Peculiar Adventures of Dorothy Hops by detectiveLosos

[raw]
made by detectiveLosos for LD 41 (JAM)

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We all had this moment while playing an rpg game. You are in the middle of a quest dialog, but the writing is so stale and boring that you just cant pay any attention to it. And so you stand there trying to entertain yourself somehow. But just imagine that you are running! And your questgiver is running! Finally you have something to do during that slow paced moments!

This game was made in 72 hours for the LD41 with the theme "Combine 2 Incompatible Genres". We mixed runner game with RPG and got this.

WARNING!!! Web based version is a POSTJAM version. We could not build it in time due to bug with tilemaps in Unity 2017.3.1f1. But it has the same functionality as a JAM version except we changed the controls from Z, C to A, D and very slightly modified the tutorial sequence. If you want to play JAM version, then download a standalone version.

Team: - Leonid Dudakov (https://twitter.com/DetectiveLosos) - art, vfx, programming - Annie Owl (https://twitter.com/owlannie) - programming, piano sounds - problemke (https://twitter.com/morel8ight) - music

Tools: - Unity 2017 - Blender - Aseprite - LMMS - Audacity

We made a tutorial (with ready-to-copy-and-paste code) on how to achieve such a reflection effect

https://ldjam.com/events/ludum-dare/41/peculiar-adventures-of-dorothy-hops/tutorial-on-how-we-made-this-really-simple-water-reflection-effect

Ratings

Overall 160th 3.915⭐ 73🧑‍⚖️
Fun 212th 3.761⭐ 73🧑‍⚖️
Innovation 170th 3.845⭐ 73🧑‍⚖️
Theme 169th 4.125⭐ 74🧑‍⚖️
Graphics 76th 4.425⭐ 75🧑‍⚖️
Audio 151th 3.803⭐ 73🧑‍⚖️
Humor 249th 3.522⭐ 70🧑‍⚖️
Mood 160th 3.841⭐ 71🧑‍⚖️
Given 78🗳️ 81🗨️

Feedback

Arden
24. Apr 2018 · 02:22 UTC
Fun entry! I the visual aesthetic was especially nice.
A "distance traveled" and "furthest distance traveled" would have been a nice edition to the end screen.
NinjaPenguinDan
24. Apr 2018 · 05:02 UTC
I like the general concept and gameplay, but I'd have liked to see the controls spread across the keyboard a little more. Maybe arrow keys for decision-making instead of Z/C? It just felt a little cramped on my keyboard. Also, very good work on the art design. It sets a nice, gloomy ambiance, I think.
dethe
24. Apr 2018 · 05:56 UTC
Very cool graphics and a fun concept.
frostByte4k
24. Apr 2018 · 06:03 UTC
Very challenging over all great game I loved every part of it. Usually I would have paragraph of things you could improve on. However the only thing I would change is the lack of an exit button. The music; great, art; great, gameplay; amazing. I just want to say make sure you review lots of games so the website will show your game to lots more people. I would hate for you game to get swept under the rug. Speaking of which i'd love it if you could check out my game. If you're feeling up to it here's the link: https://ldjam.com/events/ludum-dare/41/yum-some
JCMonkey
24. Apr 2018 · 06:22 UTC
nice game i love the graphics.
Annie Owl
24. Apr 2018 · 07:23 UTC
@frostbyte4k We haven't added exit button, because we were expecting to build this game for web only. But during the submission hour we found out that web build of our game is broken for some reason, so we have to make a desktop build quick.
frostByte4k
24. Apr 2018 · 07:29 UTC
ah that makes your game look even better. I think it's within the rules to fix bugs but i'm not sure.
Ivana Malina
24. Apr 2018 · 09:26 UTC
the art looks cool!!, pls check out our first entry :smile: https://ldjam.com/events/ludum-dare/41/cant-get-along
Marcial
24. Apr 2018 · 09:57 UTC
Your game is interesting, can you evaluate mine?
LemonBalmGames
24. Apr 2018 · 11:19 UTC
What can I say? "Peculiar Adventures of Dorothy Hops" is awesome. Top marks in all categories. The game is innovative, challenging, replayable, atmospheric and drop-dead gorgeous. Sound design is on point and there's some humor sprinkled in. This is the kind of game I hope I'll be making once I get more experienced. Hats off to the team. You did a great job.
svdvorak
24. Apr 2018 · 12:41 UTC
Hilarious genre-combo that for sure kept you occupied during dialogue. Maybe a bit much even, hard to look forward on the level while reading from left to right, I mostly skimmed the text sadly. I think voice-over would help. I've got to say that it was very nice that you made the platforming pretty generous, that kept it from getting frustrating when you would barely miss a jump. And absolutely loved the art style! Great work everyone on the team!


