ODISSEUS by MarkWolf

* The Story*
You are Ulysse(s), hero of the Trojan War and you really want to come back home and celebrate your victory with your beloved Penelope. But remember that fate and the Olympus Gods do not like you! As a revenge, Poseidon has left with your fuel (power) and you have the whole galaxy to cross with a few drops in your spaceship tank. But trust Homer, your spaceship AI to lead you through this spatial shooter / drilling / riddle game. Will you be back in time for dinner? Content generated 'randomly' to enjoy a new adventure each time ;-)

How to play
Really simple :
- moving on the galaxy map : mouse left click
- Shoot them up : arrow keys to move. Spacebar to shoot.
- quizz : arrow keys to select the answer. Press Enter to validate.
- drill game : aim with the mouse and click on the left button to move the drill machine.
PRESS ANY KEY TO SPEED UP THE DIALOGS

| HTML5 (web) | https://markwolf.itch.io/odisseus |
| Source code | https://www.dropbox.com/home?preview=LD39_00.gmx.zip |
| Windows | https://markwolf.itch.io/odisseus |
| Original URL | https://ldjam.com/events/ludum-dare/39/odisseus-1 |
Ratings
| Overall | 333th | 3.321⭐ | 58🧑⚖️ |
| Fun | 401th | 3⭐ | 58🧑⚖️ |
| Innovation | 311th | 3.125⭐ | 58🧑⚖️ |
| Theme | 270th | 3.607⭐ | 58🧑⚖️ |
| Graphics | 507th | 2.714⭐ | 58🧑⚖️ |
| Audio | 249th | 3.055⭐ | 57🧑⚖️ |
| Humor | 117th | 3.192⭐ | 54🧑⚖️ |
| Given | 67🗳️ | 71🗨️ |
I will check out your game after getting some sleep!
LD39_00.exe - Entry Point Not Found
The procedure entry point InitOnceExecuteOnce could not be located in the dynamic link library KERNEL32.dll.
Thanks again.
**Gameplay**
Mechanics are simple but solid. I really liked landing sequences in which I made my best to move as little as possible and shot virtually nothing :p The short mini-game sequences to pick up the energy were also a very nice touch! Maybe one complaint is that I had to restart the game every time I lost, which is really the only thing that prevented me from trying more than 3 times :p
**Ambiance**
Great music! Great dialogues! That first choice to who wrote the Illiad was hilarious. This has potential to be a fully-fledged adventure game, keep it up!
Likes:
- rich sawtooth sounds. :love:
- multiple games in one, that gives you an extra star!
- it's an okay vertical shmup
- sirens! sireeeeens! ouch. I got zapped so hard. so often.
- so many stars, I really appreciate these dense starfields
- funny opening and clising cutscenes. Well done!
Try differently:
- mix of mouse and keyboard controls...
- the difficulty is a bit steep, and the asteroids are often only visible through their HP numbers (which made me first think they are powerups... ouch)
Overall:
- homer would enjoy this game
- I spent way too much time playing it.
- DAMN SIIIIIREEEEENS!
I have a video of me failing multiple times if you want to see it :)
https://youtu.be/u7vz7kapzIY?t=13m42s
**Positive stuff :**
- The multiple gameplays as i said, they really mixed things up in a good way
- The theme of the game, really clever mix of ancient mythology and sci fi which reminded me of an old childhood favorite of mine Ulysses 31 (i guess that was your inspiration ^^ so +1 )+ making homer an AI that writes the story when you're game over :p
- The very "space like" mood of the 1st music
- The humour was really nice as well XD
**Negative stuff :**
- The game window may be a bit too tall, i see what you did putting it this way to get the vertical shooter feel (which i liked) but i had it a bit cropped at the bottom, maybe have it so that you can resize it manually to fit the screen ?
- The planets hitboxes on the map, i had to click around a bit upon reaching a planet untill the game registered it and took me to the riddle phase
- Tiny detail but on the shooter phase i could see a cut in the starfield background and where it repeats
I think that's about it, really the negatives are not that much, so it's a neat experience, your mythology meets sci fi theme really took me back as i said :)
i'll give you a silly award as well : You get the 31st century award for classical heroes :p
Overall a great job man ^^
The mining section was my favorite, and I enjoyed collecting all the things. Sometimes though I'd see a green gem really far away from everything else, so I would have to move five tiles to pick it up, then five tiles to get to the next gem, making it not just useless, but a waste. It would be nice if you could choose to leave the mining section early!
I took some fun risks, skipping planets and carefully rationing my energy that way. Was worth it.
