Little Flower Big Sky by pinneh
2 Button Controls:
Left click to shoot the laser
Right click to shoot a cannon
Growing:
Grow with the flower into to space, you'll pass by other flowers at around 6k - 7k score. And you'll eventually end up in space where you'll probably die fast after 7k score. Good luck with growing your plant! :D
Don't fall off the flower.
Don't run out of health.
Kill enemies: you lose health when enemies hit you.
Get power ups.
There are three power ups: goddessmode, health globes, rage.
Health: Simple gives u health. (Don't worry about the health tho, it usually isn't running out.)
Rage: Makes u glow red and ur laser becomes stronger for a few seconds.
GoddessMode: Makes u fly, glow yellow and invulnerable for a few seconds.
The game gets more difficult as you progress.
Left click to shoot the laser
Right click to shoot a cannon
Growing:
Grow with the flower into to space, you'll pass by other flowers at around 6k - 7k score. And you'll eventually end up in space where you'll probably die fast after 7k score. Good luck with growing your plant! :D
Don't fall off the flower.
Don't run out of health.
Kill enemies: you lose health when enemies hit you.
Get power ups.
There are three power ups: goddessmode, health globes, rage.
Health: Simple gives u health. (Don't worry about the health tho, it usually isn't running out.)
Rage: Makes u glow red and ur laser becomes stronger for a few seconds.
GoddessMode: Makes u fly, glow yellow and invulnerable for a few seconds.
The game gets more difficult as you progress.
Ratings
| Coolness | 46% | 1507 |
| Overall(Jam) | 3.43 | 398 |
| Audio(Jam) | 3.32 | 346 |
| Fun(Jam) | 3.46 | 278 |
| Graphics(Jam) | 3.25 | 619 |
| Humor(Jam) | 2.94 | 346 |
| Innovation(Jam) | 3.29 | 405 |
| Mood(Jam) | 3.10 | 614 |
| Theme(Jam) | 4.17 | 110 |
I'm not sure what made my laser go from yellow to red, or if it was a glitch or feature that I was floating in the air for a bit while playing.
- Red is rage for more damage
- Yellow is GoddessMode which is that flying part
- Green is health (which u get a lot so don't worry about health :P)
The controls were simple enough, and it had a good core mechanic with trying to stay on the flower while shooting.
The game was not very clear on when you got a powerup, so I wasn't sure what was going on there.
The audio was fine, although it was frustrating that the song would start over when you die, not a fan of that, also there is an audio bug that if you die while shooting your laser, you still hear the laser sound.
Mood of the game was average, you're on alien plant growing while fighting aliens, not much to that.
Not very innovative, fairly basic gameplay with the twist of your gun pushing you off the flower, maybe if the game played even more on the concept of that it would be more innovative, I don't know. :D
The menu looked okay, however, in the How to Play menu you're using serif text, and small serif text at that. Not a fan of that, it's a bad design decision as it is really straining for the eye and just not pleasant to look at.
Overall, good entry, I had a good time trying it out, and thank you for the experience!
Hope to see more of your games in the future :)
The font in the menu was a bit hard to read when the text was really small. And on gameover the sound of the lazer stuck and looped forever. overall a neat game :)
- The cursive font is really hard to read
- I didn't know what to do with powerups
I love the flower and character graphics--they do an amazing job on selling me on the whole riding-a-giant-rising-flower thing (especially with the motion of the flower relative to the camera)--but the generic Unity UI bits are so jarring and awkward that it took me a while before I noticed the eye-candy on show.
The mechanics are also pretty neat in the way they make you reconsider timing shots and cycle between states (though, like others, I definitely mistook the yellow-mode for a glitch at first); some additional feedback (particle effects, animation/visual announcement when you collect a powerup) would go a long way in making them feel meatier.
It'd be a nice touch if the character started walking back to the center if you stopped firing for a while.