Oh, and I never thought I'd actually run to catch up to a robber to get mugged, usually is the other way around :D
🎤 detectiveLosos
24. Apr 2018 · 12:49 UTC
@LemonBalmGames You are too kind :)
As I see it the game is actually lacking in terms of gameplay. There is very little variety and you can pretty much see all the content in couple of runs.

@svdvorak Thank you for playing, glad you liked our game. Surprisingly nobody on our team even thought of that you are actually catching up with a robber to get robbed. We are sitting and laughing about it right now :D
achebit
24. Apr 2018 · 14:12 UTC
Great pixel art. The reflection is lovely.
Zeriver
24. Apr 2018 · 15:00 UTC
Hah, that is really an interesting idea and great executions! I mean the premise alone is pretty hilarious but you managed to make it also a pretty fun experience. Graphics are very pretty and general art style is really in my taste. Sound effects are pretty good and music also matches the atmosphere of the game. Very well done game guys, good job!
Jon_Nova
24. Apr 2018 · 15:37 UTC
I loved the mix of genres !!! music and art are amazing.
jsmars
24. Apr 2018 · 20:34 UTC
Really nice graphics and polish! It was a bit difficult to read the lines and play the game but I guess that was intentional.
CalebLewis
24. Apr 2018 · 20:36 UTC
Great game. Would be nice to have the controls feel a bit more comfortable and if there was a minimum jump height (so you don't tap jump too quickly and fall), but other than that I have no complaints.
David Boeger
24. Apr 2018 · 23:41 UTC
HAHAHA I love this interesting take on infinite runners. The game feels pretty darn difficult. I think I'd prefer if things didn't take so much dang health so I could last a bit longer. But it's a fantastic game.
TheLucky
25. Apr 2018 · 00:35 UTC
This is pretty well made. Although, i will complain about the short hop. So since you are using unity, I'm guessing you are setting the y velocity to negative when you let go of space, instead you are supposed to turn up gravity until the player hits the ground. Other than that great game which I spent too much time on.
Rodrigo Denúbila
25. Apr 2018 · 03:39 UTC
Really good art style. The game seems very polished and is really fun to play. Also is an excellent take on the theme. Good job!

Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
randomhuman
25. Apr 2018 · 14:51 UTC
Mmmm, dat parallax... What a great concept! Truly incompatible, yet really enjoyable when you get the hang of it :smile: It was a good idea to include a tutorial, good work squeezing that in. If there is a way to avoid the rogues without having sweet bread I couldn't find it, so my main causes of death were falling in puddles and getting stabbed by rogues.
Reizo
26. Apr 2018 · 03:36 UTC
What a fantastic little experience! The production quality is really something, it hardly feels like a jam game at all. The music, the fantastic art and the simple but slick controls work exceptionally well together. I couldn't really figure out if there was a way to simply avoid the robbers, so I ended up always buying sweet rolls and not giving them any! Are you planning on continuing with this?
🎤 detectiveLosos
26. Apr 2018 · 03:57 UTC
First of all, thank you all very much for your feedback! Such a wonderful community really makes it worth overcoming all the hardships of participating in a jam.

@CalebLewis Thats a really good idea to make the jump at least certain height. We will surely test it and see how it feels.

@randomhuman Yeah, I'm really proud of that tutorial. I think without it the game would appear a lot more confusing than it already is.

