Use Your Space Wisely by cptalbertwesker
It's a hard life when you can only muster together four boxes to contain all your godly possessions.
Unfortunately you live that life, and you've got to move sharpish, so there's no time to pop to the neighbour's and ask to borrow a box!
You must pack as many items as possible into your four boxes, and get on outta there!

Only problem is the only boxes you have are four boxes meant for vending machine bags of Galaxy Minstrel's the deliciously chocolately sweet with the delightfully crunchy shell... so they can't hold very much, and they aren't meant for very heavy contents, so see if you can actually pack everything!

Another game about packing? I suspect there'll be a few. I didn't have very long for this jam so I stuck with something straightforward. I had made something similar for LD37. Let me know if you have any problems! I actually wanted to make this when remembering a conversation very recently with my partner and his packing 'skills' so I had to make a game where you can overpack a box!
As a side note, annoyingly the font I was using did not have a £ sign, so the game talks of these mythical dollars.
Made in Game Maker Studio 1.4 utilising Paint, GIMP and audacity. I usually draw cute graphics, I've had a rough week so I went with a photo style similar to my LD30 entry which I enjoyed creating the assets for! (not usually the case).
Ratings
| Overall | 631th | 2.833⭐ | 23🧑⚖️ |
| Fun | 660th | 2.5⭐ | 22🧑⚖️ |
| Innovation | 497th | 2.921⭐ | 21🧑⚖️ |
| Theme | 255th | 3.775⭐ | 22🧑⚖️ |
| Graphics | 369th | 3.225⭐ | 22🧑⚖️ |
| Audio | 530th | 2.237⭐ | 21🧑⚖️ |
| Humor | 221th | 2.775⭐ | 22🧑⚖️ |
| Mood | 542th | 2.45⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 12🗨️ |
The hitboxes are unpredictable; often I'd place ex. two pots where there is a large gap between them but the game would throw them both out of the box.
The amount of weight that a box can carry and the weight of the individual objects isn't shown anywhere. Not even an approximation. I know that I can pack 1 item per box, but the game penalizes me for doing that. So I'm left with a game where every box I send has a 50/50 chance of failing or success. That's about as fun as repeatedly flipping a coin.
The value of the objects isn't specified either so I can't even prioritize high value items.
The menu design is great; I like the animations and the photos are really clean. I want to find something to enjoy about the gameplay but there is no information I can use to work out how to play this without prior knowledge of the weights you've assigned. Even a manual would help.
some people have already said it but, yes, the game needs to give more information about prices of an object, its weight, how much a box can carry and a more consistent collision(maybe even using a grid)
I didn't always understand why I was breaking everything, I just wish that was a little clearer. Other than that good entry!