Polar Panic! At the Disco by PeachTreeOath



Instructions
Just because the ice caps are melting doesn't mean you can't get down! See how many animals you can keep afloat with your wave creation powers.
- Click on the water to send a wave that will push around icebergs
- Icebergs combine when they hit each other with enough force
- Achieve higher ranks based on how many animals you had alive at once
Credits
- PeachTreeOath: Code
- FizzpowMike1: Code
- akaSurreal: Code
- Grayson Bartlett: Art
- Oort: Art
- Derek63: Sound
- zenza: Dance Model
| HTML5 (web) | https://peachtreeoath.itch.io/polar-panic-at-the-disco |
| Original URL | https://ldjam.com/events/ludum-dare/42/polar-panic-at-the-disco |
Ratings
| Overall | 286th | 3.679⭐ | 69🧑⚖️ |
| Fun | 290th | 3.553⭐ | 68🧑⚖️ |
| Innovation | 147th | 3.742⭐ | 68🧑⚖️ |
| Theme | 366th | 3.765⭐ | 68🧑⚖️ |
| Graphics | 296th | 3.886⭐ | 68🧑⚖️ |
| Audio | 97th | 3.869⭐ | 67🧑⚖️ |
| Humor | 35th | 4.106⭐ | 68🧑⚖️ |
| Mood | 151th | 3.727⭐ | 66🧑⚖️ |
| Given | 67🗳️ | 86🗨️ |
Having said that... Just looking at it is entertaining enough! The sound effects, the music, the way the penguins and bears wiggle, the way they fall off icebergs, how they fall like pinballs if you push the floor... It makes it all so hilarious :rofl:
Gameplay-wise I did struggle a bit, and even after a lot of tries I could only get "Disco Inferno" level, which is only second-best. I felt like something was off a bit, and conducted some quick experiments on the first block, and I convinced myself that the mouse click was actually registering about 2 inches lower on the screen than where I was clicking, but maybe it was all in my head. If I could have added an enhancement, I know hands down what it would be: the water, which seems to already oscillate on a wave, would reflect the impact of my click. I'd love that if I could click and see the wave ripple out, as I think it would get me much more grounded in the mechanical interactions. Allow me a second enhancement and I'd have the ice discs pitch a little with the wave, even if it was only cosmetic. Oscillate them to the beat and get those things dancing!!
I also struggled a bit with the way that when 2 discs join, yes their area gets bigger but the outermost perimeter edge I think snaps in a little, so sometimes the act of joining is exactly what drops your dudes in the water.
None of this really mattered because the jam was ON here, and precision tactics were not the point.
Mission accomplished, because I definitely groove out big-time to this one, well done and congrats!
Something I've learned to expect when I see @akaSurreal and FizzPow in the credits.
I Meant to play for a few minutes... an hour later I'm hitting Replay One More Time to try and get rank 5/5!
Try our game too, maybe you'll like it)
Otherwise, it's a surprisingly fun game for how short it is. Probably also the first time I've scored a game so high for humor. Plus I love the music. For some reason the mood kind of reminded me of the Katamari games.
Just thinking out loud but maybe it would be more engaging if your clicks grew new ice patches, rather than creating waves, so you just had to build a path to stop the dancing animals from falling into the water. After all, they are so caught up in the rhythm to watch where they are going! Wow "rhythm" is a weird word.
Great job!
Other than that, well done, had fun.
Fantastic overall package with graphics, sfx, and music. Great work.
Very fun game with a great music (kudos to the musician!)
The only thing I'd say is that it looks like I can only make the situation worse by clicking, maybe a little feedback like a wave or something could've helped ^^'
I think the art and modeling was really nice. The colours and environment were pleasing. The mechanics were fairly simple once you get used to them. Was a bit confused about where to click and how dragging would affect spin. At first I was clicking the ice burgs which has a weird effect but once you figure out to click on the sea it's okay.
Not much more to it than that. Simple and fun. I ranked 2/5 in the game.
I think many people have already mentioned some things to improve like feedback for waves and iceberg movement being erratic sometimes, so I won't go any far into it.
I had a hard time being successful at keeping the little guys alive, I always seemed to push the icebergs too hard and they'd just go away, or too little and the would end up with the fishes. Some other times I just couldn't prevent one of the platforms from spinning, which was hilarious.
I was bad at the game but I had a lot of fun, so that must mean something :D
All in all, I enjoyed playing this game, it seems innovative to me, and the penguins definitely make it funny :D Although those fuckers are unable to stay still for a few seconds... Really cool groovy music too. Try appliying post-processing to this, it would look much better.
Music is still playing in my head.
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a