Greed Mania by pcmxms
Greed Mania is a small arcade game inspired on the golden ATARI era. Avoid gang members as you become richer and richer.
Controls: Move: Arrow Keys/ASDW
Welcome to Greed Mania! A game that tells the story of a greedy man who have to collect all the treasures he can. Problem is: the more treasure he gets, the more gang members he attracts.
Features:
4 gangs in all ATARI glory: The Verticalinos, Horizontalinos, Diagonalinos and the Stalkerinos.
Call the police: Every now and then can call the police and kill all members of one gang!
That's pretty much it!
This game was made in less than 8 hours for Ludum Dare 40.
All made by: pcmxms
Powered by: Godot Engine https://godotengine.org/

Ratings
| Overall | 379th | 3.314⭐ | 72🧑⚖️ |
| Fun | 239th | 3.479⭐ | 72🧑⚖️ |
| Innovation | 538th | 2.729⭐ | 72🧑⚖️ |
| Theme | 206th | 3.707⭐ | 72🧑⚖️ |
| Graphics | 395th | 3.152⭐ | 71🧑⚖️ |
| Audio | 421th | 2.647⭐ | 70🧑⚖️ |
| Humor | 360th | 2.593⭐ | 61🧑⚖️ |
| Mood | 316th | 3.111⭐ | 65🧑⚖️ |
| Given | 78🗳️ | 77🗨️ |
Feels like a classic Atari game and plays nicely
I see others saying the audio's annoying but i think it's cool, it's consistent with your art.
One thing i'd say is the beep when you launch is too loud.
The game volume was a bit loud, it startled me with the initial loading sound. But after I got used to it and adjusted my volume it was fine. Movement was smooth and good. I especially like that some of the bandits had static movements and some followed me around the screen.
I did die several times to enemies spawning right under me though.
It's easy to understand and get's challenging really quickly. Don't think the "KILL ALL" thing worked?
@are-sundnes I think it works fine. This item will kill every member of one gang. It might have happened that you had only one gang member killed (or none) if that's the case for the time. I'll check it anyway if there is a bug or not. More people have said the same. Thanks for playing!
Would be nice if the enemies couldn't spawn right on top of you, but it doesn't happen very often.
The sound is good and fits the aesthetic but it was really loud when I started the game ;-;
I do wonder if it would have been good for all the collectibles to be one color, and then each of the enemy gangs was a different color?
I think different colours for the enemies would make it confusing. I'm adding more stuff for the post jam version.
The enemy colors isn't much of a major thing, just an idea. I think it could make it easier to pick out the different kinds of enemies when there are a lot of them on the screen & notice which type disappears when you pick up the kill item. It still makes sense with all of them being the same color so it doesn't matter either way.
Congrats on the game!
(For those who cannot read portuguese, he also commented about the audio being too loud. It is corrected for the post-jam version)
But yeah, cool project! I spent quite a while playing this haha.
**Edit:** Ah, I realize the "kill all" is accompanied by an enemy sprite, and it kills all of that type. Makes sense!
@wheffle The "kill all" (now "Bust all") is about taking all the members of ONE GANG ONLY, not all of them :)
Thanks all for playing!
But the game overall is nice and simple.
Well done
First game I died as soon as I picked up loot for no apparently reason. Reason was apparently the loot was next to the wall and I had no idea the (non-red) walls could kill me!
Thanks for playing and for the feedback :)
As it has already been said, the game feels fair even though getting harder and harder, which is not that easy design speaking, especialy in such a period of time.
Well done!
Belo jogo cara, mt legal ver um Br fazer um jogo fora do normal do que se ve por aqui, realmente tem um pegada bem ataria, parabens !
Good job, nice submission !
I question the decision to make the wall deadly, since it's hard enough already, although _of course_ they'd have done the same back when they made the original arcade-games.
All in all very well done for < 8 hours!
ETA: Played on Linux, works well, but the actual 'window' parts of the window are missing, so I couldn't move it across the screen :slight_smile:
> ERROR: load_image: Error opening file: res://Figuras/upndown.png
> At: core/io/image_loader.cpp:54.
Doesn't _seem_ to impact the game, but I thought you might like to know anyway.
Existe uma certa variedade de inimigos no jogo e isso é bom, no entanto não senti uma "progressão" no jogo mesmo ele ficando mais difícil no decorrer que aparecem mais inimigos. Talvez se fossem aparecendo inimigos mais complicados no decorrer que voce consegue mais pontos ao inves deles simplesmente aparecerem aleatoriamente ficaria melhor.
A jogabilidade é simples, funcional e não encontrei nenhum bug.
Enfim, é um bom jogo apesar de simples. Parabéns.

Get ready to see this screen
Controls are pretty simple and easy too. It's a really great game for 8 hours!
I just missed a cool 8bit background music, and was startled by the sound on the beginning, I was wearing headphones. Overall great game!
The graphics contrast was good and helped make visualizing the play field easy.
The sounds were much like what you would hear from an Atari, and were very well done.
My only complaint is one that I saw already before -- I felt like it was way to easy to bump into the sides and die. I feel like a 0.3sec grace period or something would make for a less frustrating end, but maybe at the same time I could see that lessening the experience.
Keep up the great work!
Really quite liked it, nicely done!
Over all great entry but i would think about letting the wall only being a collider than an additional insta death.
FYI:
- Moving diagonal instead of up and down is faster. Intended?
- having 2 enemies spawn at the same time let the audio sound bad