Delivery To The Underpass by Bocodillo
STORY I GUESS?
One of the few able bodied robots in your motherload, you've been tasked to make an important delivery to your fellows at the underpass. It'll be the first time you've travelled through the old ruins of the human world though...
CONTROLS
A,D - Move Left/Right
Space - Jump
R - Return to previous Checkpoint
Escape - Pause Game (Quit Game after ending)
OTHER INFO
I developed this game as a solo project using Unity 5, Aesprite & Bosca Ceoil. Overall it took about 26-30 hours of work. My main goal was to make a "full game" in the time period which I pretty much achieved (the game is still prototypical but it's alright). Unity's post processing bloom effect is a great crutch for passable art and writing a song in an couple of hours is difficult but fun! You play as a trash can robot in this game. That is all.

| Windows | https://bocodillo.itch.io/delivery-to-the-underpass |
| macOS | https://bocodillo.itch.io/delivery-to-the-underpass |
| Original URL | https://ldjam.com/events/ludum-dare/39/delivery-to-the-underpass |
Ratings
| Overall | 212th | 3.691⭐ | 57🧑⚖️ |
| Fun | 405th | 3.167⭐ | 56🧑⚖️ |
| Innovation | 416th | 3.055⭐ | 57🧑⚖️ |
| Theme | 106th | 4.018⭐ | 57🧑⚖️ |
| Graphics | 264th | 3.929⭐ | 58🧑⚖️ |
| Audio | 109th | 3.778⭐ | 56🧑⚖️ |
| Mood | 57th | 4.089⭐ | 58🧑⚖️ |
| Given | 43🗳️ | 65🗨️ |
Still, if I had to say something negative about it, well, this one's pretty minor, really.
The Player might not understand what the functions of the switch panel and the yellow walls are if they go to the left after getting on the first elevator, especially with how the battery box lures them to go there (since, when they go back to the right later, they won't notice the difference in the wall), and if they go straight to the right, they'll get stuck if they fall down and keep going right. Since they're likely to use the recharge panel over there (they likely wouldn't want to risk falling to 0 percent, assuming they don't know anything about the path that lies ahead), once they realize that the path they were through is blocked, they will be unable to respawn, since it only moves them to the latest recharge panel they've used, and would be forced to restart the game. *Assuming* my speculation's actually correct (Not saying it really is, though), if it had to be fixed, I'd say move one of the walls by the crossroad on the path on the right, so when they return back there, they will be likely aware of the change with the wall, and will definitely prevent them from being stuck.
I apologize for hogging so much space for explaining such a minor problem, even though it's not anything truly bothersome this time, since it's only at the beginning of the game and a restart would not nullify much progress. Still, it's a great entry!
But the gameplay has some leakings. There are long sections at the end of just waiting, to "test" if the player has collected enough energy, but with charge pod right before, so they are pointless.
Also, there is one point at the beginning where you can become stuck and have to restart.
The art of the game is really enjoyable and the music gives it a good touch, but I am missing some sounds for things like the moving platforms, jumps and etc.
And also the lights are to shiny but not a real problem.
Good game!
The graphics is sick!!!! Really Very Cool
The sound also gave a peace background while playing the game, loved it
The gamepla was also pretty good loved it
Great job overall!
- graphics are nice, but there are too much pixels(stars, rain?) on screen, which makes game a little bit unreadable,
- after energy level reaches down to 35% game is almost unplayable.
Except that really nice game.
I wasn't grabbed by the gameplay, and the charging took away more than it added. Hang on to those assets though, they'll be great for a future project!
Good job!
The power recharging could be a bit faster. And jumping feels a bit slugish...
But, overall one of the best games I've played so far.