Oil Tycoon : Corruption Edition by sebbernery

Try to build a big oil empire !
This is a text game, turn per turn. I didn't had time to finish it correctly, but it's possible to win.
Instructions are in the game, you can access them every time.


Made with : * Haxe * VueJS * Bootstrap * VueHX * Inkscape
Edit: Added timelapse
| HTML5 (web) | http://docs.bernery.eu/gamejam/OilTycoonCorruptionEdition/ |
| Timelapse | https://youtu.be/RivIpdJ-4PE |
| Original URL | https://ldjam.com/events/ludum-dare/40/oil-tycoon-corruption-edition |
Ratings
| Overall | 579th | 3.452⭐ | 23🧑⚖️ |
| Fun | 621th | 3.262⭐ | 23🧑⚖️ |
| Innovation | 513th | 3.225⭐ | 22🧑⚖️ |
| Theme | 798th | 3.125⭐ | 22🧑⚖️ |
| Graphics | 960th | 2.684⭐ | 21🧑⚖️ |
| Humor | 626th | 2.816⭐ | 21🧑⚖️ |
| Mood | 649th | 3.175⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 11🗨️ |
https://media.giphy.com/media/3o6Mbl6K7LiTN8weI0/giphy.gif
Really enjoyed it. I'll be back.
There's two things I didn't really get initially:
- How much workforce do I need to build a building
- Even if my citizen relation is high the oil prices are low (I presume because it takes a while for the prices to adjust)
I suggest maybe adding the workforce information in the instructions (if it's a constant) or as a tooltip or something like that if it depends on the building.
Maybe making the oil prices follow the citizen relations more directly would resut in less confusion (Or maybe I'm not getting another aspect of the game and I'm completely off here)
Regardless of these points which I'm sure you can easily fix, I enjoyed playing your game tremendously.
Congratulations :)
As I see, you all had problems with the oil price, to be honest, I didn't spend enough time to equilibrate it correctly. At first, it was too easy (the price was staying very high and it was useless to store oil), but after some tweaking, it was too hard.
I started to work on a new game, based on the same concept but with some enhancement like a map to place buildings. I'll try to have a better oil price ;-).

I hope you are happy with the 40th LD edition, see you next time !