Sacrifices must be made by mobiledev
Your main goal is to use the most power weapon in the to kill your enemies: cold, hard, CASH. Unfortunately, you only have a finite amount of it, so recruit some "investors" along the way and kill those damn blobs!
Controls:
Movement: Arrow Keys (You can dash up or down by double tapping the up or down key)
Shoot: HOLD Space Bar (there is a currently bug if you just press the key it might not shoot)
Goal: Your objective is find NPCs in need of help inside the many building available (you can enter buildings). The NPCs following you represent your health, lose all of them and its game over. Since you have a limited amount of ammo, they will also replenish some over time. Try to defeat all the blobs.
Notes: - Weird visual bugs when interacting with the buildings (I'll try to fix it): - They are now fixed! There was a problem with the layers ordering, everything is now correctly on screen; - There's no restart option, soooo, refresh the page: - Spaghetti-coded a restart;

| HTML5 (web) | https://mobiledev.itch.io/ld43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/sacrifices-must-be-made-5 |
Ratings
| Overall | 975th | 2.737⭐ | 21🧑⚖️ |
| Fun | 941th | 2.579⭐ | 21🧑⚖️ |
| Innovation | 898th | 2.658⭐ | 21🧑⚖️ |
| Theme | 930th | 2.658⭐ | 21🧑⚖️ |
| Graphics | 520th | 3.5⭐ | 21🧑⚖️ |
| Humor | 605th | 2.667⭐ | 17🧑⚖️ |
| Mood | 872th | 2.735⭐ | 19🧑⚖️ |
| Given | 18🗳️ | 17🗨️ |
* graphics are cool, especially human characters (player and NPC's)
* the idea is nice
Cons:
* a background music would have been really cool
* waves are pretty easy and a bit repetitive once you have understand how the ennemy work and find the avenue: maybe make more type of enemies or make them go a bit faster so that you don't have to just walk on the avenue back and forth to win the level. I stopped at wave 4 so maybe it get ore difficult later, in that case, I think you should advance them (maybe keep the first for a tutorial)
* maybe it is just for me but when I pressed space, my screen scrolled down so I could not see the top of my screen (if you know how to disable that, I would like to hear it)
I hope I wasn't too harsh on my comment, and that my feedback will help you :)
I found the shooting felt a bit unresponsive at times. More pressing, if you're up against a building (ie one is directly above you), bullets don't fire at all. (They're likely colliding with the building itself and vanishing before even rendering).
Minor issue aside, the graphics are wonderful and the idea has solid execution. Well done!
The controls, however, are as the others already mentioned very clunky.
A different key for shooting would be better, since the spacebar always lead to scrolling down on the page...
I liked the exploration aspect of the game.
Entering buildings and leaving them has been implemented in a nice way.