U.G.O by aamatniekss

[raw]
made by aamatniekss for LD34 (COMPO)
U.G.O is a game about unidentified growing organism that's fallen from the skies and is now devouring everything that stands in it's way!
You must press left and right arrow buttons to destroy the enemies coming at you, and absorb their blood orbs to grow larger.

Be careful not to miss the enemies, as that will make your tongue get stuck to the floor for a couple seconds, making you more vulnerable. So remember button mashing is not good!

The game includes both themes - Growth and 2 button controls.

Ratings

Coolness 92% 2
Overall 3.94 61
Audio 3.44 155
Fun 3.80 88
Graphics 4.47 18
Humor 3.60 74
Innovation 3.31 385
Mood 3.59 128
Theme 4.30 54

Feedback

mf1214
14. Dec 2015 · 05:01 UTC
Fun game and cool concept. It is annoying to have to restart the entire game rather than just restart the stage you were on. Nice background art!
MCRewind
14. Dec 2015 · 09:50 UTC
Pretty fun game and nice art :)
ChuiGum
14. Dec 2015 · 09:51 UTC
Some awesome looking graphics, nice music, and a very nice game. Cool concept too.
thebrickanator
14. Dec 2015 · 10:14 UTC
I love the art! :) and that you switch the scenery up for variety. It's a simple yet very effective game.
Khallane
14. Dec 2015 · 10:16 UTC
Love your art :)
Tensoplast01
14. Dec 2015 · 10:55 UTC
Great game with cool concept :)
_benhumphries
14. Dec 2015 · 10:56 UTC
My two favorite things about this game that stood out immediately were the art and the little intro sequence. In my opinion the funny little cutscene in the beginning adds a lot to the game overall (I'm going to have to start doing that). Nice job!
esayitch
14. Dec 2015 · 10:59 UTC
Very good, polished, and complete game. Even with only one level this would have been a good game, but then I grew into the second level and saw new enemy types and more difficult gameplay. Very well-implemented!

The only - I can think of is that it is a bit difficult, but graphics are beautiful, sounds fit in, awesome usage of the themes, and a lot of content.

Great entry! Good luck :)
🎤 aamatniekss
14. Dec 2015 · 12:09 UTC
Thanks everyone! Im glad you're enjoying the game so far! ^^
kirilllosev
14. Dec 2015 · 12:12 UTC
this is a very polished and well balanced game. i enjoyed playing it :)
quacklemtduck
14. Dec 2015 · 12:31 UTC
Good game! Its hard, but fun. The graphics are very enjoyable.
kepons
14. Dec 2015 · 14:22 UTC
A nice little game. The art is very appealing.
laFunk
14. Dec 2015 · 15:18 UTC
I'm amazed :O All that ART! It's very fun too. You are really talented, good job!
Juin
14. Dec 2015 · 15:28 UTC
Simple Game, great art!
Ornicar
14. Dec 2015 · 15:30 UTC
Each stage is a bit long, but it's a really cool game :D
Really good looking sprites btw
JaJ
14. Dec 2015 · 16:02 UTC
Love the idea and the art style, and it was fun too, but the controls felt a bit sluggish to me.
peterthehe
14. Dec 2015 · 16:53 UTC
Simple yet fun. Good work!
silkworm_sweatshop
14. Dec 2015 · 17:27 UTC
Nothing groundbreaking but simple, fun and very polished.
graceavery
14. Dec 2015 · 17:31 UTC
Really lovely pixel art, my favorite so far in the compo! The game is fun, needs some controls / length tweaking but overall excellent work. 'v'
qbicfeet
14. Dec 2015 · 17:33 UTC
Really fun, I especially like the punishment for missing an attack, makes it feel challenging yet fair. The vastly different themes between the levels makes you want to keep playing until you've seen it all.
Fanttum
14. Dec 2015 · 17:34 UTC
It looks really good. Is there no mac or web port? :/
adamgryu
14. Dec 2015 · 17:41 UTC
One of my favourite games of the jam so far! It's got a lot of things going for it. It's very pretty and polished. The gameplay is simple, challenging and fair (though, it took me a but to realize that I could chain licks together if I didn't miss). I could feel myself getting better at judging the distances and timing. Also, as you get bigger during a stage, it's easier to hit, which makes you feel like you're getting on a roll. Finally, the different stages are a very satisfying reward you get for excelling at the game; the question "how big can I get?" helps drive the player. I'd like to see this on my phone!
🎤 aamatniekss
14. Dec 2015 · 17:52 UTC
@Fanttum, sorry no, only windows version.

