STEREOtype by caeonosphere
RHYTHM + TYPING. Strike keys to the procedural beat as it grows more and more complex. Can you type in 7/4?



| HTML5 (web) | https://thquinn.itch.io/stereotype |
| Source code | https://github.com/thquinn/STEREOtypeJS |
| Original URL | https://ldjam.com/events/ludum-dare/41/stereotype |
Ratings
| Overall | 9th | 4.222⭐ | 38🧑⚖️ |
| Fun | 5th | 4.286⭐ | 37🧑⚖️ |
| Innovation | 8th | 4.431⭐ | 38🧑⚖️ |
| Theme | 18th | 4.389⭐ | 38🧑⚖️ |
| Graphics | 49th | 4.139⭐ | 38🧑⚖️ |
| Audio | 9th | 4.271⭐ | 37🧑⚖️ |
| Given | 31🗳️ | 32🗨️ |
This is a great minimalist game. A great twist on the typing genre.
The game had a perfect balance of difficulty, your game was made in a way that losing didn't feel unfair and thus you want to come back to play the game. The game feels very smooth and seamless, little details such as the rotating letters added a nice visual touch.
The game looked very professional, it would be hard to convince someone that this is for a 48 hour solo compo just by having them play the game. I would have liked it, however if the game felt a bit more alive, for example, UI elements that dance to the beat. The variety of beats was nice too.
All in all, this is by far the most 'complete' game I've played. Everything feels finished. A really nice refresher for a genre littered by poor games.
Great job!
The music generation did crash on me a few times, but the first bit that did work was amazing! Awesome job! =)
For slowpokes like me, I'd appreciate a smaller font so as to better prepare myself for the next word :)
We also make our original. Mind to check it out: https://ldjam.com/events/ludum-dare/41/daxua
i very well enjoyed it, and props to the guys who made it
* adjustable input delay / calibration
* an extra visual cue to know when the beats are coming up -- something like a measure with the beats drawn on it and a vertical line scrolling along it (Sometimes I had trouble comprehending the rhythm before the section started. Maybe that's meant to be part of the challenge though?)
Great work!
I would have appreciated some adapted visuals of which word is highlighted, because jumping from one word to the next one is kind of hard (you see next one below but UI moves it up a bit later). Maybe allowing the user to retry words would be nice, like "resetting" the current one when failed, or similar, and then, later, iterating later on difficulty adding with modes and so on.
Nevertheless, I really liked it, it's quite innovative. Congrats!