Satellite Suicide Burn by Kimitama

[raw]
made by Kimitama for LD 39 (COMPO)

What is this game?

Your satellite lost its only powersource by Planet Nine! Try to uncover the mysteries of Planet Nine before you run out of power!

This is a short game with 2 levels and some story.

Controls:

There are 2 control schemes:

1: Arrow keys for strafing, Z and X for rotating, space for stabilizers

2: WASD for strafing, Q and E for rotating, space for stabilizers

Press M to mute the music

Stabilizers: If your stabilizers are turned on, and you dont touch the controls, it will brake as fast as possible for you.

I recommend going slowly, as it is hard to brake.

Links

Web: https://kimitama.itch.io/satellite-suicide-burn

Source: https://bitbucket.org/Kimitama/satellite/downloads/

I would love some feedback since this is my first gamejam!

Cover.png

CHANGE LOG:

I've fixed some bugs i didn't find before after the deadline.

Particles for thrusters didn't work

Spacebar was unresponsive

The original version is still up for download

Ratings

Overall 145th 3.65⭐ 22🧑‍⚖️
Fun 232th 3.35⭐ 22🧑‍⚖️
Innovation 220th 3.35⭐ 22🧑‍⚖️
Theme 140th 3.842⭐ 21🧑‍⚖️
Graphics 161th 3.7⭐ 22🧑‍⚖️
Audio 163th 3.316⭐ 21🧑‍⚖️
Mood 142th 3.421⭐ 21🧑‍⚖️
Given 24🗳️ 6🗨️

Feedback

frostdragonliz
31. Jul 2017 · 15:44 UTC
Like it! Couldn't get more than 79m from the planet though :(
zulubo
31. Jul 2017 · 15:45 UTC
This is a fun little game! I'm definitely a fan of the idea of being in direct control over the thrusters. That said, either I really suck at it or it's just too hard. It gets a little confusing having to deal with the satellite spinning every which way. I'd recommend trying to make it a bit easier to pick up (although, again, maybe I just really suck at it).

Overall, great job!
krishnasism
31. Jul 2017 · 16:05 UTC
The game is nicely executed. Played it for quite some time :D
10/10 for space drifting!
Overall
Sound, graphics, gameplay and music blend together so well. Making this an absolute treat to play.
Again, SPACE DRIFTING YAAS
Aircraft Terrier
31. Jul 2017 · 16:07 UTC
Very cool looking game, and I like the mechanics for controlling the satellite. Overall though, I found trying to play frustrating. It took me a couple of tries just to figure out what direction I needed to go with the satellite, and then I found the obstacles incredibly numerous and very hard to avoid with any regularity. I had to skip both levels after being unable to beat them. Regardless, thank you for participating!
🎤 Kimitama
31. Jul 2017 · 16:14 UTC
Thanks to all of you for your feedback! I did get kinda teary seeing that it's well received! I will remember to adjust the difficulty for my next game!
Hephyrius
31. Jul 2017 · 19:03 UTC
I found the controls a little tricky, but then again i guess the controls are supposed to be the challenge! I liked the music and thought it meshed well with the artwork. Good Job.
3mpty
02. Aug 2017 · 11:22 UTC
Seemed a bit harsh considering how little view distance you have to plan and how thick the asteroid belt is. I really liked the visuals, in particular the aiming lasers for the projectiles had a nice feel to them.
incobalt
02. Aug 2017 · 21:37 UTC
This game is hard! Did you manage to beat it yourself? Either way, it seemed like a really interesting idea and was a nice take on the theme. I will say, though, that I didn't even recognize that the bar above was a power bar at first (even though it's clearly labeled as such). The story was nice and refreshing, and it was delivered rather well, in my eyes. Overall a good start that probably needs a bit more mechanics tweaking.
Dino_jr
11. Aug 2017 · 20:33 UTC
I really enjoy the game, the graphics are great, and I like too much the jogability, it's very good, congrats for the job
SimplePotential
11. Aug 2017 · 20:46 UTC
Very hard but enjoyable. Good job!
simonhutchinson
11. Aug 2017 · 21:48 UTC
Really nice job. This is super-hard, but that doesn't take away from all the things you've got going on here. Any compo entry that actually includes sound is a big deal to me! Interesting, fun game for 48 hours!
Kerdelos
12. Aug 2017 · 20:27 UTC
I really like the concept of the game, the fact that you can enable or not the stabilizers and can control thrust or rotation in every direction. However since there was a time limit I found myself just pushing forward, slightly correcting my trajectory and just hoping for the best but since there was a ton of asteroids I never managed to reach the planet. The music was nice but the sound that the text made was a bit annoying. The art is simple but does it's job nicely. Overall nice job but I would make the amount of fuel the limit instead of just time. That would make for much more interesting gameplay in my opinion.
Draklaw
12. Aug 2017 · 22:39 UTC
Really nice game. It's quite hard to control the drone at first but once you get it, it's not that hard. Well, until you reach level 2. It can be a bit unfair when you get trapped by some rocks and so you cannot avoid shots, so this was a bit frustrating. Also, it feels like most of the difficulty comes from the fact that if you go too fast, you don't have time to avoid the rocks because you see them too late. Maybe having some more vision would help, but it might not be your goal :) . Except these few points, it is a really solid entry, one of the best I tried so far.