You May Live (YML) by SachaY
"You may live."

This is basically what you'll be deciding in this game. You are the chief doctor of a field hospital during a war. People are hurt, people need help, and you lack of bed and ressources to help them all. You'll have to make decisions about who will live and who will be abandonned to their fates.
This game is a management game where you must handle the few beds and money you have. You can play to earn as much money as possible or to save many people, it is your choice.

You must hold on until the supplying arrive.

On PC, you only need your mouse, so put that keyboard away!

It might remind you off "paper please". We plan to push on the game after the ludum, to add more scenaristical choices, events and even a karma systeme.
The game is playable on android downloading the apk : https://ufile.io/fibc7
Or directly on your computer : https://sachay.itch.io/you-may-live
We hope you will enjoy yourself
Some baguette friends <3
Ratings
| Overall | 573th | 3.404⭐ | 59🧑⚖️ |
| Fun | 873th | 2.938⭐ | 58🧑⚖️ |
| Innovation | 683th | 3.089⭐ | 58🧑⚖️ |
| Theme | 627th | 3.464⭐ | 58🧑⚖️ |
| Graphics | 447th | 3.652⭐ | 58🧑⚖️ |
| Humor | 724th | 2.333⭐ | 50🧑⚖️ |
| Mood | 219th | 3.575⭐ | 55🧑⚖️ |
| Given | 79🗳️ | 42🗨️ |
Good Luck🍀
I'm ashamed to admit that I didn't let Mr. Gaylord in though. :'(
Awesome, awesome job guys! :smile:

- it's not obvious that the home screen is the actual game (looks like a screenshot)
- I wasn't sure what to do at the calendar page
- i find the bed screen hard to understand (I'm not sure what the numbers represent)
- I found myself seeing the same patients over and over (maybe add a random patient generator or something to keep them unique?)
- I really like the graphic style and atmosphere of the game
- a few words mis-spelled (contry should be country, fot should be for, ennemy should be enemy)
- telling me someone was murdered is interesting, but I wish I could do something to try and prevent it/figure out who it was and kick them out
- i wish at the end it told me how many patients I managed to save/heal in the hospital
Nice featire would be to know at the end what happened to patients I didn't save, and how to prevent the murders :wink:
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
Liked your game, it reminded me a lot of another game that has been made during this jam (Tirage, if you ever have the chance to play it), that basically took the same idea around curing people and managing beds.
Your game is pretty good, I liked the music and the playscreen with papers switching is very nice. graphics are good the music fits in pretty well.
I think there are some issues that you could work around :
- you made a very realistic interface, I mean the more realistic you could get, and it fits very well into the game, but we still lack some indications. I don't know if the money on the top left is what I'm going to gain from curing a patient, or what I'm going to lose ; is it what the patient is bringing ? I'm still a bit unclear about it so I just played the game and focused on the story and overall mood. A tutorial would probably help for this, told by the character so that it fits right into your idea of a realistic interface-game.
- I feel like you could have elaborated a little more on the backstory of the game during war : giving fake names for country or conflits, fake name for troops or stuff like that. It would help the player to make choices and to think about the consequences of their actions !
That's all feedbacks I can think about. Thanks you for making this game, pretty good job on the mood you created with it !! Bravo :)
Other than that I think the game is great. The idea is very interesting and I would like to see where it goes if you plan on continuing development. The graphics are also really nice and add a lot to the atmosphere.
I really enjoyed the concept. Hope you could develop further.
When I first played, I did not find the bed interface until a week passed. Also, other parts were not easy to understand. There should be more detailed intro about the interface.