The Maze by nik2434
Welcome Agent Green,
your mission today is to save the golden treasure.
The treasure is lost in the ancient maze of fire.
Everywhere there are fireballs falling from
the cealing. You must be fast because
you are RUNNIG OUT OF SPACE.
During your mission you can collect
golden coins to buy disguises.
GO AGENT GREEN GO!
PLAY
| Windows | https://nik2434.itch.io/ld-maze |
| Original URL | https://ldjam.com/events/ludum-dare/42/the-maze |
Ratings
| Overall | 1238th | 2.538⭐ | 42🧑⚖️ |
| Fun | 1211th | 2.4⭐ | 42🧑⚖️ |
| Innovation | 1214th | 2.321⭐ | 41🧑⚖️ |
| Theme | 974th | 2.963⭐ | 42🧑⚖️ |
| Graphics | 1176th | 2.037⭐ | 43🧑⚖️ |
| Humor | 809th | 2.103⭐ | 41🧑⚖️ |
| Mood | 1110th | 2.103⭐ | 41🧑⚖️ |
| Given | 131🗳️ | 7🗨️ |
Don't hesitate to try my game!
Music would have been nice, also a way to exit the game is always good in Unity games.
Overall, really good job!
You can add some predefined positions, where to put fire, and then just select from them. In this way you will not have it spawned inside walls, you can setup positions to spawn in doorways. Even more you can add some basic weight system: to decide which position will be on fire next. In this way you will not put player in position where he could not find exit. You could use even navMesh from Unity, to find way from player position to next coin, and if it's not possible - spawn another point. Just do this check every time you spawn fire - and player will never be blocked! (or will be, but only when you want him to be :smirk: )
I appreciate your Feedback.