Two Finger Platformer by pedrocb

[raw]
made by pedrocb for LD34 (COMPO)
This is a platform game that you can only use two buttons to reach the end. The player chooses two keys to play, one to choose the action, the other to execute it.
Use LCTRL to restart the level.

Hope you like it, have fun :)

Ratings

Coolness 63% 3
Overall 3.09 612
Audio 2.97 331
Fun 2.84 694
Graphics 2.28 834
Humor 2.74 316
Innovation 3.56 238
Mood 2.96 475
Theme 3.84 391

Feedback

mf1214
14. Dec 2015 · 04:35 UTC
Fun and interesting concept. It takes a while to get used to the control switching.
swellbastion
14. Dec 2015 · 04:37 UTC
this feels classic in a good way if that makes sense
pianoman373
14. Dec 2015 · 04:45 UTC
Interesting game. The moving platforms in one of the levels don't seem to be synchronized, making it either very hard or unbeatable.
Gravity Games
14. Dec 2015 · 04:47 UTC
The game feels rather clunky to me and not very fun, and the graphics are pretty bad. I suppose the concept is pretty interesting though, just...well, not very fun IMO. The music is pretty good though.
powerkraut_
14. Dec 2015 · 05:04 UTC
I like the concept, but it feels really strange until you get used to the distances. Pretty difficult.
Tensoplast01
14. Dec 2015 · 17:37 UTC
Great concept! Just frustrating at the beginning, but that's not a bad thing :)
Good work!
manabreak
14. Dec 2015 · 17:45 UTC
Really cool concept and interpretation of the theme! Quite difficult, though. :)
Chaserbrown
14. Dec 2015 · 17:46 UTC
I loved it! The two button concept was slightly similar to mine!
qbicfeet
14. Dec 2015 · 17:56 UTC
Aaagh, forcing myself to unlearn everything I know about platformers makes my head hurt, but it's great fun, a good challenge. Bonus points for letting the player pick what two keys they want to use.

Like some others pointed out, the level with two moving platforms is fairly difficult because they don't move in sync.
z3
15. Dec 2015 · 00:20 UTC
nice game, with nice levels, the game mechanics was simple and at same time challenger to play with the actions. good work
jofra
15. Dec 2015 · 02:57 UTC
Parabéns meu puto! Grande ideia!
dalbinblue
15. Dec 2015 · 03:41 UTC
Interesting concept, but unfortunately frustrating for two reasons. First it is incredibly difficult to switch between controls. Considering you only have to actions (and a lack of action with stopping), it probably would be easier to control if on action was jump and one action was move further.

Second, there seemed to be some oddness in the velocity of both the run and the jump actions. Especially with the jump I found there where three distinct heights that it randomly selected when the jump button was pressed. Most times it was a normal high, but often it would only jump one block or launch two thirds up the screen. This made it very difficult to do precision work.

In the end I couldn't get past the level with multiple platforms, it was just too difficult.
Reggianito
15. Dec 2015 · 04:34 UTC
Well, it certainly is an original concept. It's also frustrating as shit, but managed to beat it. Nice one.
pjimmy
16. Dec 2015 · 13:58 UTC
nice! very clever concept. I like how you gave the option of choosing which buttons to control from the beginning. But the gameplay is a little clunky and rough, it needs some improvement. Well done ;)
zenmumbler
20. Dec 2015 · 15:15 UTC
I managed to get to the room with the moving platform, actually landed on it once and then it didn't drag me along and I gave up. One bridge too far for me.
Good adherence and usage of the 2-button theme and music in a compo entry is always rare. Well done but too fiddly for me :)
Hot Box Games
20. Dec 2015 · 22:54 UTC
Nice idea! was a little hard to get used to but once I did it was all good :)
Fun level design and nice audio!
Hybrog
21. Dec 2015 · 00:08 UTC
Nice idea, takes time to adapt to the switching, and for some reason I kept staring at the "oops" screen and forgetting to press enter :P. Would have been cool to have different actions added on over time, but still a nifty idea, digging the whole "switch the current action" thing, maybe you can expand on it, but without the restriction of two-buttons next time. Solid execution and solid game overall, great job. :)
DarkGrisen
23. Dec 2015 · 12:56 UTC
This is a really funny game. IT was hard but not too hard because I completed all the levels :P

Well done!
UrbanHelsing
28. Dec 2015 · 19:22 UTC
Really hard to control, but pretty fun nonetheless. Couldn't get past the level with two moving boxes, that was way too hard. Being able to move back and forth in the input queue would probably make it much better, but then the game would require more than 2 buttons and therefore not fit the theme.
gelisam
30. Dec 2015 · 02:10 UTC
In order to play the game on OS X, I had to run the following two commands:

chmod a+x TwoFingerPlatformer.app/Contents/MacOS/love
mv TwoFingerPlatformer.app/Contents/Frameworks/OpenAL-Soft.framework/Versions/A/OpenAL-Soft TwoFingerPlatformer.app/Contents/Frameworks/OpenAL-Soft.framework/OpenAL-Soft