Neon Knights: Mech Fighter by Srolfe657

About
Heavily inspired by the 80's, Neon Knights: Mech Fighter is a 2D, 1 vs. 1 retro-fab game about battling Mechs and being AWESOME!
Dev Notes
Please run the HTML5 version in full screen to avoid scaling issues.
Description / Features
- Player's pilot Mechs and must battle each other in order to win the best of 3 rounds.
- Each Mech has a few different attacks which drain it's energy.
- The Mechs energy is tied to it's current health.
Controls
Gamepad: * Movement - Left Stick * Jump - A * Jetpack - Press and hold A while in air * Special Attack - Y * Light Attack - X * Heavy Attack - B * Pause - Start
Keyboard: * Player 1: * Movement - WASD * Jump - Spacebar * Jetpack - Press and hold Spacebar while in air * Special Attack - Left Shift * Light Attack - Q * Heavy Attack - E * Player 2: * Movement - Arrow Keys * Jump - Numpad 0 * Jetpack - Press and hold Numpad 0 while in air * Special Attack - Numpad Enter * Light Attack - Numpad 2 * Heavy Attack - Numpad 3 * Pause - Escape
Known Issues
- Sometimes the punch special attack will cause instant death.
Change Log
- The game will now work as expected when starting a new game from the main menu.
- Players aren't immediately kicked back to the main menu upon winning a match.
- Fixed (some) UI Scaling issues.
Tools Used
- Unity
- Perforce
- Photoshop
- Spine 2D
Credits
- Seth Rolfe - Design/Development
- Zak Warren - Design/Art/Animation
- Dan Baratta - Design/VFX
- Matthew Harnage - Music/SFX
Ratings
| Overall | 550th | 3.16⭐ | 27🧑⚖️ |
| Fun | 271th | 3.391⭐ | 25🧑⚖️ |
| Innovation | 671th | 2.6⭐ | 27🧑⚖️ |
| Theme | 806th | 2.48⭐ | 27🧑⚖️ |
| Graphics | 553th | 3.16⭐ | 27🧑⚖️ |
| Audio | 293th | 3.304⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 21🗨️ |
https://soundcloud.com/matthewharnage/mecha-arena-title-theme-electronicorchestral
A minute loop of some really odd electronic/orchestral piece.
Pros
- Really like the games title/thumbnail image thing, its why I am here!
- Player graphics & halo thing at start are great
- Game play mechanics were good once I checked the controls.
- Would be fun if I had a friend to play, playing alone is interesting lol
Cons
- On my play through I got kicked to home screen after first game over state (no end game screen?)
- After that kick out I couldn't play again
- Wish background/platform/GUI graphics matched the quality of player/halo thing
- UI scaling issue when not in full screen.
Overall though I think ya'll did a great job, congrats!
I was confused at first by the Control menu, the windows build doesn't have this issue:

Like I said, I can't really speak of the combat as I cannot play against anyone, but the movement of the mech felt a little slow.
I ran into one bug in the web client where I couldn't get out of the Controls screen.
All in all, pretty good!
(A mech game was one of our own ideas when we were brainstorming, quite different from this game, but it's fun for me on a personal level to end up playing one nonetheless.)
Liked the ambiance, eventhough I was alone I enjoyed seeing to mechas fighting each other. It's not really related to the theme, I think. But who cares ? It's cool and NEON.
Edit: also the controls where a bit weird and unresponsive.
Effective gameplay, pity there's no AI option (I didn't mark you down for that, I'm not a monster!)
Improvement: avoid allowing players to disappear off the edge. This might be the scaling issue you mentioned.