@Reizo Yes, there are just three ways of getting through an encounter with a Rogue: not having a sweet roll, giving it to him and eating it right in front of him. And he very often stabs you unless you give him that roll. And yes, we are actually planning on developing it at least a little further during the jam. Marking it of course as a postjam version. We are planning on fixing some minor UX stuff, making a web build and then PROBABLY adding a somewhat real story and progression to the quests.
kkrac
26. Apr 2018 · 04:00 UTC
nice graphics and cool mechanics!
Reizo
26. Apr 2018 · 04:03 UTC
Story and progression, I hear? I suppose that means I should bookmark and check for updates! Thanks for making this gem, your team deserves due credit! :D
magicera
26. Apr 2018 · 07:38 UTC
I like the idea that when you run and collect coins there is someone come out and compete with you. To some extent, their appearance could influence my control.
Sempiternal
26. Apr 2018 · 13:39 UTC
How did approach creating those water reflections? Is it a custom screenspace reflection shader? Looks very nice and immediately caught my attention making me die at least 5 times just looking at the water ;p
Great game overall though, amazing graphics, interesting gameplay and it also feels very polished!
Zyuxis
26. Apr 2018 · 21:41 UTC
Very beautiful 2d graphics. I felt this idea was unique, I have played a handful of infinite runners now but none with this approach. I kept getting the sweet roll NPC really early and would just lose health for not having anything yet, but that's just life I guess. Thanks for the fun.
Bradalli
26. Apr 2018 · 21:44 UTC
Cool idea! I had fun!
auxC
26. Apr 2018 · 21:49 UTC
Interesting concept made into a fun, good looking game. Hilarious writing too, epilogues at the game over screen made me chuckle. 😄
drzanuff
26. Apr 2018 · 22:06 UTC
Interesting idea. The Z and X controls didn't work for me. But the platformer part it is very good. A Infinity Runner RPG could be very addictive if it had upgrades and stuff.
Weekend Panda
26. Apr 2018 · 22:13 UTC
Wow, nice job! Really cool concept, though it was suuuuuuper difficult to read and run/jump at the same time, ha ha. Guess that's why they're incompatible! Overall wonderful work. Also the art and animation was superb.
AdVd
26. Apr 2018 · 22:34 UTC
Great visuals and nice concept. It's quite hard to balance the attention between the dialog and the platforms, but I guess it becomes easier once you learn what they are going to say.
The water reflection looks astounding!
MZA
26. Apr 2018 · 22:41 UTC
Nice character animations. Jumping is very smooth too. I cannnot multitask so I was speed-reading more than anything. But its a challenge and with more game time i feel they'll get better. Perhaps try short and sweet sentances first to get the player into the groove and work upto the complex sentances.

Everything else is crips and sharp. :thumbsup:
Wesxdz
26. Apr 2018 · 23:13 UTC
I really liked the vibe from this game, it was easy to understand and get into gameplay quickly :)
broken-matrix
26. Apr 2018 · 23:21 UTC
Very good game!
shockeye
27. Apr 2018 · 00:11 UTC
Nice concept, well presented. Difficulty a bit high for someone slow like me, like MZA, I too cannot multitask. I would have preferred to quest prompts at the top of the screen, I think, 'coz look down and to the left didn't help my ability to follow the action part of the game.
gamebuilder
27. Apr 2018 · 01:50 UTC
Great job with the sound and graphics. Running and reading is super challenging.
Annie Owl
27. Apr 2018 · 08:37 UTC
@sempiternal my colleague is going to post a small tutorial about that, because we get a lot of questions about reflection. I will send you a link when it's done.
Annie Owl
27. Apr 2018 · 08:55 UTC
@zyuxis Yeah, we should have made that the rogues would appear only when you encountered some merchants. Will fix that in postjam version.

@auxc Glad you liked it, i was trying my best with those texts (to the extent of a person not knowing English very well can do that).

@drzanuff We were actually trying to make stats and stuff, that would affect the results of some encounters, but we ran out of time.

@weekend-panda Thanks. We are thinking about adding slow motion when you encounter NPC's.

@advd We are actually going to make small tutorial about reflections (i don't know anything about shaders and postprocessign, but my colleague @detectiveLosos says it's an easy trick), so stay tuned if you want to know the trick 😉

@mza Nice suggestion, thanks for the feedback.

