Pipionem by Aleix Ramon

ABOUT
The apocalypse is near. The evil pidgeons are taking over the earth and soon, the grain will become the national food. But there is still hope. You, a brave and adventurous cyber dinosaur came back from the future to stop the apocalypse from happening. The numbers are against you, but you have the biggest weapon of all times in your possession. No, it’s not a nuclear bomb or laser swords. It’s music! With the help of the beat, you cast mighty attacks on your foes and fight for the future. For YOUR future!
THE THEME
The game is gameplay-wise a combination of a rhythm game and supposedly an RPG. The idea was to create a classic Japanese turn-based system but enhanced with the music aspect. In the current state, it’s more of a prototype than anything else, but I think the combination would work very well in a full-fledged and polished game. Oh and you can see the combination of two genres in the theme too, as murderous pidgeons and cyber dinosaurs usually don’t share the same universe. I think…
PLATFORM
The game is primarily meant to be played on a phone (hence the resolution), but you can play it on your computer as well. For convenience reasons of course!
HOW TO PLAY
Hey, just read the tutorial in-game, guys!
CREDITS
The game was created by a team of four amazing and talented people!
Aleix Ramon – He made all the hot music you hear in the game! He is a wizard and we are proud to have him! Follow him on Twitter (https://twitter.com/nomad_composer) or check out his website (https://aleixramon.com)
Anna „Bubu“ Špotová – One part of the hardcore artist duo of the team. The pigeons were her idea! @BubuSpotova
Jana „Yuffie“ Kilianová – The second part of the graphics duo. She also has the tendency to control the whole designing process. She forced the dinosaur part on us! @foxinsoxx
Václav „Calvix“ Rozsypálek – The mighty programmer, who is actually a pretty mysterious guy. Ludum Dare 41 was actually is first game jam and I gotta say he did great! @calvixus!
| Windows | https://calvix.itch.io/pipionem |
| Android | https://calvix.itch.io/pipionem |
| Linux | https://calvix.itch.io/pipionem |
| iOS | |
| Original URL | https://ldjam.com/events/ludum-dare/41/chickens-vs-dinosaurs |
Ratings
| Overall | 371th | 3.641⭐ | 34🧑⚖️ |
| Fun | 448th | 3.438⭐ | 34🧑⚖️ |
| Innovation | 318th | 3.661⭐ | 33🧑⚖️ |
| Theme | 282th | 3.968⭐ | 33🧑⚖️ |
| Graphics | 39th | 4.516⭐ | 34🧑⚖️ |
| Audio | 65th | 4.032⭐ | 33🧑⚖️ |
| Humor | 200th | 3.629⭐ | 33🧑⚖️ |
| Mood | 221th | 3.733⭐ | 32🧑⚖️ |
| Given | 30🗳️ | 22🗨️ |
Despite that, the game is really well made ! Congrats ! And keep coding :)
This could become a really neat game, with more enemy and progression!
But that first battle is really fun!
The game may lack of some music feedback, like someting to let us now that the next beat is coming! I was often clicking the buttons and hoping to be in rhythm.
But overall, awesome entry and concept!
Mind to check our game:
https://ldjam.com/events/ludum-dare/41/daxua
We send you a fish <3
Good game overall but too short :/.
## Good stuff
What I liked the most about Pipionem was the art, sound, and the feel. Reminded me of how I used to play turn-based final fantasy with my toys.
Discovering what the different moves did was fun. I like how well the buttons are arranged, UI is very well designed, especially for mobile.
All of the aspects that I liked (art, sound, feel) are well done, so I probably can't give any suggestions there.
## Some bad parts
* Length - The game is short (but still sweet)
* User Experience - The game doesn't have any instant feedback to let me know when I'm doing well or not
* Tutorial - Went though the tutorial twice, but somehow it didn't occur to me that I had to take the cooldown and each beat into account. Maybe it's obvious for you, but most people are ignorant like me and need everything served on a golden platter. You actually don't need a complicated tutorial to get those ideas through, check out the instant feedback suggestion below, which fixes this problem.
## Suggestions
* Sounds - Keep them, they add a lot to the feel
* Instant feedback - Action games (rythm-based ones especially) often give instant feedback to the player to let them know if they're doing well. For example, guitar hero hero has increasingly intense animations when you land the keys right. When you miss them, it ruins the song and some versions even tell you how badly you did. So the changes I would make with your game would be: highlight the button when pressed (and not on cooldown); when I land the click on one of those lines add some colorful effect (like particles or whatever fits with your vision); make the tiny lines wider and bigger (no need to change the collisions), so I can more easily see them
* Release it - This game has potential to be great with casual players, especially kids. I say, polish it, add more levels, add some juice and publish it!
Great experience, keep up the good work!
Really liked the cute aesthetic and the sounds were great :D
I did some trouble getting used to the mechanics when I started playing.
Would love to see more of this with more levels and cute enemies!
Really great entry, good job guys!
However in overall it was funn and in the end (after 2 defeats) I finnally defeated that evil chicken lord! Muhahaaa >:D
However, it was a bit hard learn how to play, I had to read the comments to get it. I also agree with @Nikaoto that it needs some instant feedback, for example the buttons pumping with the rythm you need to push them (the game would be much easier to understand) or some beats when you hit the button correctly.
Anyways, it is a pretty solid entry, funny, with cute art and catchy audio, and I would LOVE to see a full game made of this!
As @Mathiouza first commented, there are many things that could be polished further. The most important thing would probably be adding more indicators of when you should start the action (which is at the beginning of each bar - every 4 beats).
@Nikaoto about the instant feedback: the animation and the music change when you press the buttons correctly (in the music the drums follow the same rhythm you played) but I agree we are missing some instant feedback while pressing the buttons in rhythm. Some extra animations and sounds there would help a lot, I believe!
And yes @Kirill Nepomnyaschiy @Noxbuds @AnaGF @Sanguis @morrilet , we would need a more detailed tutorial!
Thanks to all! I keep checking out some of your games :)
Overall clean and fun :smile: