Puzzle Progress Prototype by saucygames
Ludum Dare 40 Compo entry. Theme "The more you have, the worse it is". Made a puzzle game where the objective is to get the gold block to land on to the green trigger in the least amount of turns possible, each phase (puzzle) introduces a new block mechanic and also increases the number of gold blocks in the puzzle.
It is a very early prototype of the game of course. set it up as more of a demo to try out the games features and we will be considering continuing this further as a potential mobile game idea.
Ludum Dare entry made by @essejparr.

Edit 1* There is a known bug with the gold blocks respawning after they have already fallen, since there is no trigger event related with the green buttons, if you land a gold block on the green just count that gold block as complete and disregard the respawn.
Ratings
| Overall | 621th | 2.724⭐ | 31🧑⚖️ |
| Fun | 594th | 2.672⭐ | 31🧑⚖️ |
| Innovation | 300th | 3.259⭐ | 31🧑⚖️ |
| Theme | 666th | 2.155⭐ | 31🧑⚖️ |
| Given | 33🗳️ | 11🗨️ |
Also a bit stressful with those blue blocks eating up the grey. Wasn't sure their interaction with the gold blocks. Looks like they can't eat them, but that the red blocks can blow up the gold.
Nice entry!
I also had a block stuck at some point. In Unity you can block the physics of an object to rotate around a certain axis which should help.
stones move though. Also, Reload Scene seems to always restart Scene 1, not the scene currrently selected.
Great Job, definitely has potential to be further developed into a full puzzle game!
@jani-nykanen I thought it was a neat idea to click and then move with the keyboard I didn't really consider an only mouse controls way to go about it, I will add that in though if this game gets taken further, thank you for the feedback.
feel free to visit me here:
https://ldjam.com/events/ludum-dare/40/team-or-greed