@shockeye Yeah, we were actually thinking about moving the text prompts somewhere else, but it was too late already to do that kind of stuff.

Thanks everyone for the feedback. We would gladly check out your projects, when we get back from work 😩
erebus
27. Apr 2018 · 19:23 UTC
I really enjoyed the idea of this one! There was something off about the hold to jump longer and about the coin placements but small issues. Thanks @detectiveLosos for coming by the stream and showing off your game! Great job!
Jesper Fyhr Knudsen
27. Apr 2018 · 21:20 UTC
This is a very fun and gorgeous looking game, very well done. The reflection in the water is really nice.
🎤 detectiveLosos
27. Apr 2018 · 21:42 UTC
## I wrote a small tutorial on how to make this water reflection effect.
### https://ldjam.com/events/ludum-dare/41/peculiar-adventures-of-dorothy-hops/tutorial-on-how-we-made-this-really-simple-water-reflection-effect

@Sempiternal It really is for beginners and I think you can make one on your own for sure, but you asked, so here it is.
EstacaoMarte
27. Apr 2018 · 22:10 UTC
Very beautiful game :) Really nice work guys, keep it going! This game is a good opportunity for something bigger, keep creating more content, and who knows, all the assets and mechanics you're building might become something more in the future <3
johnnysix
28. Apr 2018 · 00:29 UTC
Can't multitask so failed miserably at talking to people while runnning/jumping. Great animations and effects! :)
mintarcade
28. Apr 2018 · 12:25 UTC
Nice game, very atmospheric. Visuals are stunning and adding to the overall experience. Nothing to criticize - just perfect!
Christian Koch
28. Apr 2018 · 13:52 UTC
I always liked endless-runners for some reason. They have something peacefull. But not this one. I died several times, because I tried reading the text. Is that a bad thing? No. I loved it. It was so much fun trying to read text and jump. I survived quite a timespan at the end. The only thing I did not like was the fact, that when I died near to an edge I respawned at the edge and couldnt jump until my character ran into the water and died again. That was really frustrating. And why is it that a lot of encounters just cost me some health? I had no sweet role and nearly died because of it. But in the end I had fun. And thats all that counts. Nice entry
Jonathan Lorenz
28. Apr 2018 · 15:00 UTC
You really respected the theme and managed to do something with those two incompatible genres. The game was fun. The graphics were really good, nice reflection effect. Good work!
automatonvx
29. Apr 2018 · 09:53 UTC
Really nicely polished experience, great pixel art, nice music, liked the setting. Interesting combination, reading and running is a bit awkward but i guess thats the challenge, which is pretty novel. From a gameplay point of view maybe some more variation of the types of obstacle would be nice, but for the time i can't really complain. great work
Annie Owl
29. Apr 2018 · 15:51 UTC
@christian-koch yeah, we need to balance\rework the encounters, and fix this ledge-spawn thing. We actually working on it right now, so if you are interested - stay tuned, and maybe you would like newer version more than the jam-version.
honey
29. Apr 2018 · 22:31 UTC
Actually suprised I didn't notice any Kingdom reference throughout the comments, the water striked me with it, even though it could use a bit of a displacement map :) Still like the game very much, very dense atmosphere, great art style, well chosen palette, super sweet gameplay with tight controls (I mean - you surely know your stuff with that jump allowance <3 ) and the game over screens made me smile when it insulted me with drowning in a puddle :) Glad I found this game and I'll be definitely looking forward to more of it!
cristiano.m.garcia
29. Apr 2018 · 22:53 UTC
Good job! Cool game!

I found it really difficult and really incompatible with these genres.
I think that in order to make this game marketable, I would have to find a way to read the dialogues more easily, but not taking all the difilculdade.

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape
Paul Avallone
30. Apr 2018 · 17:12 UTC
This game's art and animation is so well done and fluid. I really like the idea of run with the quest giver. I wish there were some positive results for giving your money away like a power up because there seem to be no reason to give money except to not get stabbed.The physics are extremely polished. Great work!
Darkphnx
01. May 2018 · 01:35 UTC
It's easy to see that an incredible amount of polish went into the art in this game. You even added great looking reflections, which was really cool! The jump mechanics felt snappy and responsive, but the game-play overall lacked due to limitations of the "choices" you make. I give up my sweet-roll, or I get stabbed. Not changed when making a decision one way or the other. Overall, this is a great looking game! Well done!
🎤 detectiveLosos
01. May 2018 · 11:24 UTC
@EstacaoMarte Thanks for the feedback. We are trying to fix some current gameplay problems and get a vision of what this game might look like after a couple of months of work before putting any time to the content creating that might happen to be a waste after all. But we are very glad that you see the opportunity for this game to become something bigger.

@johnnysix Yeah, it's pretty hard right now because you have to pay attention to the entirely different parts of the screen. We are trying to find a better placing for the dialog boxes right now. Maybe even in the worldspace above characters heads.

@mintarcade Thanks for your kind words, but there are surely things to criticize about our game. Guess you are looking at it from the jam point of view keeping in mind all those restrictions. But when you are trying to see it as a fully developed project, there happen to be a ton of things to fix, rework and rebalance.

@jonathan-lorenz Thanks for your feedback. We are very glad you liked our approach to the theme. Right now we are cooking an update and it's so hard not to make an ordinary runner out of it. Action aspects are surely easier on the implementation and further development sides than dialogs and other rpg things.

@automatonvx Yeah, I agree that the foreground is kinda empty at the moment. But adding small obstacles like stones and bushes would make it an absolute impossible task to run, jump and read at the same time. So I guess we should add those as just the visual components without any gameplay value and look into bigger and more noticable obstacles for variety. Thank you very much for your feedback.

@honey Someone actually mentioned Kingdom, but they did it on their game page as an answer to our comment. Surprisingly neither of us played Kingdom and I didn't have it in mind while developing the artstyle. Speaking of that water reflection effect the real purpose why I added it was that those barebones silhouetted foreground platforms had too much of a space on the screen and it was the opposite of pretty. So I just put a reflection of a lot more detailed background to create an illusion of complexity and to keep players attention off those platforms. I guess that Kingdom water effect was at first added following the same logic. Thank you for the feedback.

@cristiano-m-garcia Thanks for your feedback. We see the problem of not appealing to a lot of people with that strict requirement for multitsking. So we are cooking an update for the game right now regarding the readability of the dialogues and reworking the quest system a bit. We are trying to make it more convinient to read while keeping part of your attention on the action. And in the future (if there will be one for this project) some learning curve starting from simple and short sentences and ramping up to a more complex ones is surely needed.

@paul-avallone Glad you liked the visuals and the feel of the game. I really tried my best to make it look as good as I can under those time restrictions. You are right that the quest system right now holds no rewards for the player. We are trying to rework it a little right now and publish an update.

@Darkphnx Thank you for the feedback. Reflections were a relly simple trick and took about five to ten minutes to put together. I made a tutorial with all the necessary code. There is a HUGE link somewhere in the comments so take a look if you like. We agree that quest system is a bit undeveloped and we are working on it right now. We are trying to add some actual quests (at least one at first) and give players at least some feeling of accomplishment upon the quest completion.
bitsandcrafts
01. May 2018 · 17:14 UTC
great art! cool game :) GJ
Jupiter_Hadley
02. May 2018 · 17:22 UTC
Lovely concept! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=hrZuBymYcB4
phearbot
05. May 2018 · 21:01 UTC
This was absolutely awesome. I loved the art style and the new take on a runner. I didn't love how the coins would disappear when a dialogue would start. The parallaxing in the background was fantastic.
luckyLars
11. May 2018 · 21:22 UTC
I like the way the game begins where you just have to click space to jump and get right into the action. I missed the tutorial option to talk to the people you meet while running on my first try but quickly picked it up on my second try. Unless I missed it maybe the game could pause once explaning the keys you should press to talk to people you meet.
Hisfantor
12. May 2018 · 11:08 UTC
really love your graphics, the fog and the reflection in the water are great! I don't really like the big pixly font, that was kinda distracting