Cell Out! by Rulrite

Hiya! Thanks a lot for checking out my game!
It's been a long time since I last joined in with a Ludum Dare - and I wasn't going to submit anything for this one, either, thanks to a busy weekend. But inspiration struck me on Sunday evening (of course!) and I just had to see if I could whip something up. Since I wasn't able to get to a computer until after midnight, this game wasn't made in 72 hours, or 48 - it was made in 24.
Needless to say, it's -very- short! I had a lot of stuff planned for it, but I decided to make something tiny and polished rather than try to cram all my ideas in. Hopefully you'll still enjoy it, even if there's barely any game to play.

Here's a load of stuff I had ready for it, just to give you an idea of what I would have done with more time.
You've woken up in a very strange place, locked in a very strange cell... So strange, in fact, that it's rocket-powered. Maybe you can find a way out?
--- Controls ---
Use WASD or the arrow keys to boost until you hit a block. Alternatively, click towards the edges of the screen to boost in that direction (use the background to guide you with your clicks). Be careful - you have a limited number of charges per level!
Restart any stage by either clicking on the 'R' in the top-left corner or by pressing the R key. You can quit the game at any time by pressing Escape.

--- Music ---
There's no music! There was no time for it at all, I'm afraid. I suggest finding a good 8-bit/chiptune track to listen to on YouTube whilst you play. A game that allows your own music? Surely it must have the best soundtrack!
--- Sound Effects ---
All of the SFX used in Cell Out! were downloaded from opengameart.org. If you want to use them too, you can find them right here: https://opengameart.org/content/512-sound-effects-8-bit-style
--- Android Version ---
If you'd like to play on your Android device, you can download the APK file! It's a post-jam port with very minor bugfixes (just a few layering issues).
Ratings
| Overall | 100th | 3.909⭐ | 24🧑⚖️ |
| Fun | 4th | 4.381⭐ | 23🧑⚖️ |
| Innovation | 316th | 3.227⭐ | 24🧑⚖️ |
| Theme | 57th | 4.136⭐ | 24🧑⚖️ |
| Graphics | 143th | 4.217⭐ | 25🧑⚖️ |
| Humor | 256th | 2.833⭐ | 20🧑⚖️ |
| Mood | 436th | 3.19⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 27🗨️ |
can you make the retry automatic?I think it will give the game a better pace.
cool gimmick!
You know it's good when you're sad that it was over so fast.
And bonus points for the title screen/first level and the finish animation. Nicely done!
**pros+**
-beautiful monochromatic pixel art
-I like the feeling of how the character moves. Screenshake rocks)
-Interesting level design. It challenges
-All very intuitive without explanation
-Sound effects are nicely fits with pixel art theme
**cons-**
-Only one. It would be great to make a soundtrack
A pity it's so short, but then again, having so many games to test and vote it's nice to find one that doesn't demand much. And you can always continue it when you have the time.