Robogod by multiplexor

[raw]
made by multiplexor for LD 39 (COMPO)

Cover.PNG

You are Robogod! Energy in your sector is running low, threatening to kill all of your robocitizens! You must decide how to administer the resources you have in order to last the maximum time possible!

Play using Arrows to move, and space to open/close the claw.

Ratings

Overall 227th 3.476⭐ 23🧑‍⚖️
Fun 446th 2.909⭐ 24🧑‍⚖️
Innovation 180th 3.455⭐ 24🧑‍⚖️
Theme 315th 3.545⭐ 24🧑‍⚖️
Graphics 63th 4.045⭐ 24🧑‍⚖️
Audio 127th 3.455⭐ 24🧑‍⚖️
Humor 56th 3.579⭐ 21🧑‍⚖️
Mood 179th 3.35⭐ 22🧑‍⚖️
Given 20🗳️ 19🗨️

Feedback

Marcenat
01. Aug 2017 · 09:54 UTC
Nice concept, love the humour and the puns in the robots' name. It could be a little faster though.
The music is cool too, made feel like a giant disco ball :)
Joe Miller
04. Aug 2017 · 14:03 UTC
Really good looking game, I liked the art style, and the movement with the fire-bursts looked cool. The claw pickup mechanic was a little janky, knocking power blocks around as much as picking them up, and I would of liked a text speedup button, but overall well put together, good job!
Faulkin
05. Aug 2017 · 15:57 UTC
Interesting concept and nicely presented, the audio and graphics are excellent! Agree with the other comments though that the pacing is a little too slow, and claw grab and drop mechanic is a bit clunky. Otherwise it's a solid entry, good job! :)
EGN
05. Aug 2017 · 16:05 UTC
nice work!!
mamoniem
05. Aug 2017 · 16:38 UTC
nice, but little hard to understand. The art is super nice and well made. So as the BGM indeed.

-m
fledgeling93
05. Aug 2017 · 16:41 UTC
Nicely done, making decisions within the gameplay and not just choosing who would live or die is a good touch. Maybe you should've make that process a bit more obvious, there are guys that literally just want your energy for nothing. Other than that it's good, keep it up!
Drag0mir
06. Aug 2017 · 11:00 UTC
Nice graphic and sound. Cool art!
Thanks for the web version
eptwalabha
06. Aug 2017 · 14:10 UTC
This game needs more rating.
Very unique take on the "running out of power" theme.
Very nice game, well done.
doomshmuck
06. Aug 2017 · 14:29 UTC
I got really quickly bored of the game... I didn't really know what the objective to it was, and things didn't really seem to happen when I would give power. I think I gave power to the same person like 3 or 4 times in a row but nothing happened really at all during it. The slow pace of the game didn't help much either.

I think it needs to start up a bit faster, and have it be a little faster paced to keep things engaging. It also would have helped to have a more clear direction on the objective of the game.
Vodzik
06. Aug 2017 · 15:15 UTC
Nice game, but sometimes I did not know why someone has died, just after he get energy :/

I like graphics and music! :)
BelowParallel_Ian
06. Aug 2017 · 15:19 UTC
The UI is really nice. Audio is on point. The gameplay is fun. There's not much to it, but it is very polished.
davideperozzi
06. Aug 2017 · 18:44 UTC
Great game! Funny and different from many others. Seems well polished and the audio fits in. The graphics are great too. Well done! :)
Steve Johnson
06. Aug 2017 · 19:03 UTC
Nice atmosphere. The graphics and music form a good scene.

In terms of gameplay, there wasn't any skill or decisionmaking involved, just kind of dropping blocks from point A to point B until everybody died. This game would have had a lot more impact if there had been more of a story arc, or some goal you are trying to reach rather than just dropping blocks randomly. It didn't seem to matter who lived, except Robobuggy who'd give you an extra block.

One thing you could do is have different "types" of power that different citizens need, and what types you get depends on who you save, so it becomes a logic problem of who to feed to get the right power types for the next set of citizens.
HuvaaKoodia
07. Aug 2017 · 15:09 UTC
The graphics are nice. I quite like the divine look of Robogod.

I echo @steve-johnson's critique. This is just busy work with a seemingly random outcome (*they all die!*).

You could double down on the fiction and world building: giving the player information on what the citizens ended up doing with the energy they received and showing that there are consequences to your choices.

Alternatively you could add in game mechanics or puzzle mechanics to test the logical side of your player's noggin.

Robobro, you shall be missed.
spacewarp
20. Aug 2017 · 16:00 UTC
Nice concept! If expanded upon it could make a neat mobile game. I had some problem with the introduction being slow; by the time it finished I had already thrown away almost all blocks ;) Also: one robot died before I could meet them.