Thanks everyone though! I really appreciate it! :)
SeriousCreeper
14. Dec 2015 · 18:32 UTC
This was really fun and the art and animation really add to this. I love how he gets tired for a little bit when missing with your tongue so you can't just keep spamming it. Quite challenging!
doitle
14. Dec 2015 · 18:59 UTC
Art looked really great. The mechanics were simple but pretty difficult. It took me a few tries to realize that missing with a tongue strike would add a delay before I could fire again. It felt a bit odd that there was no sound during the opening cutscene. All in all very well done entry.
Optimus6128
14. Dec 2015 · 20:45 UTC
Fun and simple concept. With great retro graphics.

I am not sure how many levels it has but I only reached the second.
oxysoft
14. Dec 2015 · 21:03 UTC
cute pixel art. I will have to play some more to try and reach the other levels. It's a bit hard but I think if you work on this a couple more days and refine it a bit, you could have a pretty cool little game that could entertain anyone for 1-2 dollars on an app store etc.
Riftpoint
14. Dec 2015 · 21:22 UTC
Very fun game, the art is amazing by the way :)
DustyStylus
14. Dec 2015 · 21:55 UTC
Awesome flashbacks to my Atari ST days! Love the art, the music, everything. :)
SineGlitch
14. Dec 2015 · 22:13 UTC
Great use of both themes! Very fun!
Ithildin
14. Dec 2015 · 22:19 UTC
Very polished! I really like the graphics and the animations. Sync'ing the attack delays adds some challenge, too.

Great job!
nunesbarbosa
14. Dec 2015 · 22:21 UTC
Great use of both themes, nice graphic!

The game is hard, the collision looks off and you die a lot of cheap deaths. It is very frustrating and I could't pass the first stage.
ManuSaiz
14. Dec 2015 · 22:31 UTC
Wow, that was just beautifully crafted, so polished! Great job! My favourite so far.
grama
14. Dec 2015 · 22:32 UTC
well done. simple and polished. had a bit of a hard time advancing much, but great entry overall.
Ayte
15. Dec 2015 · 00:44 UTC
Really nice game !
Loved those animations
Galvesmash
15. Dec 2015 · 00:52 UTC
Pretty nice! very good concept!
Modoc73
15. Dec 2015 · 02:41 UTC
Great art. Felt like there could have been more of a curve for the difficulty. But great entry.
LavWa
15. Dec 2015 · 03:51 UTC
The graphics are amazing. Really impressive :)
RockhopperGames
15. Dec 2015 · 08:55 UTC
A very nicely made game. The two-button fighter mightn't quite be up to the level of some of the main examples of the genre, but for a 48 hour game it's very high quality!

I have to agree with the people saying the levels are a little too long, though. I got up to level 3 a couple times, but restarting took too long for me to try going further.

Excellent pixel art, too!
DieBackStudios
15. Dec 2015 · 09:48 UTC
The art is the key :) special love for pixelated graphics, Fun game
commodoreKid
15. Dec 2015 · 10:01 UTC
My best is 437 for the second time I played. Didn't play again though, sorry. I really liked how the game offers an infinite gameplay with scoring but it still has an advancement mechanic. I'm not sure if it was infinite but why not. Visually and aurally it was satisfying. Keep up the good work.
KaiseanGames
15. Dec 2015 · 11:32 UTC
I don't like games with too simplified controls, but this one was surprisingly - very fun. :) Keep up the good work.
krashja
15. Dec 2015 · 12:33 UTC
Very cool game! i liked its simple and fun! and awesome pixel art! Nice work!
rzuf
15. Dec 2015 · 12:50 UTC
Mechanics are cool but super stressful! :D Art is super nice. I scored 1584 and got bored as apparently there was nothing else to do, but it was fun while it lasted. :D
RhythmLynx
15. Dec 2015 · 13:06 UTC
Fun gameplay, beautiful pixel art and cool music+sfx. I especially like all the little details. Great job!
celisoft
15. Dec 2015 · 13:51 UTC
Funny but hard game :)
treslapin
15. Dec 2015 · 14:29 UTC
It's really pretty!! I have a soft spot for pixel art and this is done so well.
Sosolol261
15. Dec 2015 · 14:29 UTC
Cool game! I really liked the intro story thing :)
MisterMortal
15. Dec 2015 · 15:19 UTC
Fun and simple concept, tried to grow him up 5 times, but it's too difficult for me :D
jim3wg
15. Dec 2015 · 16:39 UTC
Nice one, great pixel art !
Dyn
15. Dec 2015 · 17:14 UTC
Awesome art and idea of the game.
local306
15. Dec 2015 · 17:48 UTC
Saw this one come up on my Twitter feed during development. Glad to have to chance to finally play it!
vortex
15. Dec 2015 · 18:04 UTC
Great game with a beautiful artstyle and nice sound.
I found your game extremely hard and didn't manage to get past the first level...
Suaave
15. Dec 2015 · 19:10 UTC
Nice and consistent art style. The audio is clear and fitting, though I'd love to hear the music change (slightly) when getting to the next stage. The difficulty is a bit challenging, well balanced! Would be working great on mobile devices.
tweedle
15. Dec 2015 · 22:05 UTC
Great use of the themes, nice work! A bit difficult starting out.
Zeezgames
15. Dec 2015 · 23:06 UTC
I liked the into made me laugh that got humor points for me :)

