Slay The Slimes by rk3Omega
You wake up from napping on the cold dungeon floor to find slimes raining in from the ceiling. Quick, grab your dagger and slay them! You will need to kill them quickly before they release their toxins.

This game has joypad support.
This is my first completed game. It feels good to finally finish something and get it out there. Thanks for playing, I hope you enjoy it!
I will be continuing development on this, but not as it is. I think I'm going to use the code that's there and maybe turn it into a Rogue-like platformer.
After you've played my jam version, I have also uploaded a seperate post-jam version with some major and much needed tweaks/features I wasn't able to implement during development (along with a lit new musical track if I say so myself. I've had it on loop all day). Check it out if you're interested. I guarantee you won't be disappointed. You can play it here: https://rk3omega.itch.io/slay-the-slimes-post-jam
| HTML5 (web) | https://rk3omega.itch.io/slay-the-slimes |
| Original URL | https://ldjam.com/events/ludum-dare/42/slay-the-slimes |
Ratings
| Overall | 400th | 3.3⭐ | 47🧑⚖️ |
| Fun | 431th | 3.12⭐ | 48🧑⚖️ |
| Innovation | 593th | 2.705⭐ | 46🧑⚖️ |
| Theme | 605th | 2.967⭐ | 48🧑⚖️ |
| Graphics | 79th | 4⭐ | 48🧑⚖️ |
| Audio | 175th | 3.333⭐ | 47🧑⚖️ |
| Humor | 250th | 2.689⭐ | 39🧑⚖️ |
| Mood | 234th | 3.202⭐ | 44🧑⚖️ |
| Given | 43🗳️ | 27🗨️ |
A fantastic product in such short time.
Thank you for allowing the player to use the mouse button to attack. Good foresight!
One complaint I have is that the camera is too high, so you can't always see if a pit has spikes in it or not.
I noticed that you won't die from spikes while in grace time, so ofc I got hit on purpose by a slime and ran trough the spikes and jumped off the world :D
Second, nice game! It was fun. I have nothing constructive. Sorry!
I might've preferred the the classic controls of space being jump (like in your image for the post), instead of space as attack, though after some time I got used to it! I would've also liked the edges of the map to be clearer made so that there won't be any surprise deaths haha. I jumped too far in the post-jam version and only saw the "go back" sign when i reached that part of the map and inevitably died, though that was quite funny in its own way xD
Overall smooth controls and has potential to become a rogue-like as you've mentioned! ^_^
Glad you liked the easter egg. The side thing wasn't something I considered when I made it, which is why feedback is great. I would probably fix it with a wall to let the player know that it's the end. But I enjoy the easter egg too much so I'll allow myself this bit of bad game design. :D
Thank you very much for the feedback!
Here is a link to your spot on my stream:
https://www.twitch.tv/videos/298451826?t=01h28m33s