{"author_link":"\/users\/fieldins","author_name":"Fieldins","author_uid":1128703,"comments":[{"author_name":"Kramdar","author_uid":"1057343","time":"2018-12-04T22:37:48Z","epoch":1543963068,"modified":1543963068,"text":"Great use of the theme! It's very rewarding getting one of your units on the same tile as a big group of the enemy's and quickly turning the tide although it might not be entirely intended to win that way. Interesting spin on the genre! Aside from some polish I think a larger level with more paths would be fun to play with the mechanics more but also harder to balance. Good job!","likes":0,"format":"md"}],"format":"md","images":["ld43\/128711-255ef54cb720743c114d5e9c43a6d350.png"],"links":[{"url":"https:\/\/github.com\/s1vh\/LDJAM43-BomberFall","text":"Source code"},{"url":"https:\/\/github.com\/s1vh\/LDJAM43-BomberFall\/tree\/LDJAM43-Prototype\/Alpha\/Windows","text":"Windows"},{"url":"https:\/\/github.com\/s1vh\/LDJAM43-BomberFall\/tree\/LDJAM43-Prototype\/Alpha\/Linux","text":"Linux"}],"metadata":{"g_key":"49360","g_author":"1128703","g_event":"LD43","g_eventkey":"71","g_subevent":"COMPO","g_urlkey":"247588","g_title":"BomberFall","g_status":"USEAR3","g_place":"99999","g_commentcount":"1","g_site2_node_id":"128711","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"128711","n_urlkey":"247588","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/bomberfall","n_slug":"bomberfall","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"128703","n_created":"1543626404","n_modified":"1543889083","n_version":"398091","n_status":"COMMIT"},"node":{"id":128711,"parent":120415,"superparent":9,"author":128703,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-12-02T23:03:09Z","created":"2018-12-01T01:06:44Z","modified":"2018-12-04T02:04:43Z","version":398091,"slug":"bomberfall","name":"BomberFall","body":"Ludum Dare #43: Sacrifices must be made.\n\nThe game is a tower defense where you can't interact with your units directly, so in orden to make them reach the enemy base you should sacrifice some of them to open path and guide the rest of your army through a labyrinthine battlefield.\n\nThis is an one person team. Probably it is not going to be ready just in time, so I link its github.\n\n*UPDATE*\nWell, it seems I managed to build a somewhat playable prototype of the concept yet the level design is not very inspired.","meta":{"author":[128703],"allow-anonymous-comments":"1","grade-06-out":"1","link-01":"https:\/\/github.com\/s1vh\/LDJAM43-BomberFall","link-01-tag":"42332","cover":"\/\/\/content\/fb6\/f1\/z\/1e5da.png","link-02":"https:\/\/github.com\/s1vh\/LDJAM43-BomberFall\/tree\/LDJAM43-Prototype\/Alpha\/Windows","link-02-tag":"42337","link-03":"https:\/\/github.com\/s1vh\/LDJAM43-BomberFall\/tree\/LDJAM43-Prototype\/Alpha\/Linux","link-03-tag":"42341"},"path":"\/events\/ludum-dare\/43\/bomberfall","parents":[1,5,9,120415],"love":0,"notes":1,"notes-timestamp":"2018-12-04T22:37:48Z","grade":{"grade-01":2,"grade-02":2,"grade-03":2,"grade-04":2,"grade-05":2,"grade-07":2,"grade-08":2},"magic":{"cool":0,"feedback":0,"given":0,"grade":2,"smart":-29.289321881345}},"text":"Ludum Dare #43: Sacrifices must be made.\n\nThe game is a tower defense where you can't interact with your units directly, so in orden to make them reach the enemy base you should sacrifice some of them to open path and guide the rest of your army through a labyrinthine battlefield.\n\nThis is an one person team. Probably it is not going to be ready just in time, so I link its github.\n\n*UPDATE*\nWell, it seems I managed to build a somewhat playable prototype of the concept yet the level design is not very inspired.","title":"BomberFall"}