Fatal nightmare by imod
Game about dream of little girl.
Theme is revealed at the end of the game.
Controls:
arrows - move.
z - attack.
space - jump.


Credits:
programming, animation - Nikita Popov
graphics, animation - Akincev Igor
graphics - Alina Khalikova
graphics, music - Ksenia Baskakova
| HTML5 (web) | https://fatalnightmare-188021.appspot.com/ |
| HTML5 (web) | https://ludumdaregamegame.appspot.com |
| Original URL | https://ldjam.com/events/ludum-dare/40/fatal-nightmare |
Ratings
| Overall | 136th | 3.906⭐ | 34🧑⚖️ |
| Fun | 411th | 3.484⭐ | 33🧑⚖️ |
| Innovation | 598th | 3.141⭐ | 34🧑⚖️ |
| Theme | 623th | 3.383⭐ | 32🧑⚖️ |
| Graphics | 48th | 4.531⭐ | 34🧑⚖️ |
| Audio | 175th | 3.694⭐ | 33🧑⚖️ |
| Humor | 674th | 2.724⭐ | 31🧑⚖️ |
| Mood | 76th | 4.016⭐ | 33🧑⚖️ |
| Given | 33🗳️ | 32🗨️ |
Fatal nightmare is an awesome game where you play as a little girl stuck in a nightmare, where you battle monsters with a samurai sword. This is definitely the most clever and innovative game I have played in LD40.
The theme is AMAZING. I LOVE the dark and twisted theme that you chose to go with and even then the art on its own is INCREDIBLE. The gameplay itself feels pretty good as well, except some minor weirdness (for example, standing on monsters), but the plot-twist at the end is what seals the deal for me.
I would personally love to play a full-length hack ‘n slash platformer game in this dark and weird setting, and I bet others would too. Good job!
The last fight was intense, but I found a small exploit I guess, here is my playthrough:
https://www.youtube.com/watch?v=VqoUE5vDYoM
Отличная работа, ребята! И круто что на фазере. :)
@icxon for animation we use Spine.
Besides, the game is a great fun, I will probably show it to my gf later :D
Она в чем-то пугающая, но в целом(возможно из-за медленного компьютера) получилась расслабляющая (: Невероятно классно вышло, я тут почти не видела настолько готовых игр (:
The controls are OK, but not the best. The player character feels float-y and slow and the weapon feels very unwieldy. Perhaps faster attacks and animations with the sword?
I think some faster movement and stronger gravity would also go along fairly well.
The music is very good, but the erie tunes from the first two dreams started getting on my nerves so I stopped.
It would be nice to understand what it is that we are collecting. The shoes, money and perfume make no sense, because it doesn't seem like I can use them and no information is offered about them, at least not in the beginning of the game.
I also found out that if you run away from the first overgrown spider, it gets stuck on a platform and once that happens the player can never get on top of it, because the monster keeps attacking at that precise time. check the screenshot for the platform in question.

Enemy art looks realkly good and how it changes when they are damaged is nice feedback for the player.
Destroying the UI at the end was an interesting change.
Good work.
Please don't use keys like "Y/Z", they are language specific.
EDIT : I just realised there are multiple endings by watching my girlfriend playing, I should have said awesome job instead of great job :D