Octov by Taldius

[raw]
made by Taldius for LD34 (JAM)
Trap by greed, the little Octov will have to use a Golem to escape.
Use only the Right and Left arrows to talk to your golem and get out of here alive

- Antoine Semblat : Game designer, developper
- Gautier Di Fusco : 2D artist
- Ben Supertramp & Gab Maledict : Soundtrack and Soundesign
- Aubry Grieger : Game & Level Design

Ratings

Coolness 77% 2
Overall(Jam) 3.92 81
Audio(Jam) 3.40 305
Fun(Jam) 3.68 141
Graphics(Jam) 4.04 195
Innovation(Jam) 4.21 15
Mood(Jam) 3.72 164
Theme(Jam) 4.37 33

Feedback

Trash Games
15. Dec 2015 · 02:35 UTC
This game was amazing! the most fun thus far for me. I wanted to explore the world and I love the fact that you took simple controls and made them mean many things. I had some graphical bugs and the audio was a little harsh on my ears but I absolutely love it. Great job.
Rose
15. Dec 2015 · 19:52 UTC
Neat idea, and the art is interesting! It was hard to remember all the commands, but that's part of the challenge.
jachepe
15. Dec 2015 · 19:56 UTC
Cool game! I love the graphics
suppi
15. Dec 2015 · 19:58 UTC
Great take on the theme! The game works pretty well and is pretty good. the graphics are also great! good job!
Drauthius
15. Dec 2015 · 20:04 UTC
Nice and interesting entry. Was quite a lot of things happening at the same time, making it hard to focus and respond appropriately in a timely fashion, but the game (or Octov) was very forgiving, able to take a beating and heal up.
Dreyan
15. Dec 2015 · 20:08 UTC
This game is really interesting - really great use of the theme, had lots of fun!
ohmmus
15. Dec 2015 · 21:00 UTC
Heck yeah @ your game! tons to do and super compelling! Great work!
Hackbug
15. Dec 2015 · 21:06 UTC
WHOAA genius game, congratulation, your game is so nice. Nice sound nice design, super idea for the control ( it like patapon really good ) and your is fun; :D GG
bradur
15. Dec 2015 · 21:13 UTC
This was a good game, the controls were difficult at first but felt very intuitive after a while. I managed to become good at the combat :D. Nice graphics, sfx and music too! Well done :).
Haokarlos
15. Dec 2015 · 21:19 UTC
Good idea, and good use use of the theme, maybe too many soldiers per combat, but Iike the mechanics and enjoy the game!
Elit3dGaming
15. Dec 2015 · 22:30 UTC
really interesting concept. great game
flakoflak
15. Dec 2015 · 22:31 UTC
i was a little confused with controls. but you just have to get used to them.
RedBricksStudio
15. Dec 2015 · 22:36 UTC
First of all, that was fun! I was laughing out loud with the sounds affects and the tension of the combat.

The controls have some lag between the input and the execution (which I guess is for the correct parsing of the commands), and that made it a bit frustrating sometimes.
Tacohej
15. Dec 2015 · 22:43 UTC
Wow, great game! Had a lot of fun playing this one. Really clever way of only using two buttons, but still keep the game and mechanics interesting and fun. Graphics are good and music is good as well, but most importantly I think that this game has a great mood gets you immersed into the world and makes you want more.

