Under Pressure by Arthridas

[raw]
made by Arthridas for LD 42 (COMPO)

My first game jam ever.

An underwater facility is in crisis mode and you are in the wrong place at the wrong time.

You need to survive until rescue arrives

Tools used:

Godot Game Engine

GIMP

Audacity

Ratings

Given 13🗳️ 4🗨️

Feedback

Truc_e
13. Aug 2018 · 06:56 UTC
Yay another Godot user!

I was confused at first by the brace and duct tape it wasn't clear what they do. You move really slow, I personally would make the player faster and make the space bigger. The challenge doesn't seem to ramp up fast enough, I got bored after a minute or so.
Mazzletov
13. Aug 2018 · 07:05 UTC
It's the character a little bit inspired by Bioshock haha. The duct tape looked like paper as it decays almost instantly in some occasions. But hey, who puts duct tape on wet surfaces, everyone knows it wouldn't stick!
Great job
samoatesgames
13. Aug 2018 · 07:10 UTC
Nice little game, though after 2 minutes of surviving I decided to see what happens when I stop fixing things. 2 more minutes later and I'm still alive.

I feel like it should be a lot less forgiving. When tiles break, it should do exponential damage. So you lose one tile and the room shrinks by 1, loose another tile it shrinks by 3, another it shrinks by 5. I feel that would add more of a sense of urgency.
Ixio
13. Aug 2018 · 07:27 UTC
Thanks for making a Linux version !

I really like the concept, too bad it's a bit slow to finish: you don't really feel underpressure :). I also loved your character art ^^.

Since your game doesn't use other keys than directional I'd suggest you double your keys with the arrow keys, it's much better for non-qwerty users ;).
Apple Dash
13. Aug 2018 · 07:38 UTC
Way too easy. Curiously, I got bored after 2 minutes, just as the commenter above. I would suggest making it faster -- faster player movements, faster decay of tiles, ramp up challenge faster, because, as I was writing this comment, I left the game running in background and it's _still_ going
bnmkt
13. Aug 2018 · 10:45 UTC
Great, your game could be more difficult, we can easily fix everything just by shooting in the room but the concept remains interesting!
r3c0d3r
13. Aug 2018 · 16:12 UTC
Liked simple idea! I'd rather like if I have more options to do on walls. Duct tapes and sealing is just not enough!
🎤 Arthridas
14. Aug 2018 · 03:07 UTC
@truc-e @samoatesgames @ixio @apple-dash @bnmkt
Ya, I kinda broke the balance when I made some tweaks to the mechanics towards the end.
But maybe now we can see who can trigger a stack overflow error on the timer as the new challenge. Not even sure if that's doable, but that would be a different kind of running out of space :)
🎤 Arthridas
14. Aug 2018 · 03:08 UTC
@mazzletov
That was the idea with the duct tape. It started out as a "wouldn't it be silly" kinda thing. :)
🎤 Arthridas
14. Aug 2018 · 03:11 UTC
@r3c0d3r
I had some more mechanics ideas like "re-expanding the wall", and "make a wall invincible".

But didn't have enough time to properly implement those.