Volcano Climber by NathanSculptrVR
A small exploration of what it might be like to play a 2D sprite-based platformer in VR.
The "game" is really just a tech demo for procedural 1D heightmaps that are generated on the fly as the character runs around. There's no loss, points, or victory conditions.
I did not make new character artwork, so I've had to opt out of graphics judgement.
https://youtu.be/vJA8xIlvZhw
All terrain visible in the view window gets regenerated each frame in about 0.2ms.
Controls (Oculus Rift, but similar should work on Vive):
Move character: Left thumbstick
Sprint: Left grip or right grip
Jump: Right A or B buttons
Move Volcano: Right thumbstick left/right
Grow/Shrink Volcano: Right thumbstick up/down
Place platform: Right/Left trigger
| UE4 Project source code and blueprints | https://drive.google.com/open?id=1jMZ9BsoIvkUQ9uV16aZntxjvHJeyuotu |
| Link | https://drive.google.com/file/d/1oa5ijgI7lSdiOXw1cJwQEQ-2KWBhK6cl/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/43/volcano-climber |
Ratings
| Given | 1🗳️ | 0🗨️ |