Crate-LD by IceBerg

[raw]
made by IceBerg for LD 42 (COMPO)

First LD, did my best.

I am no artist nor sound designer, so dont expect to much.

The goal is to prevent the storage from overflowing.

You achive this, by looking at the color next to the drop-off, and then you find the same color of box.

You know the color of the box, by hovering your mouse over it.

New boxes will automaticaly find the first available spot on a shelf when spawned, if there are no spots left, they will remain on the floor.

"Enjoy"

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Celdur
14. Aug 2018 · 20:09 UTC
There's a bug that makes it so you can hover over multiple boxes at once.
That wouldn't be too much of a problem, but when it happens you can't pick up any of the boxes.
Once things got out of hand it became really difficult to pick anything up anymore.
Other than that, it fits the theme nicely.
Lumos
23. Aug 2018 · 15:37 UTC
Also known as "I need to breathe in a paper bag, the game". The relentless influx of boxes is completely impossible to manage, and that's quite perfect for the theme, as well as rather amusing... and also anxiety-inducing. :)

There seems to be an occasional issue with hovering over boxes, as is suggested by the first comment. In addition, I feel that some sort of a sound notification or a GUI notice that the "output colour" has changed would be very useful. Crossing the room to find a green box only to have had the required colour change in the process gave me a remarkable desire to rage-quit.
Eric Kulbiej
01. Sep 2018 · 23:38 UTC
Your game is very nice to play. The general impact is positive.
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls on the other side are not working very well.
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)