The Infinite Hotel by mikethewayne
LD42. Ludum Dare number 12, for me. I'll admit, I nearly forgot about this one, causing it to become a 24-hour challenge. Nevertheless, here is my complete (no music) entry, all prepared for you to (hopefully) enjoy!
In this entry, you are managing a hotel during a busy tourist season. Your whole business revolves around your guests' reviews on popular fictional travel website 'journeyassistant'. If your guests are satisfied, they'll leave you with a positive review. However, if the crowds of tourists flooding into your hotel can't get a room, as your hotel will be constantly RUNNING OUT OF SPACE, they'll leave you a negative review. Enough of those, and you'll be out of business!
Expand your hotel by adding floors, hire plenty of staff, and hopefully, all of your guests will leave satisfied!
The game is entirely mouse driven, and you can use the scroll wheel when your hotel starts to grow larger. If you don't have a mouse wheel, the UP and DOWN arrow keys also work.
The game has quite a slow start, but after about 5 minutes or so, it should start to pick up and become more interesting. Either way, this is supposed to be more of a chill, run-in-the-background game.
And yes, the hotel can technically be built up infinitely (although some code changes will need to be made for that, I didn't have quite enough time to implement true infinity).
No music again this time (I only had 24 hours!), so plug in your favourite tunes, sit back, relax, and enjoy my game!
Thanks!



Ratings
| Overall | 458th | 3.225⭐ | 22🧑⚖️ |
| Fun | 451th | 3.079⭐ | 21🧑⚖️ |
| Innovation | 530th | 2.842⭐ | 21🧑⚖️ |
| Theme | 388th | 3.5⭐ | 21🧑⚖️ |
| Graphics | 388th | 3.184⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 9🗨️ |
I think it would have been nicer to have some time controls to let you speed up the game, so you could play it more actively instead of always letting it run. It also was a little small without the ability to resize the window or fullscreen it. I'd be looking forward to any new bits you add to it!
I also had the issue where no hotel or instructions show up. It went away after I started the game for the third time or so :thinking:

I have java 1.8.0_25, and it don't want to work :
"Erreur : impossible de trouver ou charger la class principale"
==> "Error : unable to find or load the main class"
Good entry!
I like the game. Maybe it's a bit slow, but as you say that makes it a nice background game. The people walking around and the traffic on the road keep it lively. The graphics aren't the greatest (says the guy who made a text-only game) but they're definitely good enough, and almost certainly better than what I would achieve.
Maybe you could have people walk at slightly different speeds to make things a bit less regular?
One definite improvement I think would be some sort of indication of which rooms someone is working in. Right now it can be a bit tricky to see if the dirt or breakdown situation is under control.
(Just as a data point, I also consider rar to be a very obscure format, and I'm surprised every time I see it. zip is way more common, although 7zip is catching up. In this particular case though, ideally you'd have all the resources in the .jar file so you wouldn't need any of them)
I always try to use a portable font, but I didn't really think about it this LD, sorry! I'll make sure to keep it in mind for next time.
I had planned to make the people walk at different speeds, but I ticked it off my list as soon as the staff walked faster, and just forgot about it! You're right though, I could definitely see how that would help make the game seem a bit more interesting.
Thanks for all of your feedback, it's all great to read!
The management feels a little bit bare bones, considering that I can't "fire" employees so I need to make sure to not overstock on them. The game is also very easy and the gameplay somewhat repetitive, but I don't mind it that much since it's still a fun thing to invest a little time in once in a while!
I like the fact that I end up looking forward to my hotel getting one floor higher, really makes me want to make a game like it for the next jam!
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42