executable.
* The WebGL entry is having trouble displaying some fonts (icons) properly. Namely menu icon in Game Over (left button).
* The Linux build was tested very briefly - might not work properly.

Credits:
* Unity3D - game engine and stuff
* Paint[dot]NET - graphics
* audiosauna - "music"
* sfxr - special sound effects
* Visual Studio - text editor

Updates:
* itch.io mirror contains minor fixes in UI and a gameplay tweak in insane mode
* slightly modified version of the game is now available on Google Play https://play.google.com/store/apps/details?id=com.ozerogames.spacesnake

Ratings

Coolness 71% 3
Overall 3.11 591
Audio 2.50 543
Fun 3.00 586
Graphics 3.00 526
Innovation 1.97 925
Mood 2.54 745
Theme 3.79 438

Feedback

DustyStylus
14. Dec 2015 · 11:23 UTC
Attractive take on an old classic. :)
_benhumphries
14. Dec 2015 · 11:23 UTC
I liked the game! Despite not being that original, the graphics were great. The fluid controls also made the game a lot more fun. Good job!
thecord
14. Dec 2015 · 12:20 UTC
Nice take on snake :-)
BUNN1E5
14. Dec 2015 · 12:43 UTC
Can i just say one thing?

RAAAAAAAAAAAAIIIIIIIIIIINNNNNNNNNNBBBBBBBBBBOOOOOOOOOOWWW~!
rujo
14. Dec 2015 · 13:16 UTC
nice snake-like take on the boh the themes
it doesn add very much of original but is fine to play
5you
14. Dec 2015 · 13:24 UTC
did 51!

Nice and fluid, il like that it's a bit permissive on the borders but the chips could have had a bigger hitbox.
pjimmy
14. Dec 2015 · 14:39 UTC
nice, trippy visuals, great job
djdudes100
14. Dec 2015 · 14:40 UTC
Great job
SamH
14. Dec 2015 · 14:45 UTC
Insane mode is great. Also there seems to be some tolerance as to when the snake can walk on its own tail, but it’s not very obvious.

By the way, the Linux version works, but it uses 500 MiB of memory (which is a bit “insane” too).
Eshford
14. Dec 2015 · 16:38 UTC
Nice effects, but gameplay is boring. :(

Anyway, good entry.
Tutti Ankka
14. Dec 2015 · 16:54 UTC
Fluid controls, nice graphics, I like it!
nonetheless
14. Dec 2015 · 21:21 UTC
Nice, although I miss a little precision that old snake had with its limited movement ;) good entry!
Nanocryk
14. Dec 2015 · 21:23 UTC
A good classic ! I like how the rainbow tail is rendered, looks pretty good :)
MorganLeFay
14. Dec 2015 · 23:11 UTC
I really like your take on snake, it looks nice and it's fun to play. I enjoyed both modes but was far better in classic mode.
MikeTsunami
15. Dec 2015 · 04:27 UTC
Fun take on a classic. Got a high score of 30.
anael
15. Dec 2015 · 09:56 UTC
Simple, classic, efficient.
RockhopperGames
15. Dec 2015 · 10:33 UTC
A nice take on Snake, and the visuals are quite impressive!

One thing I'd suggest changing is increasing the hitbox of the pellets. The current hitbox seems to be slightly smaller than their sprite, when a hitbox slightly larger than it would help compensate for the difficulty of aiming.

A gentler beep for leaving the play field would help fit the chill feel of the game too, I think.

I managed to get up to 52 in the regular game, but only 8 in Insane, so I can definitely say you've got a full range of difficulty too!
Split82
15. Dec 2015 · 23:45 UTC
Nice feel and it totally fits the theme! Good job.
Bumblepie
16. Dec 2015 · 06:23 UTC
I really like the polish of the game. The visual effects on the snake and the background music really helped the mood of the game. Insane mode was extremely difficult, as it was hard to loop back on yourself due to the slow controls and fast speed! Overall, while not innovative, the execution of this game is really good. I would like to see some more features like enemies or walls or something added to increase the variety in gameplay.
Dejvo
17. Dec 2015 · 18:53 UTC
really like the idea of a snake not being confined to 4 directions and your lovely take and execution on it. really nice
Calciumtrice
19. Dec 2015 · 16:17 UTC
A nicely implemented take on Snake. Looks and feels good to play.

Feedback wise, it's a little unclear where on the end of your trail it becomes 'solid' as it fades out so it can be hard to judge where it's safe to cross. That might impact the nice look the trail has though were it to be changed.

Anyway, pleasant stuff. Nice job. :)
StaNov
22. Dec 2015 · 21:18 UTC
I like it :) I would hugely appreciate more precise information where does the snake end. Thanks for making this, cheers from Brno :)
StaNov
22. Dec 2015 · 21:19 UTC
One more thing - reminded me of the game Červi :)
Jupiter_Hadley
28. Dec 2015 · 15:37 UTC
Lovely colors, simple and fun game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/ONV56vKkbDk
jackrugile
31. Dec 2015 · 19:12 UTC
Nice take on the classic! I had fun playing it. I love the forgiving bounds collision. It was an unexpected and welcome surprise when I was able to save myself.

Some of my concerns have been voiced by others, but I'll repeat them here anyway, in case you're keeping count :)

1. A larger hit box for the food would be nice. Sometimes I could clearly see it overlapping the snake's body, but it wouldn't collect.

2. Even though the tail fade looks nice, it is hard to tell where it ends. Maybe you could keep the fade, but have a particle emitter at the very end of the collision area of the snake's body, so you know exactly where you can cross over. It might look cool too, rainbow particles or something.

3. As a possible addition to the difficulty increase over time, maybe you could start with larger food bits, and have them get smaller and smaller the more you collect. To a point of a course. Then your reaction time and precision need to improve over time as well.

I got up to 39 on classic. Nice job, overall!
Oye Beto
31. Dec 2015 · 21:32 UTC
We had a similar idea, check out my game, it will be very familiar haha

Nice rainbow trail :D
zenmumbler
01. Jan 2016 · 19:24 UTC
So…, It's snake. The music was a bit jarring. Was a bit miffed that I missed a little thingy even though my body overlapped it by about 25% but as soon as 1 pixel of my body hit another part I was dead instantly. Liked the "get back on screen" alert. Needs a Colonel Campbell voice over.