NOPE by icxon
Web : https://graal.itch.io/nope (10-20 minutes to play)
This is a game about [NOPE]. You must find the [NOPE] out of [NOPE] and successfully escape from [NOPE]. Your task is to save as many people as possible, and [NOPE] them to the exit alive.
NOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOP
ENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENO
PENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPEN
DATA LOG OPEN - - -
This game is controlled by [NOPE]. Use its left button to select group or individual people, and right button to [NOPE] them to move. Make it to the exit, wait until all survivors are in the green zone and press exit button to end level. All survivors outside the green zone will be [NOPE]. You can press R to restart the current [NOPE]. Game will automatically restart if there are nope survivors left.
Some mechanics are better to figure out yourself, but if you are stuck, refer to the section below
ADVANCED DATA CLEARANCE PROVIDED - - -
Approach wall terminals to [NOPE] with them. Security pads must have alive human standing on them to provide clearance. Doors can be [NOPENED] this way and mechanisms enabled.
Noise is the key mechanic in [NOPE]. You will make noise when moving and that will attract some unwanted [NOEP]. Human noises are very attractive to [NOPE], especially loud screams and claps. You can use it arbitrarily to your advantage to lure [NPOE] to other map areas and keep your group safe. Human noises can be masked somewhat by sources of constant loud humming (such as fan vents or Christopher Walken).
At the start of the level you will have a chance to rest and take a look over the area. Use it to plan your way through the [NOPE]. Just remember that sometimes individuals must give their [NOPE] to save the rest of the group.
ENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENO
PENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPEN
OPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPENOPE

[NOPES]:
| HTML5 (web) | https://graal.itch.io/nope |
| Source code | https://bitbucket.org/volcanicgiraffe/ld43/ |
| HTML5 (web) | https://graal.itch.io/nope-postld?secret=34xxzD7ls3zu4TWHUCIQk829Fs |
| Original URL | https://ldjam.com/events/ludum-dare/43/nope |
Ratings
| Overall | 53th | 4.106⭐ | 54🧑⚖️ |
| Fun | 188th | 3.702⭐ | 54🧑⚖️ |
| Innovation | 79th | 3.875⭐ | 54🧑⚖️ |
| Theme | 90th | 4.154⭐ | 54🧑⚖️ |
| Graphics | 300th | 3.934⭐ | 55🧑⚖️ |
| Audio | 31th | 4.137⭐ | 53🧑⚖️ |
| Humor | 659th | 2.556⭐ | 47🧑⚖️ |
| Mood | 15th | 4.404⭐ | 54🧑⚖️ |
| Given | 46🗳️ | 39🗨️ |


You are expiriensed jamers! I'm glad to find this game here!
I hope it would be released!
Thanks!
I love this word and I'm thrilled you did a game about it! :D I like your art style, it matches with mood of the game :D
Well done, and glad to see Phaser used!
I was hoping to stop goshing, and give you some well deserved review, but damn, I just love spooky industrial scifi horror games, so I'm just going to keep an eye on this one with hope, that someday you will turn this into full experience.
The theme is really well integrated, it feels needed and logical at times.
One thing I wish it had was 3D (2D) sound positioning, I got spooked by the NOPE from a unexpected angle too many times, which is cool the first time, but it gets annoying rather quick.
But a great game nontheless :D
Seriously, that is a great entry. Most tense game I've played in a jam, the game design really emphasis the overall mood. And everything seems so polished, weel done, really !
What an intense experience!
This just felt so creepy. Till now the worst experience of sacrifices for me. Never felt so bad leaving someone behind.
I really didn't mean to!!
Love the thick atmo, the dark graphics and sounds and are really struggeling to decide what to do instead of waiting to be eaten.
Nice job implementing the theme.
Oh and a big thumbsup for the [NOPE]play!
The first bit cleverly lured me into thinking it might not be so hard but noooope. I love the sound effect of the creature and the feeling of dread that came from hearing it, knowing you were soon to be [NOPE].
Good job.
The fitting SFX and the awesome title screen show how much polish you did, congrats !
The game is stressful. I was disturbed when my guys was afraid by the beast, good surprise, and well executed !
But I suffered the game because it's hard to manage the group. Some levels are hard and confusing ( maybe the letters ? ).
Balance is difficult to achieve because it depends on the number of survivors the player has managed to keep.
Perhaps can this aspect be simplified by offering unique levels?
By doing this, you will probably lose the player's commitment. The player must maximize the number of survivors at the end of the level in this meta... It's a question of design choices.
Some experiments can be made.
It's still nice work !
The first run I've played I've started with many people but at certain point, when I was alone with Giuseppe Slow, I died. Then I've tried to play the game from the beginning but now I always start only with this guy... After some tests I've noticed that It only happens to me on Safari for Mac, weird, right? I'll keep playing on Chrome, no worries. I'll try to beat the game when the sun goes down! :crescent_moon: :fearful: