QUELTRIS by fmdkdd
Sacrifice believers to the blood-thirsty god QUELTRIS!
A match-3 with tetraminoes made in JavaScript, with the help of:
- THREE.js for the rendering engine
- Sunvox and sfxr for the sounds
The music is courtesy of Abstraction.

| HTML5 (web) | https://0xc0de.fr/ld43 |
| Source code | https://github.com/fmdkdd/ld43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/queltris |
Ratings
| Overall | 273th | 3.7⭐ | 27🧑⚖️ |
| Fun | 129th | 3.8⭐ | 27🧑⚖️ |
| Innovation | 338th | 3.38⭐ | 27🧑⚖️ |
| Theme | 879th | 2.84⭐ | 27🧑⚖️ |
| Graphics | 649th | 3.26⭐ | 27🧑⚖️ |
| Humor | 657th | 2.56⭐ | 27🧑⚖️ |
| Mood | 612th | 3.2⭐ | 27🧑⚖️ |
| Given | 32🗳️ | 3🗨️ |
Nice music.
An idea of improvement : make the color and shapes change each time you complete one.
Well done :smiley:
The music is a bit repetitive but that makes it stressful which is a nice addition for that kind of game :-)
Suggestion for an instant improvement: have difficulty levels that set the rate at which the tiles are sacrificed.
@1257th-or-nothing Changing the shapes and colors was part of the original idea. Changing the shapes was maybe too confusing, but rotating them might work to spice it up!
@mosaic Aww, sorry to hear that. Maybe in some browsers you have to click at least once on the game for it to get input? If you have reproducing steps, please do open an issue on Github!
@samh The rate at which the timer empties rises with your score, but in practice it is not noticeable and maybe not stressful enough. You are right that discrete levels may be better!
@tornoz We do have a rotation animation, but it's very short. If you have low FPS, you may not even see it. There are a couple things we could have done to make it clearer: 1) let you rotate in the "tutorial" screen to see its effect, and 2) start with a lower animation speed, and speed it up alongside the rest of the game.