Alone in the Sea by Ephoria
You are alone in the sea. How much time can you survive ?

You are Alone and you need to survive in this sea. The goal is to stay alive as much time as possible.
Controls :
- Q & D for moving
- Space for jump
- Left mouse for fire
| Windows | https://ephoria.itch.io/alone-in-the-sea |
| Original URL | https://ldjam.com/events/ludum-dare/42/alone-in-the-sea |
Ratings
| Overall | 665th | 2.712⭐ | 28🧑⚖️ |
| Fun | 679th | 2.423⭐ | 28🧑⚖️ |
| Innovation | 565th | 2.769⭐ | 28🧑⚖️ |
| Theme | 542th | 3.154⭐ | 28🧑⚖️ |
| Audio | 515th | 2.34⭐ | 27🧑⚖️ |
| Humor | 447th | 1.981⭐ | 28🧑⚖️ |
| Mood | 580th | 2.212⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 17🗨️ |
I really liked the mechanics of the game, good job!
I loved the graphics and in overall is a pretty hard and creative entry for this LD42.
Please, release a WebGL build with some tweaks as a Post Jam version!
Have a nice day, greets from Italy :>

@truc-e I'll see what I can do.
It's a good proof of concept and with some more work could definitely have some fun gameplay.
Also, you forgot to post your source code.
Not really negative points other than the spacebar thing which was already mentioned. And oh yea, I'm kinda disappointed I coulnd't shoot the birds :p
Besides this, as i tried the post-jam version, the jump problem seems to be corrected. Good job.
Like others have mentioned the controls don't feel responsive enough for the type of gameplay being asked and the game description confused me saying "Q & D" to move when it is "A & D" and the lack of explanation on what to do to survive made me died instantly and multiple times because I had no clue. Sometimes the shots would travel far and others very short distance making hard for me to figure out a strategy.
However, I think with a little more TLC, a bigger resolution (if it allows it self), tweaking of the controls/physics to make them more fluid/smooth, and a different goal like "survive X amount of time while the rescue chopper comes to save you" or "find an island before the storm comes and the waves destroy you" would make give this game an edge and hook. :)
Keep at it, I think you have something that can be really fun here.
I tried cheesing the game by just jumping and shooting downwards which worked surprisingly well, but then I discovered the ultimate cheese.. jumping off screen (it won't kill you). Art looks pretty good and I'm glad there is at least sound for the gun although some more sound would've been nice.