Cities by litill
My (first) entry for Ludum Dare.
The initial idea was a game where you control and distribute the power of dying cities, with the goal of guiding refugees out of the cities. They can only survive for a limited time in the darkness, so you have to try to manage the light sources to help them out of the city.
Controls: Left and Right Arrow switches between lightposts. Up and Down Arrow activates and deactivates lightposts. A and D rotates rotatable lightposts.
Made in Unity.
Change log
(all changes are found in "Cities (updated).zip". "Cities.zip" is the version originally submitted for the compo) - 03.08.17: Fixed a level breaking bug where a group of citizens where unable to reach goal. - 03.08.17: Updated wrong health values on level 4 (had accidentally been set too low).

| Source code | https://bitbucket.org/aslakkh/cities |
| Windows | https://litill.itch.io/cities |
| Original URL | https://ldjam.com/events/ludum-dare/39/cities |
Ratings
| Overall | 220th | 3.483⭐ | 31🧑⚖️ |
| Fun | 469th | 2.862⭐ | 31🧑⚖️ |
| Innovation | 36th | 4⭐ | 31🧑⚖️ |
| Theme | 56th | 4.069⭐ | 31🧑⚖️ |
| Graphics | 100th | 3.897⭐ | 31🧑⚖️ |
| Audio | 190th | 3.231⭐ | 28🧑⚖️ |
| Mood | 64th | 3.759⭐ | 31🧑⚖️ |
| Given | 40🗳️ | 8🗨️ |
The ways to show which lightpost is selected with the intensity of the light, or the risk of power failure with the sound and blinks are very nice.
But from the level 4, it's become too difficult too handle all the lightposts and citizens.
Also, it will be great to make the rotatable lightposts easily recognizable.
Great work!
At first, I didn't see the "rotatable" in "A and D rotates rotatable lightposts."
I try hard in first level and thinking why I can't rotate them haha
Then know in next level not every one can be rotate.
Then I have fun in it! Thanks for your game!
Sometimes I couldn't find the light I was controlling. maybe you need to add some good UI to make the confusion less.
I think the game would feel really good on mobile devices.
For me in peticular was sometimes hard to know which lamp you were currently controlling.
I think using the same key as a Toggle instead of one key to be ON and another to be OFF would make for a slightly better experience.