Escape from The Alliance by Jimbly

Escape from The Alliance carrying as many refugees as you can by dropping equipment along the way.
Links * HTML5(WebGL): dashingstrike.com/LudumDare/LD42 * Source Code: Jimbly/LD42-alliance-escape * Post-mortem: jimb.ly/2018/08/25/
I ended up making something that starts out pretty complicated, but gets, in some ways, simpler as you go along, although maintains its difficulty. The game has 11 "Chapters" (short battles) to play through, although a couple of them are notably longer than others, especially if you're down a couple weapons.
Hopefully the tutorial and in-game stuff explains most of how things work well enough. I've got some tips (after the screenshots below) if you're having trouble. I might have been watching some Firefly recently and felt a bit inspired by that for the game's story =).
Screenshots:

TIPS: * It's possible to ditch equipment on every port and still win * If things are too confusing, you can pretty much just ignore Repair, Power, Engines, and (until the alarm goes off) Life Support * Whenever any component is blinking because of Heat, just click it immediately! * Try to keep 1 Shield, 2 Weapons, and 1 Life Support as long as you can * When fighting a group of 2 Heavy Fighters, make sure to start charging your two weapons immediately, and you can take them out before they get off a second shot * Make sure to always have some shield up and you'll take no damage * Whenever the middle bar (Shield charge, O2 Generation, Evade, etc) gets full, immediately turn off the component, it's just generating heat at that point * To survive more easily later, you'll definitely need to take the Etherians on board, so don't drop a Shield Generator until that event (around Chapter 4, I think)
Post-compo changes (just load-time optimizations/engine fixes): * Fixed a bug causing the loading screen to go entirely black * Applied minification and converted audio files to MP3 to greatly reduce load times * Fix canvas scaling/click detection on mobile (was blurry and clicks were slightly off on high-DPI devices)
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Tools Used * Custom Engine: GLOV.js * Mtn Dew * Some tiles in Piskel * Image postprocessing and other tiles in Photoshop * Sound Effects in Bfxr * Music in Bosca Ceoil * The PICO-8 color palette
Also, if you're read this far, check out my other game Splody on Steam and PS4!
| HTML5 (web) | http://www.dashingstrike.com/LudumDare/LD42/ |
| Source code | https://github.com/Jimbly/LD42-alliance-escape |
| Original URL | https://ldjam.com/events/ludum-dare/42/escape-from-the-alliance |
Ratings
| Overall | 10th | 4.161⭐ | 33🧑⚖️ |
| Fun | 36th | 4⭐ | 33🧑⚖️ |
| Innovation | 108th | 3.717⭐ | 32🧑⚖️ |
| Theme | 149th | 3.968⭐ | 33🧑⚖️ |
| Graphics | 76th | 4.016⭐ | 33🧑⚖️ |
| Audio | 75th | 3.683⭐ | 32🧑⚖️ |
| Humor | 120th | 3.196⭐ | 30🧑⚖️ |
| Mood | 61th | 3.672⭐ | 31🧑⚖️ |
| Given | 24🗳️ | 35🗨️ |
@toboggan I strongly considered putting in a "pause" feature, it was the top thing on my list of things I didn't get around to, although I wasn't completely sure the game would actually be much fun or challenging if you could pause... might still be satisfying though!
It was certainly fun enough to play through the whole thing, but a couple thoughts I had:
- I beat every encounter with the same strategy: swap between shields, use the other two power for both weapons unless I need O2, in which case I powered a weapon and life support. Swap weapons when necessary. The encounters didn't seem to get much harder.
- I like the idea of ditching equipment for refugees, and it fits the theme, but it ultimately means that I'm making fewer interesting decisions as the game goes on. When I strip my ship down to the bare essentials, I'm just doing my one strategy over and over again.
- More enemy types would have been cool. I bet you could think of a bunch of interesting effects for them.
Nice work!
I love the theme song, the whole atmosphere, the graphics and gameplay. One of my favorite entries so far.
Such a great game. I can't believe it is made within 48 hours! The strategy is bit simple, but hey, it's made of only 2 days. Loved everything: music, SE, gameplay mechanics, and others. But, Difficulty at the end of the chapter is a bit easy to handle, but this is great. I'll be going to tell my friends about this game... This game deserves more good ratings.
Gameplay is very fun, switching from shield/weapons quickly optimizing the heat, i loved it.
It fits very well with the theme.
Excellent work, congrats!
I'm Third at this time with 208 refugees !
@karlipoppins Glad you liked it, and glad you liked the music, I never have as much time as I'd like for music, so if I get any made at all I call it a success =). The music during combat was basically me thinking "that "effect bass" instrument sounds fun, so let's make a bass line, and now I'm out of time, so let's just randomly click notes that probably aren't even in the chord for the atmospheric "melody" line", but it turned out okay =).
@r3c0d3r Glad you liked it, and nice score! You must have been using your shields well (correctly ;) and consistently.
@mgsx Nice score there too! You're #1 as far as Ludum Dare people go, followed closely by @r3c0d3r, the others with names in the high score list are all my (non-LudumDare) friends ;).
The art style is nice too.
I had fun :smile:
An impressive entry for 48 hours!
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/297889760
@somuch Thanks for playing, and nice score! Spoiler: if you sacrifice one of your shields earlier, the Etherians upgrade your other one a few chapters later, so it's not *so* bad. I also hope I get top 10, but looking at the analytics (the full high score list), most people are quitting (dying?) around chapter 3 or 5, so most of them probably aren't enjoying the game quite as much (or are just getting confused and losing some equipment early, then frustrated), so top 10's very unlikely ^_^.
The criticism of the game getting simpler as you go along is one that could be reworked in an expansion/follow-up by making the refugees more interesting characters and shifting the focus away from battle scenes as you progress towards some kind of interpersonal drama. There is a starting point just in having writing to give context to everything and it's possible to go a lot deeper with that(though it can also easily blow up the scope to do lots of writing).
@diptoman Glad you loved it, thanks for playing!