i enjoyed this game :)
Well Done!
Peekotus
15. Dec 2015 · 23:40 UTC
Awesome game, 10/10 would play for a solid hour again.
pjimmy
16. Dec 2015 · 01:12 UTC
nice, the graphics are very good, well done
Deconstructeam
16. Dec 2015 · 14:57 UTC
Nice entry and great pixel art :)
x92rwzb
16. Dec 2015 · 15:11 UTC
Nice graphics.
Gins
16. Dec 2015 · 20:05 UTC
Very simple but well executed idea. The graphics are amazing for spending only 2 days on them :o
The game's a bit unforgiving though, having to restart the entire game instead of just the level you're on. Made me quit despite wanting to see more levels :(
tribrain
16. Dec 2015 · 20:30 UTC
Very challenging! i like that, i needed time to get used with the game, but its very fun, i liked too the concept art, nice pixel art, good job
Big Green Pillow ft Mgaia
17. Dec 2015 · 03:19 UTC
Awesome game! Loved how you kept things interesting and challenging with the different ways of dealing with the different types of enemies and the tongue cooldown on error. The 3rd size got too hard for me (I guess it's the last one, is it?), but I could probably beat it had I been more persistent - maybe I'll try again later. I liked the humor in the intro scene and wished it had been translated into the gameplay, too, somehow. Very good job, man!
Cherishing.Team
17. Dec 2015 · 20:13 UTC
Nice little nod to that film that's coming out ;)

Music is nice too and I like the nice big pixels. Very difficult, but not unfairly so.
tobia88
18. Dec 2015 · 08:04 UTC
Nice bg art! Pretty fun game!
SecondDimension
20. Dec 2015 · 17:02 UTC
It was a bit unforgiving, especially as you grew. Would be nice to start again from the stage you reached. It was a cool idea though, and is definitely worthy of full marks for theme. The graphics are cool too and suit the gameplay well
DonEngland
22. Dec 2015 · 18:20 UTC
Great idea, got a score of 1323. Second level felt the most polished.
sP0CkEr2
23. Dec 2015 · 01:33 UTC
so much fun - added to my favorites
pixelpotions
23. Dec 2015 · 14:16 UTC
Great work Nauris! Loved it! Solid entry. :)
Tselmek
01. Jan 2016 · 14:07 UTC
Very cool mechanics and nice pixelart. Some situations get a little overwhelming once you get hit once. Love the UGO acronym, that's clever.
themadknights
04. Jan 2016 · 13:53 UTC
Love this kind of pixelart, the game is fun and quite addictive to play. ( And hard to master it :P )

The cutscene is a nice surprise, and the implementation of the two themes is supreme.

Great game!
GeorgeBroussard
04. Jan 2016 · 14:23 UTC
Loved this. Great art and use of both themes. Well done. Wish you could restart on the current stage you reached, vs playing through previous ones. Really like the use os scale here.
Alphish
04. Jan 2016 · 20:00 UTC
Nice little game, using both themes well. Audiovisuals are great as always in your games. One oddity I've found is difficulty progression - I've found the second level to be much more gimmicky than the third (and pretty much the last) one. The aforementioned second level was probably the most interesting one, too. Great job, overall. ;)