Robogod by multiplexor

You are Robogod! Energy in your sector is running low, threatening to kill all of your robocitizens! You must decide how to administer the resources you have in order to last the maximum time possible!
Play using Arrows to move, and space to open/close the claw.
| HTML5 (web) | https://mauriciprats.github.io/Games/RoboGod/index |
| HTML5 (web) | |
| Original URL | https://ldjam.com/events/ludum-dare/39/robogod |
Ratings
| Overall | 227th | 3.476⭐ | 23🧑⚖️ |
| Fun | 446th | 2.909⭐ | 24🧑⚖️ |
| Innovation | 180th | 3.455⭐ | 24🧑⚖️ |
| Theme | 315th | 3.545⭐ | 24🧑⚖️ |
| Graphics | 63th | 4.045⭐ | 24🧑⚖️ |
| Audio | 127th | 3.455⭐ | 24🧑⚖️ |
| Humor | 56th | 3.579⭐ | 21🧑⚖️ |
| Mood | 179th | 3.35⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 19🗨️ |
The music is cool too, made feel like a giant disco ball :)
-m
Thanks for the web version
Very unique take on the "running out of power" theme.
Very nice game, well done.
I think it needs to start up a bit faster, and have it be a little faster paced to keep things engaging. It also would have helped to have a more clear direction on the objective of the game.
I like graphics and music! :)
In terms of gameplay, there wasn't any skill or decisionmaking involved, just kind of dropping blocks from point A to point B until everybody died. This game would have had a lot more impact if there had been more of a story arc, or some goal you are trying to reach rather than just dropping blocks randomly. It didn't seem to matter who lived, except Robobuggy who'd give you an extra block.
One thing you could do is have different "types" of power that different citizens need, and what types you get depends on who you save, so it becomes a logic problem of who to feed to get the right power types for the next set of citizens.
I echo @steve-johnson's critique. This is just busy work with a seemingly random outcome (*they all die!*).
You could double down on the fiction and world building: giving the player information on what the citizens ended up doing with the energy they received and showing that there are consequences to your choices.
Alternatively you could add in game mechanics or puzzle mechanics to test the logical side of your player's noggin.
Robobro, you shall be missed.