Sacrifices must be made by mobiledev

[raw]
made by mobiledev for LD 43 (JAM)

Your main goal is to use the most power weapon in the to kill your enemies: cold, hard, CASH. Unfortunately, you only have a finite amount of it, so recruit some "investors" along the way and kill those damn blobs!

Controls:

Movement: Arrow Keys (You can dash up or down by double tapping the up or down key)

Shoot: HOLD Space Bar (there is a currently bug if you just press the key it might not shoot)

Goal: Your objective is find NPCs in need of help inside the many building available (you can enter buildings). The NPCs following you represent your health, lose all of them and its game over. Since you have a limited amount of ammo, they will also replenish some over time. Try to defeat all the blobs.

Notes: - Weird visual bugs when interacting with the buildings (I'll try to fix it): - They are now fixed! There was a problem with the layers ordering, everything is now correctly on screen; - There's no restart option, soooo, refresh the page: - Spaghetti-coded a restart;

screen2.png

Ratings

Overall 975th 2.737⭐ 21🧑‍⚖️
Fun 941th 2.579⭐ 21🧑‍⚖️
Innovation 898th 2.658⭐ 21🧑‍⚖️
Theme 930th 2.658⭐ 21🧑‍⚖️
Graphics 520th 3.5⭐ 21🧑‍⚖️
Humor 605th 2.667⭐ 17🧑‍⚖️
Mood 872th 2.735⭐ 19🧑‍⚖️
Given 18🗳️ 17🗨️

Feedback

Zetorama
04. Dec 2018 · 06:55 UTC
Link doesn't work (404) :(
Angie Hanko
06. Dec 2018 · 19:20 UTC
Amazing what you made on one weekend! I like the idea that you have to sacrifice money, actually really throwing it into the monster's faces. Also the art style is nice. However, I feel the controls are a bit clunky, and especially inside the buildings it is hard to navigate. Some feedback on damage to the monsters would be nice, I was wondering if I was even hitting them.
Vivien Fargette
06. Dec 2018 · 19:27 UTC
Pros:
* graphics are cool, especially human characters (player and NPC's)
* the idea is nice

Cons:
* a background music would have been really cool
* waves are pretty easy and a bit repetitive once you have understand how the ennemy work and find the avenue: maybe make more type of enemies or make them go a bit faster so that you don't have to just walk on the avenue back and forth to win the level. I stopped at wave 4 so maybe it get ore difficult later, in that case, I think you should advance them (maybe keep the first for a tutorial)
* maybe it is just for me but when I pressed space, my screen scrolled down so I could not see the top of my screen (if you know how to disable that, I would like to hear it)

I hope I wasn't too harsh on my comment, and that my feedback will help you :)
mgoadric
06. Dec 2018 · 19:52 UTC
Good job! I liked how you have to peek inside building to find the NPCs that will help you when you get them to escape. I was overwhelmed by the blobs until I realized I could get them in an alley, because I couldn't shoot up or down.
PurpoAppo
08. Dec 2018 · 01:41 UTC
Very fun. It's cool how you use money as ammo.
Cassio Eduardo
08. Dec 2018 · 05:53 UTC
I really enjoyed the art, but the controls were very clunky and unresponsive at times (didn't shoot when I pressed Space, maybe it's layring issue and I didn't see the bulelt). Also, the gameplay is pretty simple and didn't have enough variety of weapons, enemies and/or mechanics.
FireSlash
08. Dec 2018 · 08:13 UTC
Neat idea on using rescues as health!

I found the shooting felt a bit unresponsive at times. More pressing, if you're up against a building (ie one is directly above you), bullets don't fire at all. (They're likely colliding with the building itself and vanishing before even rendering).

Minor issue aside, the graphics are wonderful and the idea has solid execution. Well done!
Geckoo1337
09. Dec 2018 · 19:25 UTC
Well done - excepted movements which could be improved. Main aesthetic is gorgeous. I would like a music (you could uncheck the sound category - it is useless). Overall you did a good game. Thank you ++
cdunham
10. Dec 2018 · 05:25 UTC
Feels a little weird that the player can only aim in 2 directions and has different speeds when moving horizontally or vertically. The dash button is handy for moving around, it about equalizes the vertical movement and lets me get around easier, but seems like it was just extra work when having the same speeds would've had the same outcome. Graphics look nice, but all the buildings make it seem crowded and they block your vision of both the other humans and the slimes(that's probably intentional to add difficulty, but if it was used less I feel it would've been more effective. I also felt like I was pressing the fire button a dozen times before even 1 bullet appeared.
🎤 mobiledev
10. Dec 2018 · 05:35 UTC
Just noticed why many felt that the main character isn't shooting many bullets. The shooting has a timer on it to prevent a spam of bullets, the problem is there is a reset each time the spacebar is pressed, so the best way to shoot is to hold down the key. This is probably a bug, so I might fix it.
Emperor Eagle
10. Dec 2018 · 09:01 UTC
Cool game. I think you should make it so the bag of money on the character's back gets more/less filled depending on how much money they have. I liked the graphics, fun game!
Bros.
11. Dec 2018 · 16:23 UTC
Fancy graphics. The moneybag on the back of the player is a nice touch.
The controls, however, are as the others already mentioned very clunky.
A different key for shooting would be better, since the spacebar always lead to scrolling down on the page...

I liked the exploration aspect of the game.
Entering buildings and leaving them has been implemented in a nice way.
Ravengar
16. Dec 2018 · 19:18 UTC
The graphics are cool but it's kind of strange to embody a savior dress up as a gangster.