Definitely one of the best entries I have played so far!
Loneshark
15. Dec 2015 · 23:06 UTC
Sweet game! I will have to replay this to see the paths I didn't take.
mockthebear
15. Dec 2015 · 23:18 UTC
i finished the game on first run @.@
man this one is the funnied so far!
5/5 on everything
propter_ludus
15. Dec 2015 · 23:49 UTC
Very solid entry.
The concept behind the mechanics was a very innovative solution to the theme.
I liked this entry a lot!
David Cookie
16. Dec 2015 · 11:12 UTC
Nice! Reminds me a little of Patapon ^^ Cool graph and solid audio (the music gets a little repetitive though). Didn't expect to be so long too :o Well done!
pokipsy
16. Dec 2015 · 13:13 UTC
Amazing concept and gameplay mechanics! The art is very nice too
nosfer
16. Dec 2015 · 19:53 UTC
done, finished all levels :) It could be improved by changing button to different pair because left and right often were confused by me with direction of movement :)
bessdlan
16. Dec 2015 · 20:47 UTC
Amazing game *_*
Love the concept (very good use of theme) ;)
Good job
ragnta
16. Dec 2015 · 21:05 UTC
I like your game, I think the sounds are the one negative thing. Nice job :)
zenmumbler
16. Dec 2015 · 21:18 UTC
This game so far has nailed the 2-button control mechanism the best. Really like the Mario 2 Shyguy-like character and guardian. Loved the background music too. Great!
Lullaby
16. Dec 2015 · 23:20 UTC
(salut D'indiemag :p)

Great use of the theme and very well polished game with nice tutorials, great entry!
Multiplexor
16. Dec 2015 · 23:33 UTC
Very nice game! So many things to do with 2 buttons! Keep up the good work :)
thedashdude
16. Dec 2015 · 23:43 UTC
Not my favorite, the reset time on the input and the speed and all around weirdness of the combat really through me off.
Archonthewizard
17. Dec 2015 · 00:47 UTC
Such fun! Very rewarding game play. Made me feel pretty bad ass getting the inputs in at the right time.
Pusty
17. Dec 2015 · 21:57 UTC
Was fun to play! Nice graphics nice concept.
ImYellowFish
18. Dec 2015 · 04:50 UTC
Amazing!! I love the graphics and the mechanism is well designed! This half turn based battle is very inspiring!
bazkur98
19. Dec 2015 · 01:06 UTC
Not too bad at all! My only issue was that it was a bit difficult to control and I never really got the hang of it but that was probably more of a "me" problem. Looked great and I haven't ever played anything quite like it before. Good Job to you and your team!
Ittai Manero
19. Dec 2015 · 02:18 UTC
Controlling a Golem, what a pretty cool idea! I love so many things on this one :D Congratulations!
Geckoo1337
19. Dec 2015 · 05:45 UTC
Good game with a perfect use of theme - and the art is interesting. Well done ++
spotco
19. Dec 2015 · 08:53 UTC
interesting concept (memorization based input for timing combat), but very repetitive
The Glorious Oysters
19. Dec 2015 · 13:35 UTC
Very nice and creative game ! The fact that we can do s many actions with 2 buttons is amazing and is a nice catch on the theme !
EwChap
19. Dec 2015 · 22:20 UTC
Fun game. I like the idea that you are inputting commands into a golem. I also like the take on two button controls that is not just two buttons (string of commands making more complicated results) Lovely artwork too.
LeReveur
20. Dec 2015 · 03:20 UTC
It was challenging, but nice and fun to play. Drawings are polished, ambiant music and sounds just as they need to be, and clever use of the theme. Very well done !
bitdecaygames
23. Dec 2015 · 03:20 UTC
Nice take on two buttons. The combat was surprisingly fun once I got the hang of it. Art was really cool, to boot!
LukeZaz
02. Jan 2016 · 04:32 UTC
Was kinda weird to only have audio in fight scenes, and the gameplay didn't really grab me, but it was still a good submission. It had good art and the levels were interesting.

Oh, and I found out you could skip fights via jumping.
alhvi
03. Jan 2016 · 01:49 UTC
Clever use of two buttons. I really liked this entry. Good job. Congratulations.
Nega Drive
03. Jan 2016 · 16:24 UTC
Interesting ideas, a neat way of getting more depth out of limited controls. Nice presentation too. Good work overall!
Big Cow
05. Jan 2016 · 00:10 UTC
I thought this was really good. The use of special sequences was really clever and a really interesting take on the two button challenge. The graphics are lovely and really set the mood. Well done!