I like shooting games and you suggested your game, so I didn't wait to play it!
Very well done!
This is a pretty impressive entry with a lot of content. I haven't been able to beat it yet and will go back to it but feel like I can give you feedback from what I've played so far.
I liked the dialogue and story, it made me laugh a few times but the text went a bit too fast for me sometimes and I missed bits. I really liked that you had different gameplay types, even the little quizzes. The shoot em up bit controlled well but felt a little bit long but I loved the mining. At first I kept shooting across the screen trying to get as many in one go but came out of there with as much full as I went in with, haha. I was more methodical the second time. It was fun, a bit of a puzzle element to it. The graphics are alright, loved the portrait art and the explosions were nice. The music was pretty good too and the retro sound fx helped tie it all together. Nice work!
- music feels good while playing
Thanks a lot.
[here](https://www.youtube.com/watch?v=sEKsM8vugRs) .
I appreciated that you put two different types of games in one. The space shooter one was ok but I really enjoyed the jewel mining part. If you added a limited number of moves you would have a puzzler on how to collect all the jewels without running out of moves (power). Great work I also liked your dialog system.
if you haven't already please give my game a try [Zombie Power Station](https://ldjam.com/events/ludum-dare/39/zombie-power-station) HTML5 Thanks
Graphics and UI could be improved but that's minor issues for an improved release ;-)
The mix between space travel, mining and quiz was also a nice idea although I got only 3 different riddles?
The travel through space should be dependent on the distance between planets - if two planets are 128 units away make the travel last 128 seconds...
The only thing that irritated me on the first go was the displayed route - on my second go I ignored that and clicked on the planet that was reachable and led me closer to home ;-)
Overall a very nice entry for a compo game! Well done!
A few I haven't notice anyone say, though I only read a few:
- Enemies during the space travel should appear out of nowhere. It would be nice too if it flies left and right too instead of disappearing at the bottom of the screen 1.5secs. Same with asteroids.
- The space travel time should be proportional to distance traveled. Feels random currently.
Overall a pretty good game.
The "humor" is not there really. Your "jokes" are just aweful. Then of course this is my opinion and not an objective thing to say.
At first I was going to rage quit. The text is too small, there is no fullscreen option, I had to zoom in the web page. Then I have the ability to skip a text box by pressing a key, but once I am actually finished reading the box and about to hit a key, the box disappears all by itself, without any notification, then I hit the key because I already started the motion, so two boxes are skipped at the same time. This is not OK! You either give the user control over this or you don't. But this is just frustrating. Never do this in a game.
After my first rage though, the game was acutally fun. I love how you mixed mini games from different enres to create a kind of coherent whole :-)
The graphics were alright, I have seen better, I have seen worse.
The sound and music are OK but I think the vibe you get from the background music in the Asteroids game does not really fit the setting. The music is light and happy but the rest is not. The music could have been a little more spacey here.
I managed to beat the game in the third try. Once you actually figure out the mechanics it is not too hard. But you could have made the rules more clear in the beginning, e.g. by highlighting the power display in the top-left and making clear that this is the most important thing in the game. I lost the game the first time without even knowing why!
Overall a good entry, could use more polish here and there but then I know how much work it is to put together so many different mini games, each needs its own programming. Therefore many props, you really did a great job for only 48 hours. Also the art style is consistent over all games, that is really important. Nice entry, keep up the good work!
I liked the "Achilles and the tortoise"-style of drill movement. Finding the best strategy movement/collection was fun.
Ideas:
- The dialogs could be displayed for a bit longer.
- It was tempting to go to the farthest planet i could reach (and dying almost immediately).
Nice references. It is great you made all the mini-games in the Compo timeframe!